@Juub1990 said:
@brah4ever said:
I'd say gen 6 had more creativty + the benefit of having more matured 3D mechanics.
N64 had the least games released of any Nintendo console (half of the Gamecube which is the 2nd least).
I really wouldn't. Gen 6 really wasn't that creative to me. I'd argue Gen 7 was more creative. Gen 6 was really about mastering what Gen 5 had done. All the major titles were more or less concepts we had already seen before. If we stick strictly to console that is. What were the great games of Gen 6? Halo, Resident Evil 4, Metroid Prime, God of War, Ico+Shadow of the Colossuss, GTA Vice City/San Andreas etc. Most of these games were heavily based on tried and true concepts.
Gen 7 really pushed forward motion gaming, online took a huge spot, games with emergent game play really started popping out, interactive movies really got some steam and the whole "cinematic video game" concept really took off. Are all of those things positive? Definitely not but I see the 7th gen as more innovative than the 6th which was simply a mastery of the 5th. 5th gen is Super Mario Bros. 3. 7th gen is Super Mario 64.
What does emergent gameplay even mean?
If anything Gen 7 was pretty much an HD gen 6 (with refinements), literally. The pads were the same, and everything.
Motion gaming proved to be a fad, and online gaming already existed to users who had internet in the early 2000s so seeing it on Gen 7 was nothing special. XBL in 2002 had friends list, voice chat, join session in progress, server list, etc.
Arcadey sport games like Def Jam, SSX, Burnout, Midnight Club, NBA Street, Power Stone, etc dying out.
Pretty much Halo, RE4, GTA etc. Influenced all of which Gen 7 would be about, guns and violence and shooter focused. What gen 6 had was the benefit of Japan still being relevant (Konami, Square, Capcom actually made games) and budgets not being out of hand so you had devs bumping out games (many of which are now bankrupt).
Gen 7 brought upon homogenization (tons of gray and brown shooters, companies going bankrupt, entire genres dying out) of the industry and shitty business practices. Its pretty much where it became "cool" to game, in other words it went mainstream.
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