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TrialMonkey

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Haven't heard of this game before. My first reaction to the name of the game: "Taserface!" lol

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TrialMonkey

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Edited By TrialMonkey

"Do you want to play more of it?"

"Eeeeh, I still need to learn more about... blah blah"

No... the answer was no lol.

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TrialMonkey

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I'm going to laugh (along with everyone else) if they do another Skyrim release for PS5/XBox 2.

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TrialMonkey

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Cross-play between PC and console? That's a big nope from this console user. I've played games on both platforms. PC users win. There is just no competition for how fast they can zero in a headshot with a mouse. The only way I can see this working is with heavy aim-assist for consoles or some other handicap for PC. Otherwise it'd be a bloodbath. That's not to mention introducing console users to aimbots and other types of hacks mainly only possible via PC.

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TrialMonkey

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The last season isn't the same as the first seven. They accelerated the story so much, but that isn't even the real issue IMO. There was, to me, a change thematically in the way it went. IMO, not enough people died. It felt like the whole time we were watching this show where anything was possible. That is really what made it stand out and make it great. This wasn't just some high fantasy magic and kindgdoms BS, this was Game of Thrones baby! Any character was killable. They weren't afraid to subvert everyone's expectations and kill off your favorite characters. Then comes the last season and they simply kill all the bad guys, turn one of the good guys bad and then immediately kill them. Sure, some people died, but not many of the major good guys. It felt like it went back to the formulaic bullshit that we've seen before in a million other stories. I would've been happier if literally everyone died except for one guy alone on the throne, because that would at least feel more consistent with the rest of the show.

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TrialMonkey

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@teamparadox2k: I guess I'm unconvinced about the benefits of gaming's supposed lord and savior "Ray Tracing". While I could see them using cloud computing to handle physics, it seems unlikely that they could effectively use it to help rendering. I really want them to use cloud computing to drive better AI.

Imagine playing the next CoD with bots that you can fine tune their skills to how you want to play. Want to wreck noobs? Set the AI to dumb. Want to actually get better and challenge yourself? Set the AI to smart. Though I imagine creating an AI to play games as well as humans could be a whole project in and of itself. Still, having enemies that do more than crouch behind cover and peek their head up every 5 seconds so you can headshoot them would be nice. Not to mention a computer teammate that isn't a total waste if space.

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TrialMonkey

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@Ravenlore_basic: Personally, I love VR and think it is the next leap in gaming that just hasn't been widely adopted yet. You absolutely need the horsepower to provide a decent experience for VR. I'm thinking MS will announce their console and some VR teaser stuff this year at E3, and Sony will follow up with their own stuff (though not on an E3 stage, obviously). We should all be holding our breath come June.

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TrialMonkey

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Hmm, 1+ GB/s is a lower-midrange SSD nowadays. I hope the next gen consoles get closer to M.2 speeds (3.5 GB/s). It would allow developers to stream content from the drive much faster, and with some fancy tricks (programming), they could put in much more complex/believable environments. Sony said something along the lines of their storage solution being "faster than anything available" and I took that to mean it may be a custom pipeline that is faster than even M.2. One can dream at least. Looks like the consoles will be competitive everywhere else though, which I wouldn't be surprised by given they are using the same supplier (AMD) for their chips.

I have to question the 12 TFlop number though, given I thought that RTX 2080 was clocked in at just ~13 TF and that card is $$. Possible, sure. Feasible given a price range around 4-500? 'X' to doubt.

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TrialMonkey

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@timothyss10: Hopefully it's an M.2 or PCIe SSD, and not SATA. That's a big difference by itself. I can imagine it would be cheaper manufacturing wise to have a custom on-chip design than a SSD that needs to screw into a frame somewhere, and that points to M.2/PCIe type speeds. They did say it was a custom solution in the Wired article.

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TrialMonkey

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@owizeisme1: "Innovation" lead to the Cell chip in the PS3 and the PPC chip in the 360. It fragmented development, as each platform (360, PS3, PC) had to be specially done. That wasn't a positive innovation strategy. Hardware wise, and that's all that was detailed here, innovating away from the common core (x86/64 processor, AMD graphics, etc) would only hurt developers and lower chances of developers making games for your platform. Using cloud based computing to provide meaningful AI enemies and etc would be an innovation worth pursuing, but they were only revealing some unclear hardware specs here. Creating a menu system that doesn't take a full minute to send a message/friend request to another player would be an "innovation" that I can really welcome.