is sony incapable of coming up with original ideas?

This topic is locked from further discussion.

Avatar image for hayato_
hayato_

5165

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#101 hayato_
Member since 2007 • 5165 Posts

Pressure senstive buttons I think

Remote play ( PS3 and PSP )

Avatar image for ermacness
ermacness

10647

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#102 ermacness
Member since 2005 • 10647 Posts
1 more thing that sony did that was innovative: REMOTE PLAY
Avatar image for st1ka
st1ka

8179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#103 st1ka
Member since 2008 • 8179 Posts
[QUOTE="st1ka"][QUOTE="ermacness"]yeah, but did ninty advertise the NES or the SNES to be played like that? We did alot to the SNES and the NES to get our games to work with both consoles, most actions was probably not in the guidelines with ninty intentions of the consoleermacness

technically if any cartridge based console could be played like that then there is no need to advertise it because it's not really a feature, it's like the 360 creating an advert saying "our console comes in a box"

but in most cases, it was only played like that to keep the game operating properly, It wasn't meant to be played like that and i can bet you than most people who bought the NES/SNES at 1st didn't play their consoles like that. With the ps2, sony actually sold the vertical standing, and actually advertise it. So 1 point for sony

it wasn't meant to play like that, but it did, and seeing as how cartridge based console have very few moving parts chances are it really wouldn't hurt the console either way

Avatar image for st1ka
st1ka

8179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#104 st1ka
Member since 2008 • 8179 Posts

Pressure senstive buttons I think

Remote play ( PS3 and PSP )

hayato_

huh?

Avatar image for hayato_
hayato_

5165

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#105 hayato_
Member since 2007 • 5165 Posts
[QUOTE="st1ka"][QUOTE="hayato_"]

Pressure senstive buttons I think

Remote play ( PS3 and PSP )

huh?

What?
Avatar image for ogvampire
ogvampire

9155

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#106 ogvampire
Member since 2008 • 9155 Posts
[QUOTE="st1ka"]

Dual sticks.. yeah ok..

SolidTy

That's a VERY VALID innovation, one that Microsoft used for Both of their consoles, and one that Nintendo uses for the Wii's regular controller and Gamecube. Laught it off but it obviously was very essential to games like Timesplitters, Halo, GeoW, etc.
DVD is a real great thing as well, but why even bother. Every idea from a company can be ridiculed away on these forums. Every single one.

I see these threads bashing Sony all the time, but Where is the 10 page Plus thread of Microsoft's innovations?

That's because deep down, we know that Microsoft is a generation behind, yet has contributed even less to gaming (save for LIVE, and business decisions.)

If you guys want technology to progress, this is the way it's done.

Imagine if the WRIGHT BROS. were the only ones allowed to make Airplanes, lol.

im not sure if dual analogue really is an 'innovation'

i mean they already had controllers with 1 analogue stick, would adding 1 more really be such an amazing accomplishment?

Avatar image for chathuranga
chathuranga

3549

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#107 chathuranga
Member since 2003 • 3549 Posts
What about shoulder buttons?
Avatar image for Chiddaling
Chiddaling

9106

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#108 Chiddaling
Member since 2008 • 9106 Posts
LBP comes to mind >_>
Avatar image for st1ka
st1ka

8179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#109 st1ka
Member since 2008 • 8179 Posts
[QUOTE="st1ka"][QUOTE="hayato_"]

Pressure senstive buttons I think

Remote play ( PS3 and PSP )

hayato_

huh?

What?

what do you mean by pressure sensitive buttons?

Avatar image for st1ka
st1ka

8179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#110 st1ka
Member since 2008 • 8179 Posts
What about shoulder buttons?chathuranga
SNES
Avatar image for ogvampire
ogvampire

9155

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#111 ogvampire
Member since 2008 • 9155 Posts

What about shoulder buttons?chathuranga

SNES... i think

Avatar image for Angry_PolarBear
Angry_PolarBear

961

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#112 Angry_PolarBear
Member since 2008 • 961 Posts
[QUOTE="hayato_"]

Pressure senstive buttons I think

Remote play ( PS3 and PSP )

st1ka

huh?

it's where pressing the button lightly might have less impact on a game, where as pressing a button hard will have a bigger impact. e.g. in racing games, pressing the buttons softly may make the car accelerate slowly, whereas pushing it all the way in will make it accelerate faster.
Avatar image for st1ka
st1ka

8179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#113 st1ka
Member since 2008 • 8179 Posts
[QUOTE="st1ka"][QUOTE="hayato_"]

Pressure senstive buttons I think

Remote play ( PS3 and PSP )

Angry_PolarBear

huh?

it's where pressing the button lightly might have less impact on a game, where as pressing a button hard will have a bigger impact. e.g. in racing games, pressing the buttons softly may make the car accelerate slowly, whereas pushing it all the way in will make it accelerate faster.

huh.... the NES has that.. try pressing the buttons lightly and you'll see mario jumps a shorter distance :|

Avatar image for ermacness
ermacness

10647

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#114 ermacness
Member since 2005 • 10647 Posts
[QUOTE="ermacness"][QUOTE="st1ka"]

technically if any cartridge based console could be played like that then there is no need to advertise it because it's not really a feature, it's like the 360 creating an advert saying "our console comes in a box"

st1ka

but in most cases, it was only played like that to keep the game operating properly, It wasn't meant to be played like that and i can bet you than most people who bought the NES/SNES at 1st didn't play their consoles like that. With the ps2, sony actually sold the vertical standing, and actually advertise it. So 1 point for sony

it wasn't meant to play like that, but it did, and seeing as how cartridge based console have very few moving parts chances are it really wouldn't hurt the console either way

So you actually think that sony looked at how a partially defective console can play vertical and say "hey, that's a very cool and neat idea to do with our next console" ? If sony did rip ideas off of another console, they' aren't going to turn a console vertical, especially since that's not how it was advertise, just to copy an idea
Avatar image for Angry_PolarBear
Angry_PolarBear

961

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#115 Angry_PolarBear
Member since 2008 • 961 Posts

im not sure if dual analogue really is an 'innovation'

i mean they already had controllers with 1 analogue stick, would adding 1 more really be such an amazing accomplishment?

ogvampire
imagine trying to play most of the games we have now without a second stick, everything would control like the PSP, that would be bad.
Avatar image for st1ka
st1ka

8179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#116 st1ka
Member since 2008 • 8179 Posts
[QUOTE="st1ka"][QUOTE="ermacness"]but in most cases, it was only played like that to keep the game operating properly, It wasn't meant to be played like that and i can bet you than most people who bought the NES/SNES at 1st didn't play their consoles like that. With the ps2, sony actually sold the vertical standing, and actually advertise it. So 1 point for sonyermacness

it wasn't meant to play like that, but it did, and seeing as how cartridge based console have very few moving parts chances are it really wouldn't hurt the console either way

So you actually think that sony looked at how a partially defective console can play vertical and say "hey, that's a very cool and neat idea to do with our next console" ? If sony did rip ideas off of another console, they' aren't going to turn a console vertical, especially since that's not how it was advertise, just to copy an idea

i think that most likely they saw how the N64 can be played upside down while the saturn and PS1 couldn't

Avatar image for ogvampire
ogvampire

9155

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#117 ogvampire
Member since 2008 • 9155 Posts

LBP comes to mind >_>Chiddaling

youre gonna have to credit Media Molecule on that one... not sony

Avatar image for hayato_
hayato_

5165

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#118 hayato_
Member since 2007 • 5165 Posts
[QUOTE="hayato_"][QUOTE="st1ka"]

huh?

st1ka

What?

what do you mean by pressure sensitive buttons?

If you pressed hard or soft on it, it did actions faster or slower. MGS2 was a good example. If you pressed the button down harder and longer it turned the valve faster. Pointing a gun to stick people up or actaully shooting it. Zone of the Enders was sthe same way It wouldn't surprise me, this feature gets overlooked alot on the PS controller. Its one of my favorites, but I think it might have been done already though.
Avatar image for ermacness
ermacness

10647

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#119 ermacness
Member since 2005 • 10647 Posts
another thing that sony was innovative with: BLUETOOTH HEADSETS/BLUETOOTH CONTROLLERS
Avatar image for st1ka
st1ka

8179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#120 st1ka
Member since 2008 • 8179 Posts
[QUOTE="st1ka"][QUOTE="hayato_"] What? hayato_

what do you mean by pressure sensitive buttons?

If you pressed hard or soft on it, it did actions faster or slower. MGS2 was a good example. If you pressed the button down harder and longer it turned the valve faster. Pointing a gun to stick people up or actaully shooting it. Zone of the Enders was sthe same way It wouldn't surprise me, this feature gets overlooked alot on the PS controller. Its one of my favorites, but I think it might have been done already though.

but didn't the NES controller already had that? i remember that mario jumped diferently depending on the strenght i used

Avatar image for st1ka
st1ka

8179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#121 st1ka
Member since 2008 • 8179 Posts

another thing that sony was innovative with: BLUETOOTH HEADSETS/BLUETOOTH CONTROLLERSermacness

wireless technology has been around since the NES

Avatar image for mariokart64fan
mariokart64fan

20828

Forum Posts

0

Wiki Points

0

Followers

Reviews: 101

User Lists: 1

#122 mariokart64fan
Member since 2003 • 20828 Posts

while you are so correct on so many levels, microsofts not innocent either,

lets see, oh their doing the wii mote to ,

or there was rumors at least lol in one of my game informers lol,

and lets see what else the xbox s controller is exactly like the gamecube controller except with 1 extra button and sonys 2 clickable sticks lol,

xbox also copied nintendos buttons layout off of snes'/gc

x a b y etc they could have use number lol, but no they had to copy and they were the same exact color as pal snes controllers buttons ,

the l and r are a copy of the dreamcast contoller oh and the expansion/memory units to , off from the n64 and dreamcast controllers, more of the dc since its in the same position

the breakaway cord is the only thing ms had original oh and hard drive> your wrong ms did not invent the hard drive lol, saturn had internal memory just like wii , which is the same exact thing , as a hard drive ,and computers used hard drives first

dvd player-tooken from may people ideas ,

by the way this just entered my mind remember those failed beta tapes, the same thingh happened to hd dvd-what a rip that was ,

oh buy this part and your 360 can play em , what kind of scam was that, by the way what 007 movies ever hit hd dvd ,,, lol, and twister or titanic did that ever come, no

i doubt anything good is on hd dvd just the new stuff they came out and yes i like the classics better wheels of terror any one remember this , lol i used to watch it back along time ago , it was pretty good about a lady getting her child back , from a phsycho in a black car she chased him with her school bus lol i love it ,

ya microsoft reminds me of sony when they did their first mistakes lol, its dejavu all over again ,

and microsoft took segas online idea lol, is it me or is nintendo the only one thats improved video games without taking other peoples ideas !

st1ka you proved his point wireless controllers have been around since nes, lol get on topic lol,

oh also theres one more big thing sony got sued for and lost

on early models of ps1s they had allowed you to play snes titles, thats right ,, , took nintendos cart reading things ,

ha they lost that suit quickely pulling all units off the shelfs . if any one has one you must be lucky!

so ya sony has done some then lost some sony did bluray and dvd lol, give them some credit, and is the first to create a failing but cd based portable console , sony is, give sony credit when due, when not dont argue lol,

Avatar image for ermacness
ermacness

10647

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#123 ermacness
Member since 2005 • 10647 Posts
[QUOTE="ermacness"][QUOTE="st1ka"]

it wasn't meant to play like that, but it did, and seeing as how cartridge based console have very few moving parts chances are it really wouldn't hurt the console either way

st1ka

So you actually think that sony looked at how a partially defective console can play vertical and say "hey, that's a very cool and neat idea to do with our next console" ? If sony did rip ideas off of another console, they' aren't going to turn a console vertical, especially since that's not how it was advertise, just to copy an idea

i think that most likely they saw how the N64 can be played upside down while the saturn and PS1 couldn't

How many people played their N64 like that? Was it enough people for the news to get back to ninty? Because this is the 1st time i ever heard of this

BTW, i was able to play my defected ps1 udside down

Avatar image for ermacness
ermacness

10647

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#124 ermacness
Member since 2005 • 10647 Posts

[QUOTE="ermacness"]another thing that sony was innovative with: BLUETOOTH HEADSETS/BLUETOOTH CONTROLLERSst1ka

wireless technology has been around since the NES

wasn't BLUETOOTH though
Avatar image for ogvampire
ogvampire

9155

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#125 ogvampire
Member since 2008 • 9155 Posts
[QUOTE="ogvampire"]

im not sure if dual analogue really is an 'innovation'

i mean they already had controllers with 1 analogue stick, would adding 1 more really be such an amazing accomplishment?

Angry_PolarBear

imagine trying to play most of the games we have now without a second stick, everything would control like the PSP, that would be bad.

let me clarify:

they already had 1 analogue stick, why is having 2 an innovation?

examply: say the standard controller has 4 face buttons... would you consider a controller with 8 face buttons to be innovative?

Avatar image for Tiefster
Tiefster

14639

Forum Posts

0

Wiki Points

0

Followers

Reviews: 37

User Lists: 0

#126 Tiefster
Member since 2005 • 14639 Posts
Sony pretty much shaped gaming as we know it today by making it increasingly mainstream. If it wasn't for my PS1 I doubt I would have learned of deeper games than Mario. Hate on Sony all you want but they helped shape the industry, whether they were original or not is not for me to say, but what they did with PS1 and PS2 was take whatever idea they "stole" and made it better and more successful.

Aside from Halo, DK, Mario, and Zelda, my fondest console gaming memories have always been on Sony consoles, what does that say about them?
Avatar image for st1ka
st1ka

8179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#127 st1ka
Member since 2008 • 8179 Posts
[QUOTE="st1ka"][QUOTE="ermacness"]So you actually think that sony looked at how a partially defective console can play vertical and say "hey, that's a very cool and neat idea to do with our next console" ? If sony did rip ideas off of another console, they' aren't going to turn a console vertical, especially since that's not how it was advertise, just to copy an ideaermacness

i think that most likely they saw how the N64 can be played upside down while the saturn and PS1 couldn't

How many people played their N64 like that? Was it enough people for the news to get back to ninty? Because this is the 1st time i ever heard of this

What does publicity have anything to do with it? cartridge based consoles could be played sideways, maybe it didn't look pretty and maybe it wasn't on purpose, but they could be played vertically and horizontally.

Avatar image for RuinedMachine
RuinedMachine

622

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#128 RuinedMachine
Member since 2008 • 622 Posts
It really takes someone ignorant about videogames to not know that Sony has brought a lot to the media.


MS, Sony, Nintendo, Sega... All these companies brought something new and innovative to gaming in one way or another.
Avatar image for Zeppy007
Zeppy007

558

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#129 Zeppy007
Member since 2008 • 558 Posts

Sony was the 1st to incorporate DVD playback ability in a console, as well as the Eye Toy and vertical standing.

BTW, to the OP who stated that Motorstorm is a generic racer. Isn't it really funny that after the 1st Motorstorm dropped, all of a sudden we got Dirt, Pure, and Baja: Edge of Control, along with 2 announced off-road racers like Dirt 2 and Fuel all within the year? Now was dirt racing really this much of a hit before Motorstorm came out?

ermacness

dirt and motorstorm came out in the same year

Avatar image for WeaponX295
WeaponX295

102

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#130 WeaponX295
Member since 2008 • 102 Posts
I would just like to point out that Insomniac games technically invented the Achievement System prior to Microsoft. All the Ratchet and Clank games had Skill points which worked just like Achievements do on the 360, the only difference was you didn't have a gamertag that kept track of you overall skill points between the various games.
Avatar image for st1ka
st1ka

8179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#131 st1ka
Member since 2008 • 8179 Posts
[QUOTE="st1ka"]

[QUOTE="ermacness"]another thing that sony was innovative with: BLUETOOTH HEADSETS/BLUETOOTH CONTROLLERSermacness

wireless technology has been around since the NES

wasn't BLUETOOTH though

wasn't the end user result the same?

Avatar image for hayato_
hayato_

5165

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#132 hayato_
Member since 2007 • 5165 Posts
[QUOTE="st1ka"][QUOTE="hayato_"][QUOTE="st1ka"]

what do you mean by pressure sensitive buttons?

If you pressed hard or soft on it, it did actions faster or slower. MGS2 was a good example. If you pressed the button down harder and longer it turned the valve faster. Pointing a gun to stick people up or actaully shooting it. Zone of the Enders was sthe same way It wouldn't surprise me, this feature gets overlooked alot on the PS controller. Its one of my favorites, but I think it might have been done already though.

but didn't the NES controller already had that? i remember that mario jumped diferently depending on the strenght i used

I guess so, On another note I don't think you can find a company thats done anything "innovative" tbh. I mean, even Nintendo and MS have copied off some form of technology. I mean just look at the X box controller, its a dreamcast controller only with two or more buttons and there have been tons of motion sensor controllers already, im surprised people are still so surperised about that.
Avatar image for crazy-player
crazy-player

2909

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#133 crazy-player
Member since 2005 • 2909 Posts
[QUOTE="st1ka"]

[QUOTE="ermacness"]another thing that sony was innovative with: BLUETOOTH HEADSETS/BLUETOOTH CONTROLLERSermacness

wireless technology has been around since the NES

wasn't BLUETOOTH though

Doesn't matter, it worked the same, and it was wireless.
Avatar image for Angry_PolarBear
Angry_PolarBear

961

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#134 Angry_PolarBear
Member since 2008 • 961 Posts

[QUOTE="ermacness"]another thing that sony was innovative with: BLUETOOTH HEADSETS/BLUETOOTH CONTROLLERSst1ka

wireless technology has been around since the NES

but that wasn't really created by nintendo, it was a third party.
Avatar image for SolidTy
SolidTy

49991

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#135 SolidTy
Member since 2005 • 49991 Posts
[QUOTE="hayato_"][QUOTE="st1ka"]

what do you mean by pressure sensitive buttons?

st1ka

If you pressed hard or soft on it, it did actions faster or slower. MGS2 was a good example. If you pressed the button down harder and longer it turned the valve faster. Pointing a gun to stick people up or actaully shooting it. Zone of the Enders was sthe same way It wouldn't surprise me, this feature gets overlooked alot on the PS controller. Its one of my favorites, but I think it might have been done already though.

but didn't the NES controller already had that? i remember that mario jumped diferently depending on the strenght i used

It wasn't the same. Let me try to explain. Pressure Sensitivity in the PS2 had 256 different pressure points in ALL Of the buttons (Save for "start" and "select"). This technology is also in the PS3, and the original Xbox (M$ got rid of it on the 360, as it was underused.).

You guys don't know this, but that was the big difference between the Dual Shock, and DUAL Shock 2.

Gran Turismo uses it as you can see exactly how hard you are pressing the button while watching RPM's. The Bouncer used to for the type of Punches and Kicks used. EA uses it for sports games, and SOCOM used it for the Grenades (GeoW emulated this, but due to the lack of pressure sensitive buttons on the 360, you used the analog stick for distance.)

It's cool, but it is underused, for sure.

Avatar image for organic_machine
organic_machine

10141

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#136 organic_machine
Member since 2004 • 10141 Posts
No they aren't. Neither is any other company for that matter. Not even Shakespeare's works were original.
Avatar image for ermacness
ermacness

10647

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#137 ermacness
Member since 2005 • 10647 Posts
another thing sony did that was innovative: allowing for most PC controllers to operate on the ps3 with limited capabilities (i don't know about rumble since the DS3 rumble now, but no six-axis controls though). I know this from experience
Avatar image for Angry_PolarBear
Angry_PolarBear

961

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#138 Angry_PolarBear
Member since 2008 • 961 Posts
[QUOTE="Angry_PolarBear"][QUOTE="ogvampire"]

im not sure if dual analogue really is an 'innovation'

i mean they already had controllers with 1 analogue stick, would adding 1 more really be such an amazing accomplishment?

ogvampire

imagine trying to play most of the games we have now without a second stick, everything would control like the PSP, that would be bad.

let me clarify:

they already had 1 analogue stick, why is having 2 an innovation?

examply: say the standard controller has 4 face buttons... would you consider a controller with 8 face buttons to be innovative?

because it SIGNIFICANTLY changes the way we play games. If it had little to no effect then you would have a point.
Avatar image for st1ka
st1ka

8179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#139 st1ka
Member since 2008 • 8179 Posts
[QUOTE="st1ka"]

[QUOTE="ermacness"]another thing that sony was innovative with: BLUETOOTH HEADSETS/BLUETOOTH CONTROLLERSAngry_PolarBear

wireless technology has been around since the NES

but that wasn't really created by nintendo, it was a third party.

the master system also had them (created by sega)

i also remember the gamecube having them but i don't know if they were created by nintendo

Avatar image for dark-warmachine
dark-warmachine

3476

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#140 dark-warmachine
Member since 2007 • 3476 Posts
[QUOTE="Angry_PolarBear"][QUOTE="ogvampire"]

im not sure if dual analogue really is an 'innovation'

i mean they already had controllers with 1 analogue stick, would adding 1 more really be such an amazing accomplishment?

ogvampire

imagine trying to play most of the games we have now without a second stick, everything would control like the PSP, that would be bad.

let me clarify:

they already had 1 analogue stick, why is having 2 an innovation?

examply: say the standard controller has 4 face buttons... would you consider a controller with 8 face buttons to be innovative?

Yep, it's not innovation but it's a welcome addition that has now become the standard in current controllers.
Avatar image for st1ka
st1ka

8179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#141 st1ka
Member since 2008 • 8179 Posts
[QUOTE="st1ka"][QUOTE="hayato_"] If you pressed hard or soft on it, it did actions faster or slower. MGS2 was a good example. If you pressed the button down harder and longer it turned the valve faster. Pointing a gun to stick people up or actaully shooting it. Zone of the Enders was sthe same way It wouldn't surprise me, this feature gets overlooked alot on the PS controller. Its one of my favorites, but I think it might have been done already though.SolidTy

but didn't the NES controller already had that? i remember that mario jumped diferently depending on the strenght i used

It wasn't the same. Let me try to explain. Pressure Sensitivity in the PS2 had 256 different pressure points in ALL Of the buttons (Save for "start" and "select"). This technology is also in the PS3, and the original Xbox (M$ got rid of it on the 360, as it was underused.).

You guys don't know this, but that was the big difference between the Dual Shock, and DUAL Shock 2.

Gran Turismo uses it as you can see exactly how hard you are pressing the button while watching RPM's. The Bouncer used to for the type of Punches and Kicks used. EA uses it for sports games, and SOCOM used it for the Grenades (GeoW emulated this, but due to the lack of pressure sensitive buttons on the 360, you used the analog stick for distance.)

It's cool, but it is underused, for sure.

but isn't that just an evolution over to what we had before?

Avatar image for ermacness
ermacness

10647

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#142 ermacness
Member since 2005 • 10647 Posts
[QUOTE="ermacness"][QUOTE="st1ka"]

wireless technology has been around since the NES

crazy-player
wasn't BLUETOOTH though

Doesn't matter, it worked the same, and it was wireless.

ok, what about having the ability to connect any universal bluetooth headset to the ps3 and use it as a mic? What other console did that?
Avatar image for playstationboy7
playstationboy7

756

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#144 playstationboy7
Member since 2008 • 756 Posts

CD, DVD and Bluraymck92

this person is right sony invented the cd/dvd if it werent for them you would still be playing with cartridges

Avatar image for SolidTy
SolidTy

49991

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#145 SolidTy
Member since 2005 • 49991 Posts
[QUOTE="Angry_PolarBear"]

imagine trying to play most of the games we have now without a second stick, everything would control like the PSP, that would be bad.ogvampire

let me clarify:

they already had 1 analogue stick, why is having 2 an innovation?

examply: say the standard controller has 4 face buttons... would you consider a controller with 8 face buttons to be innovative?

Someone had to think of it, and implement it. Judging on how much I've used it since 1990's, it's a MAJOR Innovation.

That's like saying, C'mon, the Dpad was fine, who needs and analogue stick?

Sony's Idea Became a VIDEO GAME STANDARD. That's huge, man. (It would be nice if they contributed as much as Nintendo, but why knock them for this accomplishment?)

Ah, the QB just throws the ball to the player, that's easy!

Avatar image for Angry_PolarBear
Angry_PolarBear

961

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#146 Angry_PolarBear
Member since 2008 • 961 Posts
[QUOTE="Angry_PolarBear"][QUOTE="st1ka"]

wireless technology has been around since the NES

st1ka

but that wasn't really created by nintendo, it was a third party.

the master system also had them (created by sega)

i also remember the gamecube having them but i don't know if they were created by nintendo

Ohh ok, if it was Sega first party accessories, then I guess sega claims first wireless technology :P
Avatar image for st1ka
st1ka

8179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#147 st1ka
Member since 2008 • 8179 Posts
another thing sony did that was innovative: allowing for most PC controllers to operate on the ps3 with limited capabilities (i don't know about rumble since the DS3 rumble now, but no six-axis controls though). I know this from experienceermacness
ok, now that i agree...so what do we have so far again?
Avatar image for Angry_PolarBear
Angry_PolarBear

961

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#148 Angry_PolarBear
Member since 2008 • 961 Posts

[QUOTE="mck92"]CD, DVD and Blurayplaystationboy7

this person is right sony invented the cd/dvd if it werent for them you would still be playing with cartridges

No they didn't, this has been addressed atleast 5 times in this thread.
Avatar image for SolidTy
SolidTy

49991

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#149 SolidTy
Member since 2005 • 49991 Posts
[QUOTE="SolidTy"][QUOTE="st1ka"]

but didn't the NES controller already had that? i remember that mario jumped diferently depending on the strenght i used

st1ka

It wasn't the same. Let me try to explain. Pressure Sensitivity in the PS2 had 256 different pressure points in ALL Of the buttons (Save for "start" and "select"). This technology is also in the PS3, and the original Xbox (M$ got rid of it on the 360, as it was underused.).

You guys don't know this, but that was the big difference between the Dual Shock, and DUAL Shock 2.

Gran Turismo uses it as you can see exactly how hard you are pressing the button while watching RPM's. The Bouncer used to for the type of Punches and Kicks used. EA uses it for sports games, and SOCOM used it for the Grenades (GeoW emulated this, but due to the lack of pressure sensitive buttons on the 360, you used the analog stick for distance.)

It's cool, but it is underused, for sure.

but isn't that just an evolution over to what we had before?

No, it was an innovative idea, it was an innovation.
Before, the games just used Timed presses, that's it.

It was an innovation.

Avatar image for st1ka
st1ka

8179

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#150 st1ka
Member since 2008 • 8179 Posts

Someone had to think of it, and implement it. Judging on how much I've used it since 1990's, it's a MAJOR Innovation.

That's like saying, C'mon, the Dpad was fine, who needs and analogue stick?

SolidTy

actually it's not the same, the D-PAD was a different method of controlling, like analog stick and the mouse.

Adding a second analog stick is more of an evolution rather then an inovation, it's not like a new way motion was createdm you simply added a second already exisiting method