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Love_Hina_Lover

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#1 Love_Hina_Lover
Member since 2002 • 4381 Posts

Well the intercooler, optical cable, battery pack and charge cable are all ood for you. Unfortunaly your 360 does not have hdmi so the hdmi and hdmi audio adoptor are useless to you

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Love_Hina_Lover

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#2 Love_Hina_Lover
Member since 2002 • 4381 Posts

How does this sound guys. You all should go buy the game so that you can patch it and play online easily. The game cost less than 20$ nowadays, get off your lazy pirating asses and go buy it.

And really if your gonna pirate games and then try to use software to enable additional functions of said pirated material, atleast know what your doing and dont post on a game forum

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Love_Hina_Lover

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#3 Love_Hina_Lover
Member since 2002 • 4381 Posts

I found the game boring as sin until i hit 80 and joined a guild. Now i enjoy it quite a bit more but personnaly ive never found myself to be addicted to it. I can pick it up or put it down at any moment

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Love_Hina_Lover

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#4 Love_Hina_Lover
Member since 2002 • 4381 Posts

Step 1. Go to store
Step 2. Buy the game
Step 3. Play the game over internet
Step 4. ???
Step 5. Profit!


In all seriousness, you want to play it, go buy it and stop trying to use pirated copies of games.

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#5 Love_Hina_Lover
Member since 2002 • 4381 Posts

Well, taking this task upon yourself is very hard.

Personally, I'm in the process of making a very... unprofessional sci-fi game.

I'm doing story/general directing, my friend is doing the general code, and I'm working with another friend on music.

If we actually pull it off, were doing to send it off to studios to see if they can help us flash it up a bit. We'll probably fail, but it's good experience for the future. Always have to start somewhere...

gandaf007
Studios refuse to look at games. The reasoning behind this is to avoid any potential lawsuits or conflicts relating to "I showed company x my game and 10 months later they released game y which is just like my game x, i want money". A better idea for you and your friends would be to look into something else like simply making it a free game online, or going towards a XNA studio license and porting the game to the 360 as an arcade type game.
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Love_Hina_Lover

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#6 Love_Hina_Lover
Member since 2002 • 4381 Posts

See your abit off with what your recommending in terms of degrees. A bachelor of computer science does not necessarily focus heavily on programming, instead a BCS focuses on the much broader topic including information systems, network, history, programming, design, algorithms, etc. Also in the game industry there are many different fields, now some of the best game gods have skills in all areas but most people in this field specilize in areas. So if you feel like youd want to be in the more artistic area's like modeling, textures, etc you would look to a degree in multimedia or a similar degree, with a minor in say computer science. If you want to be in the bread and butter of game programming look to do a minor/major in software engineering which focuses more soley on simple programming

One key tip, do not waste money on community collages offering game design courses or anything similar. Esepically right now with the industry the way it is, these quick 2 year cover everything degrees hold very little merit. If you become serious about gaming development look into digipen. http://www.digipen.edu/main/Main_Page
It basically is a school partialy owned by nintendo and many of their students go to work for nintendo or other large gaming companies.

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#7 Love_Hina_Lover
Member since 2002 • 4381 Posts

Check in the ATI control center and see if you have adaptive anti-alising turned on, if so turn it off as ive heard alot of people having issues with this

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#8 Love_Hina_Lover
Member since 2002 • 4381 Posts

7300LE was designed as an integrated chip solution and not a real gpu.

The sims 3 can suffer from stuttering, its not fast pase, there is no real need to rush anywhere.

Another issue is when panning the camera, your system is attempting to load the games textures, world, objects, etc. Having no gpu memory and sharing with your system ram is probably not helping at all

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#9 Love_Hina_Lover
Member since 2002 • 4381 Posts

Thanks for everyones reply Someone mentioned i should start learning flash,basic, C plus etc and ij was wondering, which one is the easiset to use. Once you tell me that where can i download it Thanks for the helpZacheryWolf



So far from what you have said you have zero idea of what your doing. Whch one is the easiest to use? Well none of them really they all have their strengths and weaknesses. What your asking to do/learn is not something you study for a week and become a master of. Now ill admitt i got my start in programming learning to program games, but ive also spent 5 years in universiy and thousands of dollars learning this as well. If making a game was as simple as i believe you think it is, everyone would be making them.

As others have suggested there are programs out there to help you make more simple single idea'd games but thats pretty much where it ends. Past that you may want to look at flash, this however will cost you money.

For looking towards more native programming languages, usualy a simple place for people to start would be java. Java tends to be a bit more hand holding for users to get off the ground with, but is by no means easy or fast(althought it has become much faster).

If you want to try your hand at java i suggest you download the ecilipse compilier, and start reading beginner/first time java tutorials. You will need to spend time building up and working from the basics. Do simple projects(like hello world or writing text to a file) befor u can even attempt something like a game. Most people dont understand the work that goes into something like this.

One of the first real games i attempted to program was an rpg, after a year i had about a 10min demo ready. In that 10 minute demo was about 100 pages of code. I was new so that didnt help, but things like graphics, animations, sound, colison detection, enemy ai/decision making, enemy colison detection/route solving, damage calculation, stat calc, effets, 3d effects, etc. It took me forever to figure out how to pan the screen to follow my charcter and redraw enviornments, textures, all while determing enemy movement, enemy activity(enemies stay idle if you are too far away) etc. AI is a huge programming task.

So yeah there ya go. Not tryin to deter you or anything, but people who program your games that you play, the majourity of them spends years and years at universities learning this stuff befor they become early good enough to actuall do it.

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#10 Love_Hina_Lover
Member since 2002 • 4381 Posts

I would love a new ogre battle game