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Review

Bound By Flame Review

  • Game release: May 6, 2014
  • Reviewed:
  • PC
Aaron Sampson on Google+

Down in flames.

When you first start playing Bound by Flame, you're asked to enter a name for your character--a name that is then summarily ignored by the game's supporting cast, which always refers to your hero by his or her known name: Vulcan. Given Bound by Flame's shallow similarities to The Witcher, it's hard not to wonder what the latter game might have been like if you were asked to name the protagonist, only for everyone to call you Geralt anyway. This identity crisis may seem a minor detail, but it is a head-scratcher of an issue in a role-playing game full of head-scratchers, each one more stymieing than the last. Bound by Flame is the kind of game you might hear people describe as having "a lot of heart," and the game it tries to be is certainly one worth celebrating. Yet by the time this frustrating adventure comes to a close, it's clear that there's a wide gulf between the game you just played and the vision that inspired it.

I can't accuse developer Spiders of not trying. Bound by Flame is an action-heavy role-playing game about choice, and it liberally borrows from the BioWare book of conversation tropes, presenting you with narrative decisions now and again that affect allegiances and spawn conflicts, most of which can be solved only through swordplay. Vulcan is an apt name for the game's central character. He (or she, if you choose a female avatar) is a member of a mercenary group called the Freeborn Blades, but in the midst of fighting to stave off an invasion of undead creatures called deadwalkers, he finds himself sharing his brain with a growling demon. Vulcan's mind becomes rather overcrowded as a result, but at least the demon grants him the ability to conjure fire, bringing sense to his mythology-inspired moniker.

Companions are so good at playing dead that it's a wonder they were included in the game at all.

Bound by Flame's most intriguing choices are those that see Vulcan deciding whether to bend to the demon's whim or assert his individuality, and the more you side with the demon's advice, the more you take on stereotypical demonic traits. The Fable series allows for a similar metamorphosis, but the changes are even more ferocious in Bound by Flame's grim fantasy world. As I faced the final battle, a scrawl of reddish runes had been etched into my blackened chest, from which flames poured out; I had not one, but three sets of curled horns growing from my head; and my voice had taken on a diabolical rumble as the two competing identities became further intertwined.

The consequences of your decisions aren't just cosmetic: growing horns means you can't wear helmets and thus reap their defensive benefits, but you do gain enhanced magic power regeneration by way of compensation. There are other trade-offs, as well, but mutating into a fiery fiend was such a delectable experience that I never regretted taking that path in spite of my usual goody-two-shoes proclivities. To be sure, there are choices to make in Bound by Flame's story that have nothing to do with the demon within, but narrative choices are most effective when you're invested in the potential consequences, and the game's poor dialogue and characterizations aren't apt to make you care about anyone's fate but your own.

Sybil--you're down for the count too?

Take, for instance, the scholar called Sybil, who might need to cope with great loss depending on a decision you make early in the game. The inexpressive writing and voice acting keep Sybil's story from tugging at your emotions, and when you take her to collect three books later on, her ability to relate information immediately, without having to actually read those books, is dumb. Characters are introduced one after another, and many of them are available as battle companions, though you can only invite one to your adventure at any given time. The roster includes a sharp-tongued mage, a prim-and-proper zombie type, and a suicidal knight. They have tales to tell if you ask them, but hearing their stories is like hearing someone recite CliffsNotes: your companions become lecturers, and you wonder if you need to grab a notepad in case there's a test later.

Over time, the narrative problems compound so greatly that you can no longer take any occurrence seriously. Transitions from gameplay to cutscenes are jarring, with characters repositioned instantly, and often performing wholly different actions in one moment than they were in the last. Other times, your companion simply disappears once a battle is finished, and the story takes over, an occurrence that proves highly distracting when the lack of witnesses to a particular event is a plot point. (I had a witness--she was with me the whole time!) The tone seesaws wildly, with your conversation partners cracking jokes at the oddest moments, and Vulcan suddenly acting like a jerk or dropping an f-bomb for no apparent reason. When the final hours asked me to make a sacrifice, I made the decision arbitrarily because none of it mattered to me. I simply had no interest in the barely there companions that fell in battle in mere seconds as if they were made of papier-mache.

Bound by Flame's most intriguing choices are those that see Vulcan deciding whether to bend to the demon's whim or assert his individuality.

Your companions' ultimate uselessness in combat is only one of Bound by Flame's curse-inducing flaws, almost all of them centered on the game's battle system. Yet the combat is initially pleasing, allowing you to switch between a ranger stance, which opens up speedy dagger attacks, and a warrior stance, which has you swinging overbearing two-handed melee weapons such as axes and swords. You can also sneak up on foes if you're so inclined, though the demon's pyromancy skill set, which allows you to toss fireballs and infuse your weapon with glowing flames, is an even greater boon than the stealthy option. Vulcan's muscular swings and acrobatic windups give the swordplay a nice sense of heft, and each school of battle--warrior, ranger, and pyromancer--comes with its own skill tree, a system that inspires you to make thoughtful customization choices that fit your preferred combat style.

Bound by Flame then proceeds to ruin its promising combat with a series of mind-boggling choices that suck out all the fun and turn battles into an aggravation. Small areas are populated with archers, ultra-hardened duelists, and frost spirits with all manner of icy spells they like to bombard you with. Throw into the mix an ineffective companion, an unreliable target lock that abides by no comprehensible rules, and a camera that can't always frame the close-quarters action, and you rarely have the proper tools to form a strategy. To make matters worse, every successful attack serves as an interruption, at best disrupting you mid-swing, and at worse knocking you on your derriere.

No, this battle does not occur underwater. Bound by Flame's just kind of buggy.

A sample battle: You and your magician companion Edwen enter a small combat arena to face numerous deadwalkers. You immediately rush to the opposite end of the arena, because you enter battle at a narrow choke point guaranteed to serve as your coffin should you choose to remain there. Meanwhile, Edwen succumbs to her attackers within 60 seconds, unable to hold her own even while you whale on the golems, specters, and spirits surrounding her. You manage to get in a few successful swipes before you get caught up in a series of attacks that trap you in a string of recovery animations. Once you regain control, you run down a connecting corridor hoping to lure an ice spirit away from the crowd, but in doing so, pull her too far away from the confined territory she is leashed to. The spirit returns to her home and regains full health, and your fallen companion comes to her senses, which is at least some comfort, since leaving the scene of battle (or finishing the battle) is the only way to revive her.

Combat then becomes a matter of exploiting defects, not one of finding a proper rhythm. Is a boss fight getting you down? Strafe around your foe, leading him in circles until you have regained enough health or mana, and then unleash another round of attacks. That's not very fun, but it's effective. Eventually, you learn a few helpful techniques, and the combat at least becomes bearable: you learn to lay the explosive traps whenever possible, you learn the best timing for blocking and parrying, you learn when to kick an enemy and interrupt his attack, and you learn how far away you can lead enemies before their invisible leashes pull them back. (And that leash radius is frustratingly small in most cases.) But even after you grow accustomed to the game's pitfalls, battles remain a drag, not because they are challenging, but because they are cheap. The combat areas were not created with enemy behavior in mind, and the enemy behavior wasn't created with player combat timings in mind. There is no shame in playing Bound by Flame on the lowest difficulty--and there is no fun in playing on the higher ones.

Bound by Flame ruins its promising combat with a series of mind-boggling choices that suck out all the fun and turn battles into an aggravation.

In between battles you might head back to camp to grab one of only a few side quests, all of which send you back into the same bland corridors in which the main quests occur. You may also check out the game's crafting system, which is its most robust element. All of the loot you grab on your travels is useful, either directly ("Hey look, I found a new pair of greaves!") or indirectly ("I can use this tainted blood to make potions!"). Raw elements can be combined to make other elements, which in turn can be combined to make useful items like traps or to bolster your equipment so that (for instance) you take less cold damage or increase your chances of a critical hit. Refreshingly, you can stop to craft at any time--even in the middle of the excruciating final boss battle.

By RPG standards, Bound by Flame isn't a very long or expansive game. If you don't consider the battles you must repeat, the adventure is around a dozen hours long, and there is no world to explore, unless you consider a few medium-size levels made up of twisting hallways to be a world. Bound by Flame shoves too many ideas into its cramped boundaries, thus giving none of them the room they deserved to blossom, and thereby allowing the flames to burn the joy away.

The Good
Sharing your body with a demon leads to some interesting narrative choices
Simple but robust crafting system
A good sense of weight gives battle some initial appeal
The Bad
Dry writing and voice acting fail to bring the characters to life
Weird story and presentation problems make it hard to take anything seriously
Disastrous combat scenarios made even worse by useless companions
Dull, narrow corridors do a poor job of building a fantasy world
4
Poor
About GameSpot's Reviews

About the Author

Kevin likes an ambitious role-playing game, but after swearing his way through Bound by Flame's second half and vanquishing the final boss after countless tries, he's glad to leave this one behind. He finished at level 23 and spent most of his skill points in the warrior tree.

Discussion

878 comments
luis_fcall
luis_fcall

 I agree with most people with this, I just finished a couple of minutes ago,(epic final boss in terms of difficulty if u have no strats :D) there are things that are not quite solid on the game(like actor´s voice, little bit buggy on Darkfrost domain -but It´s ok by me cause do not affect the game at all-, the combat is not the best but its alright, the fact that there is not much to discover or -map discovering- is I think the worse part, but overall it have pretty good things about it, historyis quite nice, the graphics are nice, the ambientation is cool, and the greatest part of all is the character cutomization, as lvling trees. feats and of course weapon and armor customization is like really great... is defenitely it strongest point. I played too Witcher and Souls series(right now DS2 NG+8 n beyond lighting the blue map torches) and I guess is not the way to compare this 3 games. Remember is the first game and spiders is not such a big company(I know fromsoft neither but Miyasaki just do the job done).


I think I will give it a solid 7 or 7.5. great game but not masterpiece. 

ristactionjakso
ristactionjakso

While everyone is entitled to their own opinion, I'd say a 4/10 is very harsh. Id say a solid 7.5/10 is more appropriate. This game will not hold your hand in combat (blocking will save your life), it has great customization with your weapon/armor enhancements, rpg elements are pretty decent. Overall it's a pretty underrated gem. If you have a ps4 I'd say its a sure buy since the system is lacking rpg's. If you have a ps3 only, then buy it if you are a rpg fan, the combat might turn away people who arent into rpg's as much.


A solid game overall.

halofox117
halofox117

looks like Spiders didn't pay gamespot LEL. Like a 4 when everyone's giving it a 7. You have got to be kidding me

tomservo51
tomservo51

I'm a few hours into this game and am having fun. So far I'd give it a 7 or 8. I don't feel like it's trying to be something it's not. There is a campy element to it but it doesn't ruin the experience, at least so far.

Pooya1881
Pooya1881

Voice acting is the worst part.crappy dialog,repetitive music,sh*#ty battles and.....
its a shame though,cuz there are a number of good things about this game.crafting was cool and the ability to have multiple choices was ok even if that choice no matter how important was always followed by a bad joke and worse voice acting

svaubel
svaubel

Watching my roommate play this game I can say this: it looks like the dialogue and music were written in a day. Never heard such a repetitive soundtrack, and the writing is the worst Ive ever seen. Sorry but if your characters need to communicate with frequent interjected cuss words then you need better dialogue.

too_handsome
too_handsome

It is underrated, but not by that much. I love RPG's but this game is so poorly made. Personally I would give this a 6/10 at most. It just seems like one of those made for console port to PC type of game. Highly disappointed.

theblackfrog
theblackfrog

nah, this game is not that bad....its not very good either....i would say 6-7 out of 10. i played 5 hours so far...dunno, maybe its getting worse. the big let down is the limited char building experience but it was hyped in the trailer..

Apofis_SG-1
Apofis_SG-1

Its actually not so bad. Somehow reminds me of Hunted: The Demons Forge. I dont know why, I just thought of that game while playing. Voice acting is terrible though. But I enjoyed it more than lets just say Risen or Gothic 3/4. Not a great game but far from the worst one.

jimmy_russell
jimmy_russell

This game is really great! I picked it up on Steam and I wasn't let down. I didn't read this review, I just wanted to share my opinion with others in case they are curious.

advocacy
advocacy

I can't fathom why so many people are defending this abominable game.  I deeply regret buying it; I should've gotten Child of Light instead.  The reviewer is right: this game is absolute crap.

phbz
phbz

Weird review. :\

AK1015
AK1015

Unfortunately for this game, I found Kevin's video review to be more intriguing than the trailers for the game. His review made me want to play Bound by Flame more than its silly trailers did. haha Unfortunate, indeed. Don't get my words twisted though. I don't want to play this game. Period.

diskotheque
diskotheque

It's unfortunate that the game has as many problems as it does because I really like the way it looks. The setting and environments are the kind that make me want to explore.

BravoOneActual
BravoOneActual

I like KVO's writing and how he frames his reviews, but there is, at times, a strong whiff of punishment or praise towards games that run afoul of or stroke his personal sensibilities.  This is the only criticism I'd level at Kevin as a professional reviewer.


I'm glad the comment section reflects a (mostly) appropriate tone towards dissent and discourse because I don't sense a game quite so bad as this score indicates and folks seem more puzzled than angered by the score.  I'm also glad I don't see the knee-jerk "Guess I won't play this one" posts, either.


This is a relatively young, female lead, development company that is interested in doing it's absolute best.  While I wouldn't suggest basing any review on anything other than, you know... the actual game, I would say damning reviews -- and a "4" is pretty damning -- by popular sites strikes a much harder blow towards smaller companies trying to provide something for gaming's core enthusiasts than towards video game mills cranking out sequels by the half-dozen.



Jestersmiles
Jestersmiles

I see people have develop a high tolerance for crap these days...

Rammone4
Rammone4

After listening and reading the review, concerning combat, it seemed the reviewer used his frustration with elements of difficulty pertaining to combat to assess that area of the game, than whether combat is smooth, things are blotchy, etc.


Humor me hear, but wouldn't one who isn't familiar with the Demon Souls or Dark Souls series say the same thing about that as well? He mentioned that there were areas in this game where the corridors were over-populated with enemies, and that he had to circle around bosses until his health replenishes.


That sounds like standard "kiting mechanics" popular in almost every RPG-based game out there - including almost every MMO that I know of....


I'm not too sure about this - maybe it's the fact I want to believe this game is really a good game - so I'm biased, But I would argue Kevin seems also highly biased here, which isn't necessarily a bad thing, cuz your opinion is based on bias, but I think the review shouldn't.


yeah I'm still a little on the fence about this review...

Horndawgie
Horndawgie

You people forget that these pro reviewers don't have to pay for these games, so they can give a better chance of an unbiased review. Gamers who pay for this, in their minds they have to try to justify their purchase. Going off of user based scores from fanboys and kids in general who are completely biased and who have no credibility, many of whom are trolls who have not even tried the game but just want to bias the overall user score, is the stupidest mistake anyone can make.



riku610
riku610

i discovered this game just a few days before its release and grew curious to what it has to offer. found out its not that big of a game (compered to DS2 and other titles), but still there is something in the trailer and the few vids i saw in youtube at that time that attracts me to try it.


i finished the game earlier this morning and i'm quite satisfied to what i have experienced in it. the story is quite nice. its kind of light for me but its still a good story line. the graphics is ok but there are few bugs here and there that won't affect the game in a major way which is fine by me. voice acting and the movements of the characters does not match quite well (sometimes i feel like i'm listening to a poorly dubbed cartoon, that its hard to take them seriously), the crafting is nice for me, its unique in its own way. equipment is not a disappointment, (i'm not sure if i imagined it but i found the items very limited, but no biggie), there are no shortage in boss battles which is a plus for me (i finished the game siding more with the dark side so i don't know yet if there are less boss battles if you choose dialogues against the demon). i found the ending dull, i didn't feel the weight of the whole story in me considering what to choose at the end.


for me i think this game deserves a 7 out of 10 not a 4. i expected much more from it but im not dissatisfied with the overall of the game. i enjoyed it up until the end (the ending is still dull and leaving me saying "that's it?") and i hope they make a sequel to this. this game has room for bigger complicated story and a room for improvement in in-game mechanics.


push88
push88

(sigh)  I wanted this game to be good.  Ho hum.

pdt
pdt

Really enjoying this game. Give it an 7.5/8. Easy to get into with enough of a challange. Crafting is simple but effective. Rough around the edges but makes no difference to the overall game.

manutdarsenal
manutdarsenal

I'm only gonna get this cause I'm tired of waiting for Dragon Age Inquisition and Witcher 3. A starter before the main course


jodiii
jodiii

Just finished the game yesterday, and thought it is not great (a 6.5/7.5 score in my book)


Kevin's review is quite unfair, for example complaining about choosing a name and then it having no effect on the game? as if it was any different in every single RPG since there have been voice overs, you are called Dragonborn in skyrim, courrier in new vegas, by you last name of Sheppard in Mass Effect ect even thought you get to choose a name in all those games.

Vulcan is your nickname in this game, so it makes sense to be able to be able to pick your real name if you feel like it, plus choosing a name has the practical advantage of being able to recognise your characters fron different paythroughts.

But Kevin chooses to complain about that in this game?


same with the bugs, for an RPG that was one of the less buggy I have played, that underwater looking screenshot, i had just a couple of one second flash that looked like that, otherwise I have not seen a single gameplay relevant bug in the whole game.


I guess it goes to show that reviewer are human, when you like a game you dismiss the importance of problems, and when you don't like it you nitpick about every single little thing.

But I am nevertheless disappointed in Kevin, I always saw him as the most fair and trustworthy reviewer.


Jd1680a
Jd1680a

I bought Bound By Flame on Saturday and so far Ive played about six hours. The game isnt definitely not the most mind blowing thing ever came out, nor is it a total disaster. It is a definite improvement from Spiders last game Orcs and Men.


Kevin gives Bound By Flame a 4/10 based on other video games currently on the market. This game is pretty average found in ever game in the last ten years. That doesnt mean someone wouldnt find some kind of entertainment value.

jerusaelem
jerusaelem

A good chef can take a shoestring budget and a hand full of otherwise mediocre ingredients and turn them into a delicious meal. You judge your meal by what is presented to you on the plate, not based on the inner workings of the kitchen. Crappy food is crappy food. Arby's can have all the heart in the whole wide world, but their food still looks and tastes like a physical manifestation of intestinal distress.


Its fine to root for the underdogs, and make excuses for their shortcomings. It's part of the human condition to do so. At the end of the day, it's the price, the devs, the "heart", or AAA/indie comparisons that matter. It's the finished product that matters. That having been said, all excuses/heart/budget/etc... aside, Bound by Flame just isn't very good. It would be fair to say that it was a very ambitious and noble effort on Spiders part to be sure, but judged by it's own merit and without the underdogs bias, it doesn't stand up well on its own. A 4-5/10 seems perfectly fair.

TomJimJack
TomJimJack

@svaubel You and your roommate should rent a movie for that, games are meant to be played and Bound by Flame has solid gameplay

theblackfrog
theblackfrog

@Apofis_SG-1  yeh...its a small bit like hunted but to me, hunted was better coz it had or has coop. hunted in coop is one of the best games

mellow09
mellow09

@BravoOneActual I watched a let's play and can certainly say that this game is atrocious, and I'm sad to say so. From what I gather a small team made this and it's pretty amazing feat for a small team, but they bit off more than they could chew. The combat is the simplest kind of hack and slash. Enemies are almost completely non-responsive to your attacks (staggering, adjusting their position or movement). The story is an exposition heavy, bland, unearned and undefined mess. Everything feels like a corridor. The dialogue could be out of a B-movie (a really bad B-movie). And the voice acting ... ugh. Emotionless to the point that there isn't even inflections.

If the combat wasn't so frustratingly boring I'd say this game had a 'so bad it's good' vibe.

mellow09
mellow09

@Rammone4 The combat and difficulty is nothing like the dark games. The dark games features weighty combat that places and emphasis on timing. This game features floaty combat that has an emphasis on ... um ... back dashing. The difficulty of the dark games come from the aggressiveness of enemies + environment + the exploitation of your recovery, which results in your potential death in most enemy encounters. The difficulty in this game comes from a decrease in your attack power and an increase in the enemy hp. It's cheap and annoying.

Gomtor
Gomtor

@Rammone4  Well written and I agree.  I played it and yes, it is difficult, but I like that.

BravoOneActual
BravoOneActual

@Horndawgie  Having read every comment, I think whatever dissent has been reasonable and rather non-fanboyish.   I mean, this isn't Ubisoft or Square Enix we're talking about. The dev has made two games I can name... where is the precedent for bias?


It seems those defending the review (or the reviewer?) are the generalizing crowd in this case.

OldKye
OldKye

@Horndawgie  Except if you read his quote he played the entire game with only two handers and almost all points in the warrior tree lol now before you ask "why does that matter?" well it's like the witcher 1 if you have ever played that game you know that using the wrong stance with the wrong enemies they take no damage.


Now they point this out at the start but since people don't like the voice acting(very very understandable) they skip that explanation lol the "three trees" are not three ways to play the game but rather three stances that can be buffed and all are needed to beat the game.


So he spend the entire game trying to hack things that could only be killed with crossbows or fire with a great sword doing 1damage hits and spending hours swearing at them I have no doubt he didn't enjoy the game.


The real problem is whether you feel that's his fault or the games lol it's not about it being "bias" it's his opinion but people who read that first part and used something other then a sword seem to be finding the game to still have down sides(did I mention voice acting?) but to be a 7/10 or higher game.

ristactionjakso
ristactionjakso

@jodiii You make some pretty valid arguments lol. There isn't an rpg that calls the hero by the name you give him/her. And as far as bugs and glitches go, 9/10 score Skyrim anyone? 

I still do like Kevin's reviews, but I think he should play the game once again, and give a review with your arguments in mind. I personally think 4/10 is pretty harsh for this game.

leikeylosh
leikeylosh

@jodiii  That underwater bug always happens in the exact same spot, which is in a corridor at Blackfrost's Domain. That bug didn't occur to me anywhere else in the game.

false6hepherd
false6hepherd

@jodiii You do raise a good point, but I think ultimately expectations for next gen need to be raised. A game is not a kid's high-school science fair project, you do not get points for effort when you want people to spend 60 dollars on your product in a market where even indie developers can give you a much better experience for 20 dollars or less. 

I think the reviewer's point is "don't pay for this thing, not at full price anyways." It will be populating the pre-owned bin in a matter of a month or two. 

techs3ek
techs3ek

@jodiii  i agree, most of the people played the game saying its was good, 4 is really worthy of a garbage game that is filled with bugs, shame on kevin.

OldKye
OldKye

@jerusaelem  Except me and many others loved it and found it to stand up to if not be better then many AAA games so I ask you.


Are you not interested to see what they could do with real funding and more support? cause this one is already a 7-8/10 for me and it's basically a race car made out of LEGO bricks from scratch in someones garage if you look what they had to work with lol the fact that "It Even Compares" to AAA games is amazing.

TomJimJack
TomJimJack

@mellow09 @Rammone4The same formula you used in Dark Souls can be used at a certain amount here. The combat is not as developed yet the hits connect and the companion gives a great help when used strategically.

theblackfrog
theblackfrog

@OldKye  so that means char development is nonsense coz u cant decide what char u want.....u have to choose other stances! thats lame and the trailer hyped the char development which is non existent...

OldKye
OldKye

@false6hepherd @jodiii  Interesting I got it for $30 new lol who did you buy it from? even if you didn't by it on the target console PS3 and got it for PS4 it's still only $50($40 if you got it at best buy and got your $10 back) so how did you mange to spend $20-$30 more then the rest of us? lol.

Jestersmiles
Jestersmiles

@OldKye @jerusaelem  you got a high tolerance for crap then... 

OldKye
OldKye

@theblackfrog  Correct there isn't a lot you can do to custom your character it seems they made it with one main character in mind much like witcher then decided to let you customize it later.

You can see this best with the fact the lines are basically unchanged for male and female and it's clear the "real" protagonist was male cause a few things would never come out of a girls mouth no matter how manly she's trying to act lol.


That and a few other things is why it's a 7/10 or so game not a 10/10 but had they stuck to the uncustomizable character I think that score would be higher not lower.


Much like witcher where signs, swordplay, and potions are all important but can be invested into separately the combat in this game and the constant switching of stances is rather fun well it might not have the customization it's instead very tactical and works well one of my favorite combat systems I've used in a long time.

Mr_Mark_Legion
Mr_Mark_Legion

@OldKye seems hes just assuming its a 60 dollar game. so i dont think he played it. plus this was hardly a next gen game as he states.

OldKye
OldKye

@Jestersmiles  Or I actually like it ^.^ but being called tolerant isn't the worst insult I've been called on GameSpot lol so thank you.

Bound by Flame More Info

  • Released
    • PC
    • PlayStation 3
    • + 2 more
    • PlayStation 4
    • Xbox 360
    Bound by Flame is an action role-playing game that lets you play as a mercenary posessed by a flame demon in a dark fantasy universe.
    7
    Average User RatingOut of 158 User Ratings
    Please Sign In to rate Bound by Flame
    Developed by:
    Spiders
    Published by:
    Focus Home Interactive
    Genres:
    Action, Role-Playing
    Content is generally suitable for ages 17 and up. May contain intense violence, blood and gore, sexual content and/or strong language.
    Mature
    All Platforms
    Blood, Strong Language, Suggestive Themes, Violence