@SerOlmy said:
I mean that farming bots In TitanFall is about as "competitive" as playing a co-op shooter like Warframe. At least the enemies in Warframe shoot back.
That's a fundamental misunderstanding of their purpose. The bots aren't there to kill you. They're there to help you reduce the time of your titanfall drop. Also, some weapon attachments are linked to you # of bot kills.
Think of the bots as an entity in the game filling a role like minions or creeps do in League of Legends or Dota2. They're a means to a very specific end. In LoL and Dota2, their purpose is to get you faster access to items that increase your killing potential. In Titanfall, their purpose is to get your oversized friend onto the map, get certain burn cards and scopes and silencers. I don't think anyone would suggest LoL and Dota2 aren't "competitive" games because of the presence of bots, right? Neither should you here. You just need to understand what they're there for and how you should interact with them over the course of a match.
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As for score, it'll be a 9. Because it should be a 9. It will get docked a little for not having a SP campaign and for it's very "cross-gen" graphics (read: very unremarkable). It will score highly for the overall gameplay, speed and fluidity. Gunplay felt great in the Beta and we only had access to like 6 primary weapons. The soundfx and musical score are also all head-of-the-class stuff, only equaled by Battlefield 4. Depending on how good all of the stuff not in the Beta fleshes out the game, it could have been something like a 9.4 (if they still used decimals).
Honestly, after 20 hours playing only 1 mode with 3 classes and 1 Titan, I never really got bored and still want more at this very second. The rush Titanfall can provide is something I haven't felt in an FPS game since...UT99 and Halo 2. It feels like a blast from the past...the best years of competitive FPS gaming, but with 2014 upgrades. I've been trying to go back to BF4 and KZSF since the Beta ended and they're just not as fun anymore. They're still fun mind you, but the excitement and exhilaration found in damn near every TF match is largely absent from those 2 games, for varying reasons. Their camp-ey nature as games, the small irritations (like things that obstruct your path that the game should simply allow you to step over without jumping), the poor net code, the countless glitches, or the dumb respawn placement systems. It all adds up to siphon life away from my ability to enjoy those games.
So yea, that's my opinion. TF is about an order of magnitude more *fun* than BF4, KZSF or CoD. It's not really even a debate in my eyes. It plays faster, it's more entertaining, it's more intense, it's more exciting. The inclusion of MOBA-style AI to farm (thus, always something to do), burn cards, post-game evacuation and Titans breathe a breath of fresh air into the rather stale chemistry of FPS games post CoD4. It's not as pretty as KZSF. It won't have the unnecessarily large weapon selection or 64 players like Battlefield. But it controls like a dream, its soundfx are to die for, and entertains better than both of them put together.
9 (9.4, old system), and our first GoTY candidate.
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