The character models in GoldenEye look more detailed, with significantly more detailed facial textures in particular, than the character models in Quake. Indiana Jones was released for both PC and N64, with the N64 version being superior to the PC version. World Driver Championship ran in hi-res with detailed textures and high polygon counts at a steady framerate, looking more technically impressive than any PC games released during 1996-1997.
Unreal Tournament only had 300-400 polygons per character, while the UT arenas only displayed 200-800 polygons in a scene. Even with 16 characters on screen, UT only renders 5000-7100 polygons in a scene. In comparison, a Dead or Alive 2 arena can display up to 52,000 polygons in a scene, while even a single DOA2 character alone can have up to 9300 polygons (more than an entire UT scene with 16 characters). And all this while maintaining 60 FPS. DOA2 on the Dreamcast was far ahead of UT in terms of visuals and performance.
Maybe you may never have seen graphics like Unreal before 1998, but for those of us who went to arcades, we'd seen far better graphics than that years earlier. Unreal's graphics and performance were barely even Sega Model 2 quality, let alone Sega Model 3 quality. And later that year, it was followed by the Dreamcast's Japanese release, launching with Sonic Adventure, which pushed far more polygons (up to 50,000 polygons per scene) than even Unreal Tournament, let alone Unreal.
The Sega Mega Drive homebrew demo of Wolfenstein 3D is almost identical to the PC version's first level. Driller and Star Cruiser released for 68000-based home computers like the Amiga, Atari ST, and X68000, not what we today call PC, i.e. IBM-compatible PCs with x86 architecture. In comparison, the Amiga, ST and X68000 all used the same 68000 architecture as the Sega Mega Drive and Neo Geo consoles, essentially making them console-computer hybrids. As for Hard Drivin, that was released on PC (IBM-compatible) the same year as the Sega Mega Drive version. And finally, the year Star Fox came out was the year that saw the release of the 3DO, which was far superior to PC in terms of visuals and performance in 1993.
Log in to comment