@GreySeal9 said:
@Dreams-Visions said:
@HalcyonScarlet said:
@Dreams-Visions said:
GT is a grind game by nature. Is GT6 more of a grind than usual?
Sounds like it takes the fun out of it.
The fun of GT is the grinding. If you don't like grinding, you shouldn't be playing GT. That's a fact. It's how GT has always been.
Ridiculous.
First of all, a reviewer has to play the game whether they like the grinding or not.
Secondly, just because you like the grinding doesn't mean it's not a negative.
Thirdly, "that's how it's always been" is not a valid justification for a flaw. The Dynasty Warriors series has always been repetitive and mindless, yet those flaws shouldn't be excused.
No, No, and No.
First of all, a reviewer should know the kind of game he's going to review before he reviews it. If he's not into grinding games, he shouldn't be doing the review much like you don't ask someone who doesn't play shooters to review Halo. There are communities of millions of gamers built upon this kind of game and this specific franchise. That said, this reviewer has spent plenty of time with GT games in the past, so I'm not even sure what you're trying to say here or why you're saying it. Did you read the review? If you had even read the OP you wouldn't have made this point, so I assume you didn't. So why am I talking to you in the first place? I'm not sure. The reviewer is clearly okay with grinding, just not too much of it. He's played every GT game. Derp.
Secondly, it's not about me liking grinding or not; it's about the nature, design, and intent of a game. If a game franchise is built around grinding and is designed to reward specifically for grinding and always has, grinding should never be a negative unless it's simply an joyless and/or poorly designed grind this go-around. That can happen and may have happened here. Reviews are mixed. But no, GT is and will always be a grind game and it's joy is supposed to be in the grinding experience. Whether they were successful in making it a joyful experience or not is a different matter, but unlocking and spending time with cars, tweaking them to perfection, racing them, tweaking them some more, then unlocking a new car and doing it all over again is quintessential GT. That's what GT is. Does that sound boring to you? You can play NFS, Burnout, etc. It's the preferred method for the millions who buy and play GT games for hundreds of hours.
Thirdly, grinding designs aren't "a flaw". Case in point: Diablo 3's grind isn't a flaw. The intent is for you to spend countless hours with the game unlocking items for your class. Maybe even years. As a result, games like Diablo obtain huge clutish followings who play for years upon years to get the best possible gear. The joy is in the grind. Borderlands 2 is the same way if your goal is to get one of each Legendary weapon in the game. Hundreds of hours are easily spent grinding bosses over and over until you finally get those fabled weapon drops. In the same way, GT is all about the grind. If you don't understand that this is why GT is GT, you haven't played Gran Turismo. Not for very long anyway...and if that's the case, then you probably shouldn't be here discussing it as if you have a clue about what makes GT tick and what makes people who buy GT tick. That said, the grind experience in general may not be for you. That's fine. You shouldn't have to feel like every type of game will gel with you. Just because you don't like a style of game personally doesn't mean it's objectively flawed, though it's fair to say that this particular GT shows a general lack of feature innovation on the part of PD and that the grind may be less fun than in the past. It sounds like it will take longer to unlock the most expensive cars than it did in the past, but time will tell. It sounds like PD's goal was to keep certain cars uber-exclusive and it sounds like they've succeeded...but giving an option to buy them with real world cash cheapens the exclusivity considerably, IMO.
Lastly, the Dynasty Warriors analogy is simply absurd by the way, and only shows how little experience you have in the subject at hand. Your post comes off as someone evaluating what a grinding sim is or should be from the perspective of someone who's only played Need for Speed. Not a good look.
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