Lady, Dragon's Dogma don't have a more in-depth story than Dark Souls 2. It might have a more obvious, in-your-face way of story telling but that don't make it any more "in-depth" than Dark Souls 2.
@robfield Far Cry 3 was such a mess. The island's entire brown population needed a white American to rescue them from an oppressive South African white man, while screwing their most beautiful, powerful woman along the way. And the most fleshed out brown character was a pathetic little side kick.
And let's not mention the random grunts who said hi to you in Maori.
@Kevin-V @cpbanks Man Kevin; I was gonna say before but got sidetracked. Coming up with that grammatically correct, logically sound and overall excellent piece of writing while being vilified by a motley crew of trolls and indignant manchilds. You're like the Yoda (albeit a big, warm, hairy version) of the comments section; you can take in all the hate and only give out wisdom. But if someone fucks with you too much; you're writing pen flick out with a snaphiss and then you cut them shitheads down like a herd of banthas.
@bohemianxen You might be. Dark Souls didn't put ridiculously large health bars in PvE (NOTE health bars, not enemy difficulty), unnecessarily short enemy tethers or an unwieldy camera. It had hard-hitting enemies whose health scaled according to your soul level, an extremely fluid camera and excellent enemy variety. All of which made you want to play more. The point is, "learning the best techniques to defeat rivals after being defeated many times" just for the sake of it isn't much fun. Which is what I think Kevin is trying to say.
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