@mjorh said:
@jg4xchamp: True that.
What do you say about its AI? That was my another gripe with The Last of Us, aside from Clickers, other encounters left a lot to be desired and Elly wasn't that great of a companion
This video addresses the AI issues so well, however, i think you've watched it already.
i hope ND does a better job with AI and those cool down moments this time around, some good puzzles with a certain degree of variety would be nice, not another ladder shit ....but i guess their main focus will still be story, as that's what ppl expect from them.
There is a give n take to it. The untold secret of all stealth games, is that you need the enemy AI to be a little dumb and easy to manipulate. Because if they cover a little too well, you make the gameplay way too trial and error, or just out right infuriating (especially since that genre is mostly built around weakening the player).
For instance it's not an issue on lower difficulties, but because Uncharted 4 just does this basic line of sight shit, on Crushing it doesn't adjust enemy placement, and the extended line of sight means on crushing you start a lot of fights already with an enemy looking near your direction. Forcing him to either check shit out, or full on go alert in spots, and it is lame. The Last of Us in that regard is a bit better, but yeah there is a lot of jarring shit like them looking at the corner of rooms. That stuff doesn't help, it be nicer if the AI patrol patterns were built to be more convincing. Also yeah that whole balance of power shit isn't even there, and that's lame. Now it's a bit more dynamic than some other tps games in how they coordinate, how they respond to certain situations, but let's not get carried away; no one is mistaking that game for FEAR.
I'm also not a fan of that game or Bioshock Infinite's handling of the support AI. I get that we have to meme it and act like all escort missions are bad, but Resident Evil 4 exists and all its detractors can promptly **** off. She's stuck to Leon like glue so she's never in a position to **** you over by running the wrong way or with poor path finding (like say escorts in every other fucking game), and because you have actual command over her behavior you can pin her in a spot, and go take care of business up ahead. Plus dumpsters. Given how those two games gas up their "immersion" and that hardware was a lot stronger than the one that RE4 was built on, it is ridiculous that no one has gone on to do something better than that by now. Is it perfect? No, but at least they fucking acknowledged what they were doing and came up with something. Naughty Dog and Irrational were all "we can't get it to work, so **** it, video game logic fam". Which is way dumb, considering how super serious those games take themselves versus the game that has a goofy merchant.
At the least, you can't write "don't make noise" and then have the character go ooga booga booga like they give no fucks. It's especially jarring since the only form of light in that game is that bright ass flashlight that the zombies can't see, because reasons?
The AI while misleading and insulting for not living up to the E3 pitch, didn't ultimately ruin my experience with the game. Immersion breaking out the ass, but the stealth to combat sequences stay engaging through out that game, and part of it was because Naughty Dog discovered to actually create some breathing room and options to their level design. I'd like them to double down and add more mechanics to their sneaking and survival elements. Because Uncharted 4's action was strong, but there just isn't enough of it for its fucking run time. I get that The Last of Us tonally is about less of a body count (something I think the first game did well enough, while still being gamey), but instead of coming up with walk n talk about segments. How about some genuine sneaking n what not.
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