Misterx: Hello, Parasite said all 2014 resolutions will be lower. You said April games will use stereo. What happens? March update will not add 50% more power?
Insider: Sony had there sdk 10 to 8 months earlier in the hands of publishers.. Sony used quick of the shelf hardware to mirror there sdk. Microsoft created there hardware custom some publisher's had x1 kits only a week before e3.. this is the problem with 3rd party games.. all the 3rd party games were ported on beta alpha drivers from ps4 to x1.
Even crytek were hoping stereo alpha drivers would have landed before ryse lunch. So the problem is ms have had to work harder on there drivers. This is why x1 has not lunched world wide its still being finalised .. stereo drive updates have really only been in 3rd party hands a month. And most are choosing to put there resources into there next projects hence why I say e3 will be the jump you are all looking for in gfx.. I shook my head when I seen the order 1880 gfx there not very good and there only 800p. Sony are not going to stand a chance in the visually aspects.
And games coming out after march will be using stereo and will be 1080p but and cross ports and lazy publisher's may not put the effort in if they have multiple projects in dev. E3 is wave 2 games.. when you see tier2 and vox lighting engine you are all going to understand and that will be @ e3.. wave 3 will be new ray trace engines gow5
Misterx: Why Microsfot would not say something like "don't worry xbox one fans", "we are not fully ready" "4k gaming needs a lot more than 1.8TF power", "you will know everything by...end 2014 or earlier"..
lmfao so here and now Insider that has been harping on about power since February of last year has now set another final date to 'show xbox one real power' at this years E3. Note that down for the meltdowns that will come around that time ;).
Bare with me, gonna upload some hilarious comments of people melting down about most if not all future multiplatform games they love coming out with a disparity in ill-favour of Xb1.