@Tighaman said:
@tormentos: you copy and paste things from a year but you won't copy and paste that quit because its damaging to your agenda you troll ol trolly torm is his name.
Are you lonely troll torm? Brush them chips off your fats ass stomach and wipe them crumbs off your zit infested face get away from that junky ass computer and let me give you a hug troll torm.
I am quoting things from a year because the PS4 hardware as well as the xbox one don't change over the years,it stay the same hardware for ever,so the specs and technicalities of both units when they were reveal will remain the same for ever,so anything i quote about the PS4 is the same last year as it is this one as it will be next year,just like the xbox one as well.
Hahahahaaaaaaaaaaaaaaaaaaaa..I never really thought i could cause so much anal discomfort to some one..hahaha
@FastRobby said:
When Microsoft showed the video at BUILD, where you got a crappy computer running and dropping to 4 fps, and than the computer that let calculations be done on the server, running at 30 fps. Didn't you say that this was only possible because they put the server in the other room? Maybe it was someone else, when I read a cow comment they all go in the same basket in my head.
Can you give me the link where Microsoft claimed the cloud could make the Xbox One 4 times more powerful?
As far as I understood what Microsoft was doing, they were not increasing the power of the GPU, but doing work from the CPU.
All the calculations that happen on the CPU side, this together with DX12 which increases the efficiency of the Xbox One could help a lot. The CPU has a lot less work to do in this case, because if you say that Xbox One can't do HSA, they really need to offload it to the cloud. Because they can't let the work be done by the GPU.
Yes it was some one else..
"It’s also been stated that the Xbox One is ten times more powerful than the Xbox 360, so we’re effectively 40 times greater than the Xbox 360 in terms of processing capabilities [using the cloud]. If you look to the cloud as something that is no doubt going to evolve and grow over time, it really spells out that there’s no limit to where the processing power of Xbox One can go. I think that’s a very exciting proposition, not only for Australians, but anyone else who’s going to pick up the Xbox One console.”
http://www.dvice.com/2013-5-27/xbox-one-technically-40-times-more-powerful-xbox-360
The problem with the cloud is simple,CPU task are latency sensitive,CPU are extremely impacted by lag unlike GPU,so anything you deliver over a latency full internet most be things that don't need results in seconds or that don't need to be constantly updated,for example AI or baked lighting,baked lighting basically has not hit on CPU so offloading it to the cloud doesn't mean much and you don't need 4 cores to run AI either,a single core will suffice and probably had spare cycles.
So the cloud can help in those regards in anything that need to be refresh constantly is useless,people know this MS was trying to pull a fast one,in fact count the number of games that need the cloud to work and that uses AI from the cloud.?
Titanfall i think i about it because even Forza dropped its online requirements.
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