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WeWerePirates

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There's quite a few comments about 48hz Hobbit looking "weird" (strangely literally the word "weird" comes up a lot in describing it) and more generally the so called "soap opera effect" of frame interpolation. The phenomena isn't actually well understood but the best guess is that people are conditioned to suspend disbelief at 24fps and the motion is too high for that effect to kick in.

I'm fascinated by it because for about the first ten minutes of watching frame interpolation I really would describe it as being like a soap opera but I've never had that feeling again.

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Edited By WeWerePirates

120fps wouldn't self evidently be better. Essentially the problem with 30FPS is the same as jaggies from aliasing. Consider the comparison of real time rendered graphics with film; with the image is naturally anti aliased both spatially since each pixel is exposed to light coming in from across it's own angle of deflection and temporally as each frame is exposed across a period of time (the blurring effect in the video) .

As the recent 4k episode points out if you render at a high enough resolution anti-aliasing becomes unnecessary. Similarly if you render at a high enough frequency the aliasing effect becomes lost. The question is whether 60hz is sufficient for that. I don't know but it may well be. In most cases the flicker fusion effect becomes indistinguishable above 60hz.

As for film the reason it's 24fps is because film used to be expensive so the standard was set as low as possible. despite the natural anti-aliasing higher frame rates do look better (going back to the spatial temporal aliasing film down sampled to 480p looks fine but 1080p looks much better). Though frankly 48fps is a silly standard, the only reason for that number is that it's easier to convert to 24fps. 60fps would require less faffing around with getting televisions to support a new frame rate. If the 4k upgrade to the blu-ray standard actually adds 48fps/60fps that would be more worth while than the 4k support itself.

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Edited By WeWerePirates

@OurSin-360 @WeWerePirates Forza 5, Dead Rising 3, Crimson Dragon, Killer Instinct all games I would at least like to try and I'm more interested in than Kill Zone.

What has PS4 got day 1? Kill Zone Shadow Fall and Knack. Problem I had with KZ 2 and 3 is that FPS is such a crowded field if a game is slightly sub-par it really tells and with those two games they were sub-par and they went wrong on some fairly fundamental points. So not super confident about KZ but even if it is good, if I want a multilayer shooter I'll be on BF4 PC, it's only the single player component I care about. Knack hasn't previewed particularly well either.

So it's not that Ryse looks particularly good it's just that compared to the PS4 day 1 exclusives it starts to not look so bad.

Watch Dogs was at least a game I was looking forward to playing on the console which stood a chance of being on par with the PC version.

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I think the remarkable thing is how much of a hole this left in the PS4 launch window line up. And then drive club got delayed. It's not even really the delay itself but like Watch Dogs was the sticky tape that held together the façade of an appealing launch slate. It hurt the Xbone too but no where near as much and sudenly I'm looking at Ryse and thinking it might be fun.

I'm still getting a PS4 day 1 but I had to seriously think it through again and now my reasoning is more based on long term prospects. Black Flag not looking so bad... then again it'll probably be better on PC.

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It's true, the launch line up on both are pretty bad (IMO launch window Sony edges out ahead, launch day goes to Microsoft) but really it shouldn't come as a surprise. I mean what was the last console to launch with a killer app? N64 with Mario 64? Xbox with Halo?

But it's true, Watch Dogs vanishing from the launch window shows how weak the line up really is despite initially looking good.

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WeWerePirates

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Heavy Rain Shaun Glitch

Copy and paste into Google. Spoilertastic but very funny.

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WeWerePirates

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Kind of strangely worded. TOR had PvP from day one. What's new is the star fighter game.

TOR's PvP was actually pretty sweet but the match making has always been foul (not cross server, no matching by rank to begin with). Lack of variety of maps didn't help either but the actual combat mechanics were awesome.

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I'm glad I'm getting a a next-gen version of this because I was really bothered by the poor foliage physics in the previous games. I think we can all agree that was one the series most persistent and serious problems and I'm extremely glad it has now been fixed.

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I'm not sure. A lot of my favourite retro gaming songs come from the Castlevania series but I really didn't play much Castlevania as a child.

I'm kind of reminded of the Guile theme goes with everything meme. I don't think that's a coincidence (try SFIV's Abel's theme in the place of Guile's theme in any Guile's theme video). The song is engineered to be listened to over and over and over. It's also engineered to work in varying circumstances. It's supposed to get stuck in your head.

Familiarity and nostalgia certainly are aspects however to some extent I think it's just that the tunes people really like are just good. That shouldn't be surprising because there is a lot of video game music and a lot of it people don't keep listening to. The selection process for what people want to listen to decades later can't be ignored. Assuming the music people love is the better songs then there should be something about those songs that are good.

Assuming that's case because of the restriction to music in older games the relative simplicity of arrangements actually makes more sense that the song endures and people love covers. It must be something really fundamental to the song which makes it appealing.

Anyway this has made me want to go listen to the Super Guitar Bros cover of the Chrono Trigger theme.

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@Sun-Tzu-GE Sure but I hear the VCR port of Halo is a piece of shit.