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Oilers99

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#1 Oilers99
Member since 2002 • 28844 Posts

[QUOTE="dvader654"] I dont think he specifically is referring to Zelda, he is stating that the reviewer seems to not like this kind of game anymore. This can go for any other game like getting someone that is sick of Call of Duty games to review CoD. it's just not a good idea. Their opinions are valid as many I am sure feel the same way but it is extremely clear that many things he feels are faults are not even close to faults to many of us.Pedro

Understood. However, at the end of the day he clearly gave the game a good score. Indicating that he found the game to be good.

True, but who has time to play all the games GameSpot finds to be merely good? and keep in mind... They are about 20 points off the meta critic score. that is significant dissonance, and I am not sure how valid it is.
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Oilers99

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#2 Oilers99
Member since 2002 • 28844 Posts

OK I just watched Gamespot's video review, and I just don't get it. Most of the reviews I have read say that the controls are crisp and responsive and if you waggle, you die. Then GS says that the controls are an unresponsive mess and you can waggle your way to victory.

How can there be that big of a discrepancy about something objective? I mean something either works well or it doesn't work well. That's like two people looking at a cheeseburger and one saying it's a pizza.

I also saw one review state that some of the dungeons are dull and frustrating, but at the end says that they are the best dungeons in the entire series. I mean, why are there so many contradictions with this game?

Gamefan1986
I have noticed this. The utter lack of consensus is puzzling, to say the least. Maybe Skyward Sword is the gaming equivalent of Schrodinger's cat? :P
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Oilers99

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#3 Oilers99
Member since 2002 • 28844 Posts
[QUOTE="Oilers99"]I almost wish the review had come out a little later. I would love to examine this more, but it's hard without the game to play.dvader654
Its nice to see you around. :)

When did I turn into such a lurker, anyway? Really strange to hear that from people, but I guess I have not been chiming in much lately. Should actually say things more often. I swear, these GGD whippersnappers have no idea what's going on.
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Oilers99

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#4 Oilers99
Member since 2002 • 28844 Posts
I almost wish the review had come out a little later. I would love to examine this more, but it's hard without the game to play.
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#5 Oilers99
Member since 2002 • 28844 Posts
[QUOTE="Oilers99"]I think it's natural for videogames to generally go in that direction. Table top games are very good at letting players take turns, because... You play it with friends, sit in a circle and and interact. But videogames are intrinsically dynamic. Doing something in real time is something that simply other forms of gaming cannot do as well. Turn based gaming can be explored through traditional means, but real-time events that integrate physics, dynamic, non- player controlled conditions and rapid changes? Those are unique to videogames. There will always be enthusiasts for tradition, so you might have to look a little harder (as a fan of graphic adventure games, I can attest), but it will still be out there. Just not as prominently.gameguy6700
I don't think it's fair to say that real-time RPGs are necessarily better than turn-based RPGs. While real-time RPGs are more fluid, turn-based tend to put a much greater emphasis on strategy; you're expected to take awhile to mull over your choices each turn. It's analogous to strategy games. RTS games are all about quick-thinking and action, whereas TBS games play like glorified versions of chess. The two types of games appeal to different types of people. Personally I prefer turn-based JRPGs. JRPGs are pretty terrible at real-time combat and, at best, play like single-player MMOs. If I'm itching to play a fast-paced, action-oriented RPG I'm going to go with a WRPG since those are eons ahead of JRPGs when it comes to that sort of gameplay. However, WRPGs don't really do turn-based combat very much and when they do its still typically not as good as the way JRPGs do them, so if I want a turn-based RPG I'll go with a JRPG.

Real-time is not better; it is simply a more natural use of electronic games as a medium.
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#6 Oilers99
Member since 2002 • 28844 Posts

[QUOTE="Oilers99"][QUOTE="Greyfeld"]

Maybe, but they've always maintained a turn-based or ATB battle system. I'd argue that the series has always been at its best when it's been turn-based (FFX being my favorite installment, with FF9 and FF6 bringing up a close second and third place), but that's neither here nor there.

The point is, even when the FF series has tried to do things differently, it's always held onto certain structures. ATB, party-based combat, character customization, etc etc. If they take the combat in the direction of action-based combat, half of what makes a game truly Final Fantasy will be completely gone.

As it is, I'm already unhappy with the fantastic job they did of completely taking combat out of the hands of the player in the last two installments.

Greyfeld

Other than ATB, which is not a series staple anyway, most of the things you described are JRPG standard design.nAnd I don't think they took away control in the past two. They just let you control the combat on more of a macro level... If you wished.

I'm not going to argue about FF12, for various reasons, but they definitely took control away in FF13. Two of the characters in your party are completely automated, there are almost no situations in which mashing "auto" doesn't kill everything, you can only choose your own team during the last 1/3 of the game or so, and if the center character dies you get a game-over. The combat LOOKED impressive, but it's laughable to believe that the game didn't take control away from the player.

That's because I don't equate removing micromanaging with removing control. What they did, really, was let you control a lot of actions in a short period of time. The micromanaging was open, because the sheer number of actions you could take with one character is stunning. You can micromanage player actions, and micromanage your party, but it removes the ability to micromanage your party members. It was an unconventional method of offering control, but I wouldn't get hung up on not controlling other characters directly. Much like Persona 3, you are given so many methods of control, that not directly hitting attack does not matter.
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#7 Oilers99
Member since 2002 • 28844 Posts
You know what Zelda game I would totally 7.5? Phantom Hourglass. There is a reason Spirit Tracks is the only canon Zelda game I have not touched.
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#8 Oilers99
Member since 2002 • 28844 Posts

[QUOTE="Oilers99"][QUOTE="Greyfeld"] The thing that bothers me is, if Square Enix wanted to explore action RPGs with a new IP, I'd be like "hell yeah, go for it, let's see how it turns out." But no, they want to take the bankability of their Final Fantasy franchise and exploit it to make sure that any garbage they turn out makes money. It's the exact same thing they're doing with Dragon Quest.Greyfeld

Dragon Quest is the last series I would worry about changing. But Final Fantasy games have always been about change; they are not supposed to be anything but JRPGs... Beyond that they have always exercised complete freedom.

Maybe, but they've always maintained a turn-based or ATB battle system. I'd argue that the series has always been at its best when it's been turn-based (FFX being my favorite installment, with FF9 and FF6 bringing up a close second and third place), but that's neither here nor there.

The point is, even when the FF series has tried to do things differently, it's always held onto certain structures. ATB, party-based combat, character customization, etc etc. If they take the combat in the direction of action-based combat, half of what makes a game truly Final Fantasy will be completely gone.

As it is, I'm already unhappy with the fantastic job they did of completely taking combat out of the hands of the player in the last two installments.

Other than ATB, which is not a series staple anyway, most of the things you described are JRPG standard design.nAnd I don't think they took away control in the past two. They just let you control the combat on more of a macro level... If you wished.
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#9 Oilers99
Member since 2002 • 28844 Posts

[QUOTE="Oilers99"]There are people from the future in this thread. We have established this; try to keep up.c_rake

Sorry. Must haven't caught up with the present just yet. Tricky stuff, time travel.

This has nothing to do with anything, but "must haven't" strikes me as one of the most awesomely awkward yet surprisingly grammatically solid phrases I have ever seen. Also, starting to remember how I racked up a pretty decent post count back in the day without spamming or going to OT/System Wars at all.
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#10 Oilers99
Member since 2002 • 28844 Posts

[QUOTE="Oilers99"][QUOTE="Ballroompirate"]

Chrono Cross > Chrono Trigger

I said it :P

Bubble_Man

A dazzling truth. Here's the problem with Chrono Trigger; it has a fun plot, excellent visuals, smooth control, breathtaking places to explore, excellent pacing, and is arguably one of the most polished games ever--it just isn't very fun. The thing you spend the majority of the game doing, fighting, is really dumb. You mash the attack button. That's it. It's strange, people laud the combat for something superfluous that has improved, no random encounters, and pay little attention to how brainless fighting is. It's really fast brainlessness, but still. Chrono Cross is the exact opposite; highly tactical gameplay, that forces you to consider carefully your resource management and party composition. Fighting is important, thoughtful, and generally what a JRPG should have. And then it has most of those other elements of Chrono Trigger on top of it. Every bit as beautiful. Just as compelling a story. Interesting places to explore. But what you spend your time doing... much, much better. It's a superior game. Tragic, in a sense, that Chrono Cross was considered a disappointment because of how vaguely it connected with its predecessor, but I don't know how anyone could make the argument that the core element of any JRPG, fighting (and it's NOT storytelling, because as much as you may play JRPGs for the story, with rare exceptions, you still spend way more time fighting), is better done in Chrono Trigger than Chrono Cross. It simply isn't true.

Just push buttons against Lavos and see how that turns out.

And how many grunts does one have to slay on one's way to him? I actually like Chrono Trigger. It is actually a great game. It just isn't one of the greatest... And Chrono Cross, I believe, belongs in that category.