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Ragnawind

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I have to agree with red666devil here. It wasn't really Sony's fault. They were monitoring the servers and shut it down when they found it. They didn't release the info so fast due to LEGAL reasons. You can just give out all the info to the public before a thorough investigation is done. That is against security policies everywhere, when it comes to business. Anyway, there has also been no reports of credit card info and such being stolen and used from this. It seems very much like this article and many of the comment givers are already Microsoft fanboys and are biased against Sony originally. It is not like Microsoft or Nintendo can't be hacked either. Any of the major companies can. That is a FACT that everyone must understand. Even the best security on the planet can't stop a hacker if they really wanted to get info or anything from any server. Sony did the best they probably could.

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Ragnawind

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@VirtualTofu: You should realize that most, if not all of those games are made by different companies and the games are only as good or bad as the consumer thinks. It is personal opinion, rather than fact and no game can really be better than another, because it comes down to personal opinion for the individual. @Remora133: Again with Personal Opinion trying to be passed on as fact. Many people sell their games, even if they love them so much. The reason is to get some extra cash.. @legonate11: Your first solution isn't a viable option for many. Most games are too large to just download through digital distribution. For Example, Final Fantasy XIII was over 20GB of data, and most companies in America that offer Internet access are starting to implement caps, that previously didn't exist for them. Most of them are around 150-200GB a month. It would probably be hard to reach, but if someone got many games upon their release each month, they would tear through their bandwidth like it was nothing. If the caps didn't exist and some gamers didn't still have dial-up, it might be a good option, but not as the only one. Hard copies still sell much better than digital ones. Not all companies can offer pre-order bonuses either, and it wouldn't be possible to pre-order using online distribution only, at the current time at least. You would have to wait until its release and their are still companies that give physical items as pre-order bonuses.

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Ragnawind

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"How many of you held onto those "amazing" games you played years ago when the next console came out and you had to trade in the system you played it on to get the new one? My own friend--who swore he'd never sell Skies of Arcadia--suddenly didn't mind so much when he found out how much he could get for trading in all his Dreamcast games. And as I've said before and will say again until people are willing to acknowledge it as a possibility, WE are the ones who are unsatisfied, not the developers. As such, is it "lack of quality" or "absurdly high standards" that causes these games to be so "bad"? I refuse to believe that developers just don't care about pleasing us anymore, especially since many of them were WITH the industry during the supposed "golden years" of the 16-bit and 32-bit eras." I basically agree with most of this from cachinscythe. The second part stood out most to me. That I fully agree with. The first part, though, I would have to say I still have plenty of older games and the only games I buy used are only ones that I can only find used at Gamestop, and not new.

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@X-7: There are already laws in most states at least that make it a requirement to have an ID confirming that you are over 17, so that you can purchase a Rated M game, which I last n=knew to be ages 17+. Every time I buy a Rated M game, I have to have my ID, when in a store, at least. They can't really confirm your age online, though. Also, violence and sexual material in media do NOT do what people claim it does. Most people that I have known to gone violent, at least, did it on their own without prior contact with violence in the media. Most of the time, if not all, it is brought on by what you see in public when you are younger. For Example, if your parents fight when you are younger, there is a higher probability of the child becoming violent as they grow up. There is no real solid evidence that media impacts violent behavior.