Oilers99's forum posts
[QUOTE="Oilers99"] Dude, one of them showed a brief clip of Paper Mario, which is basically packaged transcendence. I just pity the poor, unenlightened souls that do not realize that. :Dc_rake
Which conference was that? I must see it!
Well, there were those thirty glorious seconds on the Nintendo press conference, but they showed a more extended look on Nintendo's 3DS showcase.[QUOTE="Oilers99"]I'm starting to wonder if, collectively, the standard is far too high for these press conferences. There are only so many games you can show in an hour, and not everything they show is going to appeal to any given person. I consider it a plus if I can find three or four games out of a given conference that generate interest, and another one or two I would like to keep an eye on.Pedro
A good press conference is one that has the most hype and thats about it. It doesn't matter if any of the items shown would come to fruition once it gets folks excited. So with that said these conferences were bad because there wasn't much content to get unecessarily hyped about.
Dude, one of them showed a brief clip of Paper Mario, which is basically packaged transcendence. I just pity the poor, unenlightened souls that do not realize that. :D[QUOTE="c_rake"]
So... good press conferences?
Metamania
The only good press conference that we had was with Ubisoft. Everything else was pretty much hit and miss.
I'm starting to wonder if, collectively, the standard is far too high for these press conferences. There are only so many games you can show in an hour, and not everything they show is going to appeal to any given person. I consider it a plus if I can find three or four games out of a given conference that generate interest, and another one or two I would like to keep an eye on.[QUOTE="Oilers99"]We're never going to recapture our childhoods. What Nintendo showed to me today is that they are what they've been for the past several years--very much affected by the industry's trend towards inbreeding, but responding differently. Sony says, "look, we've got this brand new game called The Last of Us!" and really, it looks very much like other videogames. It looks like Uncharted. It looks like the industry's trend towards the more mature (which is to say, the more deeply adolescent predisposition with violence and profanity), it looks like many other shooters, it looks like many other post-apocolyptic games. Nintendo comes out, and says, "hey, we have this idea for having a rock-based Pikmin, and this idea of basically completely reversing Pac-Man's design, and for this ninja game, and for having one person work out while the other person watches TV, and we want to have you guys talk to each other through Mario games, and... we're doing this all within previously established franchises". Nintendo actually threw out a lot of ideas that were new, but they were all within familiar confines that they know they can market to more or less the same crowd as before. I think this dillutes the original ideas, frankly. Everyone else? They're just trying to change the superficials, play a smoke and mirror game that tries to trick us into thinking The Last of Us, a supposedly new franchise, isn't the game we've been playing before. Or that we haven't played Halo 4 five times before. Or that Call of Duty: Black Ops II isn't going to be terribly familiar. I'm not trying to defend Nintendo particularly. I guess I prefer how they've responded to the market rewarding rehashes and remakes, sequels numbered dishonestly (how many times have companies started adding numbers to subtitles, so as to make the franchise appear less redundant than it actually is?), and a handful of gameplay archetypes and themes that seem to sell without any abating, than how western developers have. Is their way better? No, but when I go play a Nintendo game, I get to jump over ridiculous enemies, or play in a haunted house that's sillier than scary, or attack things with plant/ant hybrids. That seed of imagination and innovation is there. But the effect of the pressures of the modern market for gaming are there, and if you don't like it, really, the only place you can go is the indie gaming scene.Systems_Id
It's not about recapturing childhoods, it's about bringing some ambition back to a once great company.
You say the rest of the industry is playing a smoke and mirrors game but that's pretty much what Nintendo is doing only under the guise of "innovation". Both New Super Mario Bros. games look like carbon copies of what we've been playing. Pikmin 3 didn't look signficantly different at all from Pikmin 2. NintendoLand is full of mini games that I haven't given a sh*t about since their inception. Where the hell are the "A Link To The Past" like masterpieces? Where's the f*cking ambition from this once great company? Watch_Dogs is the singuarly most ambitious title I've seen out of the industry in years and its made by Ubisoft of all people.
Edit: Now all we need is ssfreitas, Randolph, Minda_Cube, and some of others I'm missing, and it'll be a real party!
No, and I think the smoke and mirrors is there in Nintendo too... I just think that their underlying creativity pokes its head out in the little things. And I never understood tha disinterest in mini-games. Most collections of them are not fun. I think Nintendo has generally been better than average at releasing fun collections of mini-games. Nintendo Land looks like the heir apparent to the Wii Sports games, and as an early tech demo/multiplayer game for the Wii U, I think it serves just fine.
Where I think the problem comes is that we want Nintendo to take all these little ideas, and put them together in a single big adventure with high production values. I don't think the current landscape that they have decided to work in allows them to do that. The proof is that the last time they did it... was shortly after the GameCube's launch with Pikmin. They keep rolling with new ideas, but they're scattered, and put in familiar boxes. Like I said, it's dillution, but I don't think it's much different than what's happened with the rest of the industry.
See, when you say "what's happened to Nintendo", I think it ignores that the question is probably best asked of all the major publishers. Nintendo sticks out, likely because, rightly or not, seen as the standard bearer for innovation. I think the pressure to continue to rely on existing IPs has affected every company deeply, including Nintendo. It's a fair point, but I think the discussion, if you're going to have it, has to be much, much larger than simply what Nintendo is doing. It has to be about our willingness to continually plunk down cash for mostly the same experiences.
I wouldn't be absolutely shocked if Randolph came about, or even Minda_Cubed, but I think it's more likely that I eat my left sock than ssfreitas showing up, though I'd love to hear from him. Often wondered what happened to that guy.
That's a really neat idea, but I also find it kind of depressing. Seems very nihilistic.ZombiU has some cool new ideas. Every time you die you become a new character and then you have to reach where your previous character was where he will be a zombie, kill him and take his back of goodies so you can get your inventory back. Looks really neat.
http://www.gametrailers.com/video/e3-2012-zombiu/731244
But for me who loves motion aiming this is a step back. We are back to sticks.
dvader654
Every new gen brings out the same old fights. Which means nothing has changed from any company...[QUOTE="dvader654"][QUOTE="Systems_Id"]
Damn even Pedro is still here, fighting the good fight.
Really does feel like old times.
Edit: Holy crap I just scrolled through the last couple of pages of this thread and it feels like I've been transported to 2003-2005.
Systems_Id
Haha true but this time I side with Pedro whereas the me of yesterday would of sided with the Nintendo fans. I thought that Nintendo was just being held back by the Wii and that the Wii U would unleash their true creativity but...no. It really does feel like Nintendo, as a company, has run out of ideas and now they're just throwing stuff out there. This isn't the same company that brought us Super Mario World, Metroid, Star Fox, Super Mario 64 and other legendary titles. This is a company content to rest on nostalgia, fanboys, and the fickle casual market until the day comes when that won't be enough.
We're never going to recapture our childhoods. What Nintendo showed to me today is that they are what they've been for the past several years--very much affected by the industry's trend towards inbreeding, but responding differently. Sony says, "look, we've got this brand new game called The Last of Us!" and really, it looks very much like other videogames. It looks like Uncharted. It looks like the industry's trend towards the more mature (which is to say, the more deeply adolescent predisposition with violence and profanity), it looks like many other shooters, it looks like many other post-apocolyptic games. Nintendo comes out, and says, "hey, we have this idea for having a rock-based Pikmin, and this idea of basically completely reversing Pac-Man's design, and for this ninja game, and for having one person work out while the other person watches TV, and we want to have you guys talk to each other through Mario games, and... we're doing this all within previously established franchises". Nintendo actually threw out a lot of ideas that were new, but they were all within familiar confines that they know they can market to more or less the same crowd as before. I think this dillutes the original ideas, frankly. Everyone else? They're just trying to change the superficials, play a smoke and mirror game that tries to trick us into thinking The Last of Us, a supposedly new franchise, isn't the game we've been playing before. Or that we haven't played Halo 4 five times before. Or that Call of Duty: Black Ops II isn't going to be terribly familiar. I'm not trying to defend Nintendo particularly. I guess I prefer how they've responded to the market rewarding rehashes and remakes, sequels numbered dishonestly (how many times have companies started adding numbers to subtitles, so as to make the franchise appear less redundant than it actually is?), and a handful of gameplay archetypes and themes that seem to sell without any abating, than how western developers have. Is their way better? No, but when I go play a Nintendo game, I get to jump over ridiculous enemies, or play in a haunted house that's sillier than scary, or attack things with plant/ant hybrids. That seed of imagination and innovation is there. But the effect of the pressures of the modern market for gaming are there, and if you don't like it, really, the only place you can go is the indie gaming scene.
Log in to comment