Pressure senstive buttons I think
Remote play ( PS3 and PSP )
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[QUOTE="st1ka"][QUOTE="ermacness"]yeah, but did ninty advertise the NES or the SNES to be played like that? We did alot to the SNES and the NES to get our games to work with both consoles, most actions was probably not in the guidelines with ninty intentions of the consoleermacness
technically if any cartridge based console could be played like that then there is no need to advertise it because it's not really a feature, it's like the 360 creating an advert saying "our console comes in a box"
but in most cases, it was only played like that to keep the game operating properly, It wasn't meant to be played like that and i can bet you than most people who bought the NES/SNES at 1st didn't play their consoles like that. With the ps2, sony actually sold the vertical standing, and actually advertise it. So 1 point for sonyit wasn't meant to play like that, but it did, and seeing as how cartridge based console have very few moving parts chances are it really wouldn't hurt the console either way
[QUOTE="st1ka"]Dual sticks.. yeah ok..
SolidTy
That's a VERY VALID innovation, one that Microsoft used for Both of their consoles, and one that Nintendo uses for the Wii's regular controller and Gamecube. Laught it off but it obviously was very essential to games like Timesplitters, Halo, GeoW, etc.
DVD is a real great thing as well, but why even bother. Every idea from a company can be ridiculed away on these forums. Every single one.
I see these threads bashing Sony all the time, but Where is the 10 page Plus thread of Microsoft's innovations?
That's because deep down, we know that Microsoft is a generation behind, yet has contributed even less to gaming (save for LIVE, and business decisions.)
If you guys want technology to progress, this is the way it's done.
Imagine if the WRIGHT BROS. were the only ones allowed to make Airplanes, lol.
im not sure if dual analogue really is an 'innovation'
i mean they already had controllers with 1 analogue stick, would adding 1 more really be such an amazing accomplishment?
[QUOTE="hayato_"]Pressure senstive buttons I think
Remote play ( PS3 and PSP )
st1ka
huh?
it's where pressing the button lightly might have less impact on a game, where as pressing a button hard will have a bigger impact. e.g. in racing games, pressing the buttons softly may make the car accelerate slowly, whereas pushing it all the way in will make it accelerate faster.[QUOTE="st1ka"][QUOTE="hayato_"]Pressure senstive buttons I think
Remote play ( PS3 and PSP )
Angry_PolarBear
huh?
it's where pressing the button lightly might have less impact on a game, where as pressing a button hard will have a bigger impact. e.g. in racing games, pressing the buttons softly may make the car accelerate slowly, whereas pushing it all the way in will make it accelerate faster.huh.... the NES has that.. try pressing the buttons lightly and you'll see mario jumps a shorter distance :|
[QUOTE="ermacness"][QUOTE="st1ka"]but in most cases, it was only played like that to keep the game operating properly, It wasn't meant to be played like that and i can bet you than most people who bought the NES/SNES at 1st didn't play their consoles like that. With the ps2, sony actually sold the vertical standing, and actually advertise it. So 1 point for sonytechnically if any cartridge based console could be played like that then there is no need to advertise it because it's not really a feature, it's like the 360 creating an advert saying "our console comes in a box"
st1ka
it wasn't meant to play like that, but it did, and seeing as how cartridge based console have very few moving parts chances are it really wouldn't hurt the console either way
So you actually think that sony looked at how a partially defective console can play vertical and say "hey, that's a very cool and neat idea to do with our next console" ? If sony did rip ideas off of another console, they' aren't going to turn a console vertical, especially since that's not how it was advertise, just to copy an ideaimagine trying to play most of the games we have now without a second stick, everything would control like the PSP, that would be bad.im not sure if dual analogue really is an 'innovation'
i mean they already had controllers with 1 analogue stick, would adding 1 more really be such an amazing accomplishment?
ogvampire
[QUOTE="st1ka"][QUOTE="ermacness"]but in most cases, it was only played like that to keep the game operating properly, It wasn't meant to be played like that and i can bet you than most people who bought the NES/SNES at 1st didn't play their consoles like that. With the ps2, sony actually sold the vertical standing, and actually advertise it. So 1 point for sonyermacness
it wasn't meant to play like that, but it did, and seeing as how cartridge based console have very few moving parts chances are it really wouldn't hurt the console either way
So you actually think that sony looked at how a partially defective console can play vertical and say "hey, that's a very cool and neat idea to do with our next console" ? If sony did rip ideas off of another console, they' aren't going to turn a console vertical, especially since that's not how it was advertise, just to copy an ideai think that most likely they saw how the N64 can be played upside down while the saturn and PS1 couldn't
[QUOTE="hayato_"][QUOTE="st1ka"]What?huh?
st1ka
what do you mean by pressure sensitive buttons?
If you pressed hard or soft on it, it did actions faster or slower. MGS2 was a good example. If you pressed the button down harder and longer it turned the valve faster. Pointing a gun to stick people up or actaully shooting it. Zone of the Enders was sthe same way It wouldn't surprise me, this feature gets overlooked alot on the PS controller. Its one of my favorites, but I think it might have been done already though.[QUOTE="st1ka"][QUOTE="hayato_"] What? hayato_
what do you mean by pressure sensitive buttons?
If you pressed hard or soft on it, it did actions faster or slower. MGS2 was a good example. If you pressed the button down harder and longer it turned the valve faster. Pointing a gun to stick people up or actaully shooting it. Zone of the Enders was sthe same way It wouldn't surprise me, this feature gets overlooked alot on the PS controller. Its one of my favorites, but I think it might have been done already though.but didn't the NES controller already had that? i remember that mario jumped diferently depending on the strenght i used
while you are so correct on so many levels, microsofts not innocent either,
lets see, oh their doing the wii mote to ,
or there was rumors at least lol in one of my game informers lol,
and lets see what else the xbox s controller is exactly like the gamecube controller except with 1 extra button and sonys 2 clickable sticks lol,
xbox also copied nintendos buttons layout off of snes'/gc
x a b y etc they could have use number lol, but no they had to copy and they were the same exact color as pal snes controllers buttons ,
the l and r are a copy of the dreamcast contoller oh and the expansion/memory units to , off from the n64 and dreamcast controllers, more of the dc since its in the same position
the breakaway cord is the only thing ms had original oh and hard drive> your wrong ms did not invent the hard drive lol, saturn had internal memory just like wii , which is the same exact thing , as a hard drive ,and computers used hard drives first
dvd player-tooken from may people ideas ,
by the way this just entered my mind remember those failed beta tapes, the same thingh happened to hd dvd-what a rip that was ,
oh buy this part and your 360 can play em , what kind of scam was that, by the way what 007 movies ever hit hd dvd ,,, lol, and twister or titanic did that ever come, no
i doubt anything good is on hd dvd just the new stuff they came out and yes i like the classics better wheels of terror any one remember this , lol i used to watch it back along time ago , it was pretty good about a lady getting her child back , from a phsycho in a black car she chased him with her school bus lol i love it ,
ya microsoft reminds me of sony when they did their first mistakes lol, its dejavu all over again ,
and microsoft took segas online idea lol, is it me or is nintendo the only one thats improved video games without taking other peoples ideas !
st1ka you proved his point wireless controllers have been around since nes, lol get on topic lol,
oh also theres one more big thing sony got sued for and lost
on early models of ps1s they had allowed you to play snes titles, thats right ,, , took nintendos cart reading things ,
ha they lost that suit quickely pulling all units off the shelfs . if any one has one you must be lucky!
so ya sony has done some then lost some sony did bluray and dvd lol, give them some credit, and is the first to create a failing but cd based portable console , sony is, give sony credit when due, when not dont argue lol,
[QUOTE="ermacness"][QUOTE="st1ka"]So you actually think that sony looked at how a partially defective console can play vertical and say "hey, that's a very cool and neat idea to do with our next console" ? If sony did rip ideas off of another console, they' aren't going to turn a console vertical, especially since that's not how it was advertise, just to copy an ideait wasn't meant to play like that, but it did, and seeing as how cartridge based console have very few moving parts chances are it really wouldn't hurt the console either way
st1ka
i think that most likely they saw how the N64 can be played upside down while the saturn and PS1 couldn't
How many people played their N64 like that? Was it enough people for the news to get back to ninty? Because this is the 1st time i ever heard of thisBTW, i was able to play my defected ps1 udside down
[QUOTE="ogvampire"]imagine trying to play most of the games we have now without a second stick, everything would control like the PSP, that would be bad.im not sure if dual analogue really is an 'innovation'
i mean they already had controllers with 1 analogue stick, would adding 1 more really be such an amazing accomplishment?
Angry_PolarBear
let me clarify:
they already had 1 analogue stick, why is having 2 an innovation?
examply: say the standard controller has 4 face buttons... would you consider a controller with 8 face buttons to be innovative?
[QUOTE="st1ka"][QUOTE="ermacness"]So you actually think that sony looked at how a partially defective console can play vertical and say "hey, that's a very cool and neat idea to do with our next console" ? If sony did rip ideas off of another console, they' aren't going to turn a console vertical, especially since that's not how it was advertise, just to copy an ideaermacness
i think that most likely they saw how the N64 can be played upside down while the saturn and PS1 couldn't
How many people played their N64 like that? Was it enough people for the news to get back to ninty? Because this is the 1st time i ever heard of thisWhat does publicity have anything to do with it? cartridge based consoles could be played sideways, maybe it didn't look pretty and maybe it wasn't on purpose, but they could be played vertically and horizontally.
Sony was the 1st to incorporate DVD playback ability in a console, as well as the Eye Toy and vertical standing.
BTW, to the OP who stated that Motorstorm is a generic racer. Isn't it really funny that after the 1st Motorstorm dropped, all of a sudden we got Dirt, Pure, and Baja: Edge of Control, along with 2 announced off-road racers like Dirt 2 and Fuel all within the year? Now was dirt racing really this much of a hit before Motorstorm came out?
ermacness
dirt and motorstorm came out in the same year
what do you mean by pressure sensitive buttons?
If you pressed hard or soft on it, it did actions faster or slower. MGS2 was a good example. If you pressed the button down harder and longer it turned the valve faster. Pointing a gun to stick people up or actaully shooting it. Zone of the Enders was sthe same way It wouldn't surprise me, this feature gets overlooked alot on the PS controller. Its one of my favorites, but I think it might have been done already though.but didn't the NES controller already had that? i remember that mario jumped diferently depending on the strenght i used
I guess so, On another note I don't think you can find a company thats done anything "innovative" tbh. I mean, even Nintendo and MS have copied off some form of technology. I mean just look at the X box controller, its a dreamcast controller only with two or more buttons and there have been tons of motion sensor controllers already, im surprised people are still so surperised about that.[QUOTE="st1ka"][QUOTE="ermacness"]another thing that sony was innovative with: BLUETOOTH HEADSETS/BLUETOOTH CONTROLLERSermacness
wireless technology has been around since the NES
wasn't BLUETOOTH though Doesn't matter, it worked the same, and it was wireless.[QUOTE="ermacness"]another thing that sony was innovative with: BLUETOOTH HEADSETS/BLUETOOTH CONTROLLERSst1ka
wireless technology has been around since the NES
but that wasn't really created by nintendo, it was a third party.[QUOTE="hayato_"][QUOTE="st1ka"]If you pressed hard or soft on it, it did actions faster or slower. MGS2 was a good example. If you pressed the button down harder and longer it turned the valve faster. Pointing a gun to stick people up or actaully shooting it. Zone of the Enders was sthe same way It wouldn't surprise me, this feature gets overlooked alot on the PS controller. Its one of my favorites, but I think it might have been done already though.what do you mean by pressure sensitive buttons?
st1ka
but didn't the NES controller already had that? i remember that mario jumped diferently depending on the strenght i used
It wasn't the same. Let me try to explain. Pressure Sensitivity in the PS2 had 256 different pressure points in ALL Of the buttons (Save for "start" and "select"). This technology is also in the PS3, and the original Xbox (M$ got rid of it on the 360, as it was underused.).
You guys don't know this, but that was the big difference between the Dual Shock, and DUAL Shock 2.
Gran Turismo uses it as you can see exactly how hard you are pressing the button while watching RPM's. The Bouncer used to for the type of Punches and Kicks used. EA uses it for sports games, and SOCOM used it for the Grenades (GeoW emulated this, but due to the lack of pressure sensitive buttons on the 360, you used the analog stick for distance.)
It's cool, but it is underused, for sure.
[QUOTE="Angry_PolarBear"][QUOTE="ogvampire"]imagine trying to play most of the games we have now without a second stick, everything would control like the PSP, that would be bad.im not sure if dual analogue really is an 'innovation'
i mean they already had controllers with 1 analogue stick, would adding 1 more really be such an amazing accomplishment?
ogvampire
let me clarify:
they already had 1 analogue stick, why is having 2 an innovation?
examply: say the standard controller has 4 face buttons... would you consider a controller with 8 face buttons to be innovative?
because it SIGNIFICANTLY changes the way we play games. If it had little to no effect then you would have a point.[QUOTE="st1ka"][QUOTE="ermacness"]another thing that sony was innovative with: BLUETOOTH HEADSETS/BLUETOOTH CONTROLLERSAngry_PolarBear
wireless technology has been around since the NES
but that wasn't really created by nintendo, it was a third party.the master system also had them (created by sega)
i also remember the gamecube having them but i don't know if they were created by nintendo
[QUOTE="Angry_PolarBear"][QUOTE="ogvampire"]imagine trying to play most of the games we have now without a second stick, everything would control like the PSP, that would be bad.im not sure if dual analogue really is an 'innovation'
i mean they already had controllers with 1 analogue stick, would adding 1 more really be such an amazing accomplishment?
ogvampire
let me clarify:
they already had 1 analogue stick, why is having 2 an innovation?
examply: say the standard controller has 4 face buttons... would you consider a controller with 8 face buttons to be innovative?
Yep, it's not innovation but it's a welcome addition that has now become the standard in current controllers.[QUOTE="st1ka"][QUOTE="hayato_"] If you pressed hard or soft on it, it did actions faster or slower. MGS2 was a good example. If you pressed the button down harder and longer it turned the valve faster. Pointing a gun to stick people up or actaully shooting it. Zone of the Enders was sthe same way It wouldn't surprise me, this feature gets overlooked alot on the PS controller. Its one of my favorites, but I think it might have been done already though.SolidTy
but didn't the NES controller already had that? i remember that mario jumped diferently depending on the strenght i used
It wasn't the same. Let me try to explain. Pressure Sensitivity in the PS2 had 256 different pressure points in ALL Of the buttons (Save for "start" and "select"). This technology is also in the PS3, and the original Xbox (M$ got rid of it on the 360, as it was underused.).
You guys don't know this, but that was the big difference between the Dual Shock, and DUAL Shock 2.
Gran Turismo uses it as you can see exactly how hard you are pressing the button while watching RPM's. The Bouncer used to for the type of Punches and Kicks used. EA uses it for sports games, and SOCOM used it for the Grenades (GeoW emulated this, but due to the lack of pressure sensitive buttons on the 360, you used the analog stick for distance.)
It's cool, but it is underused, for sure.
but isn't that just an evolution over to what we had before?
[QUOTE="ermacness"][QUOTE="st1ka"]wasn't BLUETOOTH though Doesn't matter, it worked the same, and it was wireless. ok, what about having the ability to connect any universal bluetooth headset to the ps3 and use it as a mic? What other console did that?wireless technology has been around since the NES
crazy-player
CD, DVD and Bluraymck92
this person is right sony invented the cd/dvd if it werent for them you would still be playing with cartridges
[QUOTE="Angry_PolarBear"]imagine trying to play most of the games we have now without a second stick, everything would control like the PSP, that would be bad.ogvampire
let me clarify:
they already had 1 analogue stick, why is having 2 an innovation?
examply: say the standard controller has 4 face buttons... would you consider a controller with 8 face buttons to be innovative?
Someone had to think of it, and implement it. Judging on how much I've used it since 1990's, it's a MAJOR Innovation.
That's like saying, C'mon, the Dpad was fine, who needs and analogue stick?
Sony's Idea Became a VIDEO GAME STANDARD. That's huge, man. (It would be nice if they contributed as much as Nintendo, but why knock them for this accomplishment?)
Ah, the QB just throws the ball to the player, that's easy!
[QUOTE="Angry_PolarBear"][QUOTE="st1ka"]but that wasn't really created by nintendo, it was a third party.wireless technology has been around since the NES
st1ka
the master system also had them (created by sega)
i also remember the gamecube having them but i don't know if they were created by nintendo
Ohh ok, if it was Sega first party accessories, then I guess sega claims first wireless technology :Panother thing sony did that was innovative: allowing for most PC controllers to operate on the ps3 with limited capabilities (i don't know about rumble since the DS3 rumble now, but no six-axis controls though). I know this from experienceermacnessok, now that i agree...so what do we have so far again?
[QUOTE="mck92"]CD, DVD and Blurayplaystationboy7
this person is right sony invented the cd/dvd if it werent for them you would still be playing with cartridges
No they didn't, this has been addressed atleast 5 times in this thread.[QUOTE="SolidTy"][QUOTE="st1ka"]but didn't the NES controller already had that? i remember that mario jumped diferently depending on the strenght i used
st1ka
It wasn't the same. Let me try to explain. Pressure Sensitivity in the PS2 had 256 different pressure points in ALL Of the buttons (Save for "start" and "select"). This technology is also in the PS3, and the original Xbox (M$ got rid of it on the 360, as it was underused.).
You guys don't know this, but that was the big difference between the Dual Shock, and DUAL Shock 2.
Gran Turismo uses it as you can see exactly how hard you are pressing the button while watching RPM's. The Bouncer used to for the type of Punches and Kicks used. EA uses it for sports games, and SOCOM used it for the Grenades (GeoW emulated this, but due to the lack of pressure sensitive buttons on the 360, you used the analog stick for distance.)
It's cool, but it is underused, for sure.
but isn't that just an evolution over to what we had before?
No, it was an innovative idea, it was an innovation.
Before, the games just used Timed presses, that's it.
It was an innovation.
Someone had to think of it, and implement it. Judging on how much I've used it since 1990's, it's a MAJOR Innovation.
That's like saying, C'mon, the Dpad was fine, who needs and analogue stick?
SolidTy
actually it's not the same, the D-PAD was a different method of controlling, like analog stick and the mouse.
Adding a second analog stick is more of an evolution rather then an inovation, it's not like a new way motion was createdm you simply added a second already exisiting method
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