[QUOTE="st1ka"][QUOTE="SolidTy"]It wasn't the same. Let me try to explain. Pressure Sensitivity in the PS2 had 256 different pressure points in ALL Of the buttons (Save for "start" and "select"). This technology is also in the PS3, and the original Xbox (M$ got rid of it on the 360, as it was underused.).
You guys don't know this, but that was the big difference between the Dual Shock, and DUAL Shock 2.
Gran Turismo uses it as you can see exactly how hard you are pressing the button while watching RPM's. The Bouncer used to for the type of Punches and Kicks used. EA uses it for sports games, and SOCOM used it for the Grenades (GeoW emulated this, but due to the lack of pressure sensitive buttons on the 360, you used the analog stick for distance.)
It's cool, but it is underused, for sure.
SolidTy
but isn't that just an evolution over to what we had before?
No, it was an innovative idea, it was an innovation.
Before, the games just used Timed presses, that's it.
It was an innovation.
that sounds more like an evolution to me
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