Mcbasilrocks' forum posts

Avatar image for Mcbasilrocks
Mcbasilrocks

113

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#1 Mcbasilrocks
Member since 2012 • 113 Posts

Hey wildhoney, and welcome to the forum. It's always nice to have another active contributor around here. But yes, as katydiddd so acurately put it, I visit this forum pretty much every day, and it seems that katy does too, so if you have any issues with EM2, we're the guys to ask (to a certain extent, we're not perfect!) Need help with EM1? Well, not to toot my own horn or anything, but, as katydiddd said, I have a complete walkthrough set up on YouTube - just follow her links - feel free to use that for help, as I cover pretty much all the things required for the good ending and most of the concept art/pins. I'm sure you're aware of the situation with EM2, so again I hope you enjoy posting here with us.

See you around!

Avatar image for Mcbasilrocks
Mcbasilrocks

113

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#2 Mcbasilrocks
Member since 2012 • 113 Posts

I'm sure that this is just another artifact of the game's truncation, but whenever I head to Mean Street South, the Male Cow by the Museum who usually gives me instructions about Walt's Apartment keeps telling me about a 'popping sound' on the roof of the Detective Agency. This is after I beat the game, and fixed the Haberdasher's Mad Hatter shop, so it's not that. Obviously it's impossible to get onto the roof of the Agency, so what could this be...? Let the speculation begin!

Avatar image for Mcbasilrocks
Mcbasilrocks

113

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#3 Mcbasilrocks
Member since 2012 • 113 Posts

Here I am! Sorry for the late reply, I've been meaning to answer this for a while, but it's taken time. But the wait was worth it, as I believe I have found the answer. The Oswald water tower in Mean Street North is not, contrary to popular belief, purely a result of thinning the robot head. I believe this occurs if you: A) Destroy the Robot Head, B) Use fireworks to access the OsTown DEC on your first visit. Apart from this, I do not believe it is made abundantly clear what causes it to fall (it may actually just be following the Thinner route in general), but in my experience those two factors are certainly contributors.

You wouldn't believe how many files I had to go through to work that out. As for Gremlin Jamface, I managed to get him to offer to rebuild it by talking to him near the pin shop (the balloon area). He said something along the lines of :'Oh, mes amis. The water tower has collapsed! I won't say I'm happy that you did that, because, well.... I am not. But not to worry. Bring me some Scrap Metal, and I will fix zis in no time'. Gus then told me that it would be done if I came back later. So I left for Bog Easy then returned, and, wouldn't you know it, the shop door was open again.

I wish all the best of luck with this - it's definitely one of the more confusing things in the game, aside from *coughunresolvedplotpointscough*.

Avatar image for Mcbasilrocks
Mcbasilrocks

113

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#4 Mcbasilrocks
Member since 2012 • 113 Posts

I play the Wii version of Epic Mickey 2, and I recently watched the ending on YouTube. I thought something sounded odd, so I watched it from the Extras menu in the game, and it hit me: after the Mad Doctor bit (when Mickey and Oswald return to Mean Street) there are no sound effects at all (such as when the dragon stomps his foot, there should be a noise there). It's very noticable. As far as I am aware, this only occurs with the ending on the Wii version. Here's the ending from the other consoles:

http://www.youtube.com/watch?v=DkuNm6pN79Q

And the ending from the Wii version (watch if you don't have a Wii, if you do then watch it on the game):

http://www.youtube.com/watch?v=GesZxEYO3EI (it's at 29:50)

What do you think? A silent ending. Yet another sign of the Wii port being rushed. I feel gypped, as I bought the Wii version thinking it would be the best....

And what's worse is that if you compare the part with the Petes after the credits.... the other consoles have a unique soundtrack in the background for that bit (in the first video, right at the end) while the Wii version just has a weird mashup of random, out-of-place tunes from elsewhere in the game.... that's cheap. Could they really not keep the music the same across platforms? Apparently not.

Anyone else got the Wii version and has a silent ending, let me know. Thanks!

Avatar image for Mcbasilrocks
Mcbasilrocks

113

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#5 Mcbasilrocks
Member since 2012 • 113 Posts
The whole Dioramas segment is a mess for people who never played the first Epic Mickey. The entire zone just keeps assuming that you played the first and starts throwing things like 'hey, remember when we fought the Blot?' and 'aw, man, remember the Mad Doctor battle? That was cool.' And what's worse is that most of the diorama puzzles are nigh-on impossible to work out without having played the original (how would you know, for instance, to mess with the Clock Tower's arms, or that the purple buggy in the Mad Doctor diorama is meant to go crashing into the machinery and not the Thinner?) It's just one big: 'Hey! Did you play the first game? No? THEN YOU'RE STUCK!'
Avatar image for Mcbasilrocks
Mcbasilrocks

113

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#6 Mcbasilrocks
Member since 2012 • 113 Posts

OK, so I got in touch with a Mr. Adam Fenton, who was responsible for most of the concept art of Epic Mickey 2, and thus would have a sizable knowledge about the game's past. Throughout the previous few months, several suspicions have begun to arise on this forum about the game being chainsawed in half, with incomplete plot points, and of course the infamous Epilogue message that instructs you to 'use the turnstile to open a way forward'. With this in mind, I contacted Mr. Fenton via the comments page on one of his EM2 drawings. I left him my email, asking all sorts of questions about EM2, and soon after he responded with the following message (note: the original message contained all sorts of grammatical inaccuracies which I have corrected for the sake of easier reading; the text's content, however, remains completely unchanged and as Mr. Fenton wrote it). He also attached some concept art which hasn't yet been made public on his site, Fenton Designs, so I'd check it out before Disney gets wind and forcibly removes it. Here is his response in full:

'Thank you for your enquiry. Now that Junction Point is down, yes, it probably is the right time to tell all. In the beginning, when I was first hired at Junction Point, Epic Mickey 2 was being kept relatively secret. Several ideas were thrown around, but the plot point that was finally settled on was my idea for the earthquakes and the Blotworx. As such, I designed the various Blotworx images you see here, most of which were rejected. In the original, we were going to have a much bigger, emotional plotline. Pete was going to have been helping out the Mad Doctor, acting as a spy on Mickey and Oswald. The Blotworx were going to be a result of a failed experiment by the Mad Doctor, and there was going to be this huge thing about the Mad Doctor siding with you halfway through to help stop them. As for Prescott, as my concept art shows, he was going to play a bigger role (I think one early script actually had him falling to his death!).

About my attached concept art: http://dribbble.com/shots/924004-Dribbble-Special-Epic-Mickey-2/attachments/102610 The Mad Doctor's original plans were to be thus: he would perform his musical number in the beginning. However, the weird Tiki thing he pops out of would have been what caused the earthquakes, as my concept art shows. Forget all the stuff about a TV show, I can tell you truthfully that that was a 'creative decision' on the part of Warren Spector once he realised that we couldn't finish the game in time. I remember this huge hullabaloo when he announced that - it was crazy. Concept art redesigns, voice re-recordings, it was one messy operation by the end, and that's why, and I can say this now that I've been sacked, the game is the sloppy, nonsensical mess that it is.

As for the Epilogue, that was actually a coding mistake, made by Junction Point's programming department. It wasn't until we were mass-producing that we found that turnstile text in the coding, but by that point it was too late. So yeah, I can honestly tell you that you were gypped out of what really looked like it was turning out to be an epic adventure.

I hope this answers your questions.

Regards, Adam'


So, this answers quite a few questions:-

- The Epilogue is not doable. Reputable Gamespot users such as katydiddd have sacrificed veritable chunks of their lives trying to figure it out, but it was never meant to be there in the first place (well, technically it was, but you get what I mean.)

- The story is incomplete. Mr. Fenton hints at a much bigger, better plotline that might have been on par with the original Epic Mickey. But we now know for sure that it was time constraints that led to its downfall.

- The Petes were never meant to be a 'sequel hook'. They were going to be a part of the story. But, as we know, Junction Point is kaput, so we'll never get to see what happens. I'm disgusted.

- Junction Point's 'programming department', as he calls it, made several mistakes. That would account for the game's unplayability, camera issues, slowdown and general unpolished-ness.

-And of course, all of our theories have pretty much been proven right all along. For the full account of our suspicions, click here: http://uk.gamespot.com/disney-epic-mickey-2-the-power-of-two/forum/epic-mickey-2-questions-and-answers-shortness-theory-conclusive-evidence-29336059/

And for a full list of the unresolved plot points, click here: http://uk.gamespot.com/disney-epic-mickey-2-the-power-of-two/forum/list-of-unresolved-plot-points-29342930/

Enjoy them while you can. I would like to heartily thank Mr. Fenton for his blunt honesty and co-operation in the matter, and for helping us quell our doubts and put this to rest. I wish him the best of luck in finding a new job.

Well, there it is folks. I wonder where we should go from here.....?

Avatar image for Mcbasilrocks
Mcbasilrocks

113

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#7 Mcbasilrocks
Member since 2012 • 113 Posts
OK, so I got in touch with Mr. Fenton via my private email, and he responded with the following two things: 1) Another piece of concept art: http://dribbble.com/shots/924004-Dribbble-Special-Epic-Mickey-2/attachments/102610 These were going to be the Mad Doctor's original plans, by the look of it. 2) And this message, which I quote: 'Thank you for your enquiry. Now that Junction Point is down, yes, it probably is the right time to tell all. In the beginning, when I was first hired at Junction Point, Epic Mickey 2 was being kept relatively secret. Several ideas were thrown around, but the plot point that was finally settled on was my idea for the earthquakes and the Blotworx. As such, I designed the various Blotworx images you see here, most of which were rejected. In the original, we were going to have a much bigger, emotional plotline. Pete was going to have been helping out the Mad Doctor, acting as a spy on Mickey and Oswald. The Blotworx were going to be a result of a failed experiment by the Mad Doctor, and there was going to be this huge thing about the Mad Doctor siding with you halfway through to help stop them. As for Prescott, as my concept art shows, he was going to play a bigger role (I think one early script actually had him falling to his death!). About my attached concept art: http://dribbble.com/shots/924004-Dribbble-Special-Epic-Mickey-2/attachments/102610 The Mad Doctor's original plans were to be thus: he would perform his musical number in the beginning. However, the weird Tiki thing he pops out of would have been what caused the earthquakes, as my concept art shows. Forget all the stuff about a TV show, I can tell you truthfully that that was a 'creative decision' on the part of Warren Spector once he realised that we couldn't finish the game in time. I remember this huge hullabaloo when he announced that - it was crazy. Concept art redesigns, voice re-recordings, it was one messy operation by the end, and that's why, and I can say this now that I've been sacked, the game is the sloppy, nonsensical mess that it is. As for the Epilogue, that was actually a coding mistake, made by Junction Point's programming department. It wasn't until we were mass-producing that we found that turnstile text in the coding, but by that point it was too late. So yeah, I can honestly tell you that you were gypped out of what really looked like it was turning out to be an epic adventure. I hope this answers your questions. Regards, Adam' Well... I think we've just made a breakthrough.
Avatar image for Mcbasilrocks
Mcbasilrocks

113

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#8 Mcbasilrocks
Member since 2012 • 113 Posts

And while we're on the topic of revealing concept art, I made a pretty big find that may actually be proof enough to take this further. Video game website Fenton recently published a slideshow of 17 Epic Mickey 2 concept art pieces. The first one can be found here: http://fentondesigns.com/?attachment_id=343

Next to none of them appear in the actual game.

From there, just keep pressing the 'next' button in the bottom right. Let's analyse each concept art piece:-

1. OK, this was never in the game, ever. I assume that it's meant to show the Mad Doctor meeting Prescott for the first time, but we never see it ingame. Definitely a cut-out plot element that needed to be there to make the overall story better.

2. Granted, this scene was in the game, but compare this drawing and the actual game. Loads of differences.

3. Now this is getting ridiculous. We NEVER FIGHT THE MAD DOCTOR ON MEAN STREET. And look - he's bursting up from under the ground. Does this show that we'd have had to battle him in the Mean Street Underground first, or at least chase him? Sure looks like it.

4. These are clearly computer drawings to show the game makers how to model the Alice in Wonderland area. This would hold with Spector's early statement that there'd be a Wonderland area. Instead, all we got was a rubbish Floatyard section. And those weird playing cards don't appear.

5. These are alright - they're in the game. That's all well and good.

6. Same here - this is in the game.

7. Now THIS is where it gets interesting. People are always fussing about the turnstile in OsTown and the Epilogue. Well, I think this one page proves everything we've ever said to be correct. This warrants further inspection:-

-Top-left picture: This area is in the game, but it's a lot smaller than in the picture.

- Top-right picture: Same as above.

- EVERY SINGLE OTHER PICTURE ON THE PAGE: Not in the game. Look - there's robotic Pluto heads, Chip n' Dale heads, the works. Do we get them? No. This was probably going to be the Epilogue area. I feel so enraged right now. Thoughts on this one in particular?

Pictures 8-10: These are OK. These scenes are all in the game.

Pictures 11-17: Here we have some scrapped Blotworx, and boy are there a lot of them. I kinda like the Roger Rabbit one on Picture 12 - wish they'd have left that in. Anyway, this clearly shows that the Blotworx were going to play a bigger role, but were downplayed to just being an irregular enemy at the last minute. I'd like to hear your thoughts on this one too.

So, general thoughts overall? I think this is a pretty big revelation, personally. 

Avatar image for Mcbasilrocks
Mcbasilrocks

113

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#9 Mcbasilrocks
Member since 2012 • 113 Posts

I found this piece of concept art: http://25.media.tumblr.com/tumblr_m7oizlJN641r9q4gno1_500.png

It can be seen in the 'Brief History of Oswald' trailer for EM2. What's odd is that this scene NEVER APPEARS IN THE GAME. Let's whittle it down:

Could it be Mean Street? No, because there are too many green plants around.

Therefore, one may assume that it is Ventureland. But no, because it is too bright, and Ventureland looks nothing like that at all.

It's clearly not Bog Easy or OsTown either. That doesn't even need mentioning.

So again, we can assume that the game was cut. I can't deny it. But this screenshot, I feel, warrants deeper inspection.

I have a theory. We all know that Wasteland is a decrepit version of Disneyland Park. In EM2, you were originally going to be able to visit the Wasteland version of California Adventure, the other CA Disney park. Of course, it was planned for the first game, as an area called WasteCot, as DCA's original name was WestCot, ie the Western version of the Epcot park in Disney World. You probably think I'm mad, but let's look at this a bit:

- The area greatly resembles Buena Vista Street, the opening area of DCA. Note the tram tracks on the floor to the left, which bear a striking resemblance to the Red Car trams you can ride there.

- Buena Vista Street has lots of green plants and palm trees, so that would explain their presence in the picture.

- Look where Oswald sitting. He is sat on a pile of suitcases, near the tramtracks. In DCA, there is a statue of Mickey standing on suitcases, near the tramtracks. It can be seen here: http://www.originald.com/matt/updates/2012-09-12/DCA/Large/IMG_0251.jpg

Here's a slightly more comprehensive image of the real scene I'm talking about: http://www.ocregister.com/articles/disney-358752-street-walt.html

Thoughts?

Avatar image for Mcbasilrocks
Mcbasilrocks

113

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#10 Mcbasilrocks
Member since 2012 • 113 Posts

ULTRA HIGH NEWS FOR EVERYONE. WE WILL NEVER BE SEEING AN EPIC MICKEY GAME AGAIN. LOOKS LIKE WARREN SPECTOR'S DOOMED. READ THIS:

http://arstechnica.com/gaming/2013/01/disney-closes-epic-mickey-creator-junction-point-studios/

Well, there goes any chance of any more Epic Mickey games, ever. Or any more appearances of Oswald. What a shame. Still, with a game as unplayable as EM2, you can't really blame Disney. Still, it's disappointing that we'll never get to see Warren Spector's true vision realised (and never find out what the Petes are up to.)

What do you guys think? Are you sad that Junction Point is shuttered?