All Killzone 3 needs to do to beat Reach is to keep doing what it's doing. It may just be my personal opinion, but the one E3 trailer for Killzone 3 looks more awesome than actually having played the whole Reach campaign.
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It worries me that people want Killzone 3 to beat Reach somehow. Both games play very differently, in fact the only similarity they have is that they're both FPS titles. KZ2 was great and well received, GG just needs to improve upon that formula instead of trying to copy the most popular title out there. I'm not talking about sales either, I'm just talking about GG delivering another good game. Sales don't equal quality to me. But what am I saying, I'm on SW!
The only thing I'd add is a co op mode. And every FPS can benefit from a Firefight type gameplay mode, though ODST was far from the first to do it so I'm shocked it's taken them this long to start incorporating it into more things. Though I think a last stand mode would fit Resistance more than Killzone.
improve on the lackluster story and forgettable characters that KZ2 had. graphics were great, obviously. and gameplay was awesome. online system must be more robust with more options and features. possibly have coop (local and online). thats all i can imagine right now...slvrraven9
Pretty much this^^. GG needs to actually go into the lore Killzone has, and present it in the game, and not in a Wiki (it's actually really cool). Also, Co-op of any sort is a must, and there's no reason to not implement it (although it's been rumored KZ3 will support 2 player co-op).
As for multiplayer, it looks like they already have it in the bag. There are more options for skill based customization and have implemented vehicles in multiplayer, along with improveing the controls that some people had a problem with. No other exclusive console FPS will match Halo in sales, but sales literally means jack-crap when talking about how good a game is (or a lot of people are hypocrits when they say MW2 sucks...).
halo reach pretty much had a perfect campaign to compliment the prologue to the halo universe, the only thing that killzone 3 can hope to do better than Reach is maybe the multiplayer if GG plays their cards right.
[QUOTE="bigboss5ak"]They should add shields in some form in the multiplayer that would be a start. I just hated in kz2 where you get shot twice and die. Its also the reason why i hate the swat game type in reachlundy86_4
I surprisingly love swat. I hate having to whittle down shields to get the kill. It's also the reason I love Snipers.
:shock: You are awful. I hate those game modes because people just camp camp camp, if I wanted to camp I would play MW2. Well I like SWAT, but every time its there people choose it...[QUOTE="lundy86_4"][QUOTE="bigboss5ak"]They should add shields in some form in the multiplayer that would be a start. I just hated in kz2 where you get shot twice and die. Its also the reason why i hate the swat game type in reachSaltyMeatballs
I surprisingly love swat. I hate having to whittle down shields to get the kill. It's also the reason I love Snipers.
:shock: You are awful. I hate those game modes because people just camp camp camp, if I wanted to camp I would play MW2. Well I like SWAT, but every time its there people choose it...i keep getting infection,really boring i just want to play lone wolf slayer
They should add shields in some form in the multiplayer that would be a start. I just hated in kz2 where you get shot twice and die. Its also the reason why i hate the swat game type in reachbigboss5ak
I surprisingly love swat. I hate having to whittle down shields to get the kill. It's also the reason I love Snipers.
:shock: You are awful. I hate those game modes because people just camp camp camp, if I wanted to camp I would play MW2. Well I like SWAT, but every time its there people choose it... swat and snipers are the most nonsense gametypes there are, especially in team slayer, yet the most popular, it baffles me the best gametypes are easily Slayer Pro, DMR's or elite slayer.GG obviously don't know how to make a good single player experience with a compentent plot they should just release killzone 3 as a standalone multiplayer game.All Killzone 3 needs to do to beat Reach is to keep doing what it's doing. It may just be my personal opinion, but the one E3 trailer for Killzone 3 looks more awesome than actually having played the whole Reach campaign.
xYamatox
[QUOTE="xYamatox"]GG obviously don't know how to make a good single player experience with a compentent plot they should just release killzone 3 as a standalone multiplayer game.All Killzone 3 needs to do to beat Reach is to keep doing what it's doing. It may just be my personal opinion, but the one E3 trailer for Killzone 3 looks more awesome than actually having played the whole Reach campaign.
Dead-Memories
kz1 has great single player,nowadays single player is overlook by mp
I dont think it would be hard for Killzone to beat Reach so long as it has a great single player campaign that is well balanced, good matchmaking component for online multiplayer. Halo games are notorious for having horrid matchmaking and a lot of cheating. Killzone has the advantage of having FREE online multiplayer so thats definitely a plus. I think the largest obstacle is that the Halo universe is very rich and i'm a bit iffy on how Killzone matches up on that aspect.
It depends on what you look at. There's sales, which KZ3 won't match. If you feel that it must beat it here, then the discussion is useless IMO. For me there's gameplay, content, and graphics to compare. Then the overall quality/execution of these. Then of course there's the average score on Metacritic. Killzone 2 is sitting at 91 on Metacritic while Reach is at 92. Does KZ3 have to beat that?I think KZ3 will get 93+ on Metacritic and AAA on Gamespot.
Keep in mind that critics are starting to weigh in heavily on greatly delivered single player experiences. Reach didn't offer anything strikingly new to the series as far as the campaign goes. I'm wiling to bet it will be Killzone 3's campaign that improves itself more than Reach. Guerrilla Games is striving for 'variety'. Take a look at Super Mario Galaxy 2, where new things to do are constantly being introduced. Variety in well executed games is usually the biggest selling point (unless its Tools of Destruction :|). They said each level will provide something new and different, greater emphasis on story, brand new co-op, and more open levels. It may be getting that 'Uncharted' treatment. If they deliver on this thenKZ3's campaign could be the difference maker that no one is thinking about.
If my predictions are right, expect high reviews because we all know KZ3's multiplayer will be on point (18 new cIass abilities, vehicles for the first time, two new game modes, party system, and improved existing features is what we know so far).
they do,no offence, GG are good, but not as good bungie, you just have to look at both's track records, a lot of people say Halo is all about popularity and not quality, obviously that's a complete myth as it scores incredibly high everytime, it's a AAA franchise that sells shed loads, it isn't popular for nothing, theres a good reason so many people play Halo, it has a vibe going on tha other FPS fail to emulate thanks to bungie.[QUOTE="erglesmergle"]
It should just stop trying. Guerrilla Games just doesnt have what it takes. Period.
Vader993
I'm glad you see that campaign is important. I don't want there to be only matchmaking. Matchmaking and Server Listing is the way to go! Give us the option please. I'm surprised Resistance 2 is still the only shooter on consoles that has both :|. If there's matchmaking only, please allow a 'join session in progress' feature. I'm getting sick of Uncharted 2 and Reach for that reason...I dont think it would be hard for Killzone to beat Reach so long as it has a great single player campaign that is well balanced, good matchmaking component for online multiplayer. Halo games are notorious for having horrid matchmaking and a lot of cheating. Killzone has the advantage of having FREE online multiplayer so thats definitely a plus. I think the largest obstacle is that the Halo universe is very rich and i'm a bit iffy on how Killzone matches up on that aspect.
demonic_85
I'm glad you see that campaign is important :). I don't want there to be only matchmaking. Matchmaking and Server Listing is the way to go! Give us the option please. I'm surprised Resistance 2 is still the only shooter on consoles that has both :|. Halo has some of the best matchmaking on consoles.... Where it this horrid matchmaking business coming from? Dedicated servers should be a 'Must' for every shooter, though, consoles or not.[QUOTE="demonic_85"]
I dont think it would be hard for Killzone to beat Reach so long as it has a great single player campaign that is well balanced, good matchmaking component for online multiplayer. Halo games are notorious for having horrid matchmaking and a lot of cheating. Killzone has the advantage of having FREE online multiplayer so thats definitely a plus. I think the largest obstacle is that the Halo universe is very rich and i'm a bit iffy on how Killzone matches up on that aspect.
TREAL_Since
[QUOTE="TREAL_Since"]I'm glad you see that campaign is important :). I don't want there to be only matchmaking. Matchmaking and Server Listing is the way to go! Give us the option please. I'm surprised Resistance 2 is still the only shooter on consoles that has both :|. Halo has some of the best matchmaking on consoles.... Where it this horrid matchmaking business coming from? Dedicated servers should be a 'Must' for every shooter, though, consoles or not.Take a look at my edit post above this. Matchmaking is fine for the most part, but not when you have quitters and other people can't join session in progress. Its just terrible... I cant stress enough how bad this is. Its just bad design IMO. There must be some restrictions while coding for pure trueskill-type matchmaking. One day, I hope a developer figures out how to do matchmaking with better connectivity. Oh yeah, dedicated servers are very important as well, which KZ3 will have.[QUOTE="demonic_85"]
I dont think it would be hard for Killzone to beat Reach so long as it has a great single player campaign that is well balanced, good matchmaking component for online multiplayer. Halo games are notorious for having horrid matchmaking and a lot of cheating. Killzone has the advantage of having FREE online multiplayer so thats definitely a plus. I think the largest obstacle is that the Halo universe is very rich and i'm a bit iffy on how Killzone matches up on that aspect.
DarkLink77
how about it stops being a FPS?
or an generic FPS for that matter. They should make it an action adventure and tell the story about a kid that has lost his family in the warzone, and the main objective of the game is to survive. You need to hide and get food ect.
[QUOTE="DarkLink77"][QUOTE="TREAL_Since"]I'm glad you see that campaign is important :). I don't want there to be only matchmaking. Matchmaking and Server Listing is the way to go! Give us the option please. I'm surprised Resistance 2 is still the only shooter on consoles that has both :|.
Halo has some of the best matchmaking on consoles.... Where it this horrid matchmaking business coming from? Dedicated servers should be a 'Must' for every shooter, though, consoles or not.Take a look at my edit post above this. Matchmaking is fine for the most part, but not when you have quitters and other people can't join session in progress. Its just terrible... I cant stress enough how bad this is. Its just bad design IMO. There must be some restrictions while coding for pure trueskill-type matchmaking. One day, I hope a developer figures out how to do matchmaking with better connectivity. Oh yeah, dedicated servers are very important as well, which KZ3 will have. you aren't really suppose to go into team slayer matches alone in Halo reach, it usually doesn't work. and I thought I read somewhere that KZ 3 was going to go matchmaking as well, like UC 2.how about it stops being a FPS?
or an generic FPS for that matter. They should make it an action adventure and tell the story about a kid that has lost his family in the warzone, and the main objective of the game is to survive. You need to hide and get food ect.
very few developers could ever pull that off and make it actually engrossing, and GG is not one of them :lol:[QUOTE="xYamatox"]GG obviously don't know how to make a good single player experience with a compentent plot they should just release killzone 3 as a standalone multiplayer game.All Killzone 3 needs to do to beat Reach is to keep doing what it's doing. It may just be my personal opinion, but the one E3 trailer for Killzone 3 looks more awesome than actually having played the whole Reach campaign.
Dead-Memories
The thing is KZ2 campaign is fun for what it is and the plot well is as basic as it can get but that doesint make it bad. Its just find x guy and stuff happens while that main mission is happening. I dont see how its incompentent.To be honest only fps that have really good plots to my memory is HL2 and bioshock. I never expect a deep plot from my shooters.
[QUOTE="Vader993"]they do,no offence, GG are good, but not as good bungie, you just have to look at both's track records, a lot of people say Halo is all about popularity and not quality, obviously that's a complete myth as it scores incredibly high everytime, it's a AAA franchise that sells shed loads, it isn't popular for nothing, theres a good reason so many people play Halo, it has a vibe going on tha other FPS fail to emulate thanks to bungie.[QUOTE="erglesmergle"]
It should just stop trying. Guerrilla Games just doesnt have what it takes. Period.
delta3074
By the same logic, GG have almost became just as good as Bungie. GG have CONSISTANTLY gotten better with each game they've created. Bungie always seems to stay the same (which is AA-AAA, so not bad by any means). To think that GG couldn't produce a 9.5 or 10 from Killzone 3 because of their "track record" is rather funny, since all it shows is GG drastically improving themselves with each game they produced.
[QUOTE="Dead-Memories"][QUOTE="xYamatox"]
All Killzone 3 needs to do to beat Reach is to keep doing what it's doing. It may just be my personal opinion, but the one E3 trailer for Killzone 3 looks more awesome than actually having played the whole Reach campaign.
GG obviously don't know how to make a good single player experience with a compentent plot they should just release killzone 3 as a standalone multiplayer game.The thing is KZ2 campaign is fun for what it is and the plot well is as basic as it can get but that doesint make it bad. Its just find x guy and stuff happens while that main mission is happening. I dont see how its incompentent.To be honest only fps that have really good plots to my memory is HL2 and bioshock. I never expect a deep plot from my shooters.
the way you described it is exactly my petpeeve. if the campaign just consists of shooting stuff with no meaningful objective or direction, then why play at all over the multiplayer component. just a huge waste of time.[QUOTE="TREAL_Since"]Take a look at my edit post above this. Matchmaking is fine for the most part, but not when you have quitters and other people can't join session in progress. Its just terrible... I cant stress enough how bad this is. Its just bad design IMO. There must be some restrictions while coding for pure trueskill-type matchmaking. One day, I hope a developer figures out how to do matchmaking with better connectivity. Oh yeah, dedicated servers are very important as well, which KZ3 will have. you aren't really suppose to go into team slayer matches alone in Halo reach, it usually doesn't work. and I thought I read somewhere that KZ 3 was going to go matchmaking as well, like UC 2. That's why I'm upset *sigh*.[QUOTE="DarkLink77"] Halo has some of the best matchmaking on consoles.... Where it this horrid matchmaking business coming from? Dedicated servers should be a 'Must' for every shooter, though, consoles or not.Dead-Memories
It's not just team slayer in Halo Reach that does this. Its the multplayer in general. If someone leaves a match in any gamemode, that void cannot be filled. Its dumb. Players in parties make it worse sometimes. They all leave at the same time ruining the match. On top of that the match doesn't adjust when players leave. Hopefully they patch in what Uncharted 2 does - if someone leaves, adjust the kill count or objective to match the new number of players. I've been in matches where over half the players leave and were stuck having to score 75 kills with 2 players on my team. Its just crazy.
I still have hopes KZ3 wlll allow matchmaking and custom server list games. We'll see.
[QUOTE="finalfantasy94"][QUOTE="Dead-Memories"] GG obviously don't know how to make a good single player experience with a compentent plot they should just release killzone 3 as a standalone multiplayer game. Dead-Memories
The thing is KZ2 campaign is fun for what it is and the plot well is as basic as it can get but that doesint make it bad. Its just find x guy and stuff happens while that main mission is happening. I dont see how its incompentent.To be honest only fps that have really good plots to my memory is HL2 and bioshock. I never expect a deep plot from my shooters.
the way you described it is exactly my petpeeve. if the campaign just consists of shooting stuff with no meaningful objective or direction, then why play at all over the multiplayer component. just a huge waste of time.Well the whole objective is to get the main villian as a prisioner while dealing with the enemy. Most fps are kill this to get over here so I can tell you something so you can kill more and go over there. Its not like halo wasint different. It was basicly shoot stuff too and get somewhere.
Really you think so? I see it the other way around(KZ3 can hope to do better with campaign but I don't think it could touch Halo's MP)halo reach pretty much had a perfect campaign to compliment the prologue to the halo universe, the only thing that killzone 3 can hope to do better than Reach is maybe the multiplayer if GG plays their cards right.
Dead-Memories
[QUOTE="finalfantasy94"][QUOTE="Dead-Memories"] GG obviously don't know how to make a good single player experience with a compentent plot they should just release killzone 3 as a standalone multiplayer game. Dead-Memories
The thing is KZ2 campaign is fun for what it is and the plot well is as basic as it can get but that doesint make it bad. Its just find x guy and stuff happens while that main mission is happening. I dont see how its incompentent.To be honest only fps that have really good plots to my memory is HL2 and bioshock. I never expect a deep plot from my shooters.
the way you described it is exactly my petpeeve. if the campaign just consists of shooting stuff with no meaningful objective or direction, then why play at all over the multiplayer component. just a huge waste of time. Killzone 3's campaign will most likely crush KZ2's ;).[QUOTE="Dead-Memories"][QUOTE="finalfantasy94"]
The thing is KZ2 campaign is fun for what it is and the plot well is as basic as it can get but that doesint make it bad. Its just find x guy and stuff happens while that main mission is happening. I dont see how its incompentent.To be honest only fps that have really good plots to my memory is HL2 and bioshock. I never expect a deep plot from my shooters.
the way you described it is exactly my petpeeve. if the campaign just consists of shooting stuff with no meaningful objective or direction, then why play at all over the multiplayer component. just a huge waste of time. Killzone 3's campaign will most likely crush KZ2's ;). that's not saying much. Killzone 2's and its focus on space imperialism won't be hard to top.[QUOTE="Dead-Memories"]Really you think so? I see it the other way around(KZ3 can hope to do better with campaign but I don't think it could touch Halo's MP)halo reach pretty much had a perfect campaign to compliment the prologue to the halo universe, the only thing that killzone 3 can hope to do better than Reach is maybe the multiplayer if GG plays their cards right.
YuriSH
Go to the Halo Reach forums, and you'll hear a different tune being played. A lot of people are not impressed with the multiplayer at all.
Really you think so? I see it the other way around(KZ3 can hope to do better with campaign but I don't think it could touch Halo's MP)[QUOTE="YuriSH"][QUOTE="Dead-Memories"]
halo reach pretty much had a perfect campaign to compliment the prologue to the halo universe, the only thing that killzone 3 can hope to do better than Reach is maybe the multiplayer if GG plays their cards right.
xYamatox
Go to the Halo Reach forums, and you'll hear a different tune being played. A lot of people are not impressed with the multiplayer at all.
Ah, see from what I've played of Reach's campaign I thought it was pretty underwhelming, still pretty good though. I have the most fun with the multiplayer.Also, I just noticed this now but I fought you about a month ago on SSF4 on PS3. I remember giving you tips on how to do cross ups with Ibuki. I hope you've been using them ;)
[QUOTE="YuriSH"][QUOTE="Dead-Memories"]
halo reach pretty much had a perfect campaign to compliment the prologue to the halo universe, the only thing that killzone 3 can hope to do better than Reach is maybe the multiplayer if GG plays their cards right.
Really you think so? I see it the other way around(KZ3 can hope to do better with campaign but I don't think it could touch Halo's MP)Go to the Halo Reach forums, and you'll hear a different tune being played. A lot of people are not impressed with the multiplayer at all.
multiplayer in reach can be very difficult to get used to and actually do well, especially arena. of course people won't be impressed at a game they can't be good at.[QUOTE="Half-Way"]very few developers could ever pull that off and make it actually engrossing, and GG is not one of them :lol:how about it stops being a FPS?
or an generic FPS for that matter. They should make it an action adventure and tell the story about a kid that has lost his family in the warzone, and the main objective of the game is to survive. You need to hide and get food ect.
Dead-Memories
but look at their creative work, i mean seriously, mixing brown with FPS is the greatest idea ever.
im sure they can pull of something like that aswell
Killing Rico would be a good start.SpiritOfFire117lol :P. My answer: trying to be it's own game and NOT try to beat a rival.
[QUOTE="xYamatox"]
[QUOTE="YuriSH"] Really you think so? I see it the other way around(KZ3 can hope to do better with campaign but I don't think it could touch Halo's MP)YuriSH
Go to the Halo Reach forums, and you'll hear a different tune being played. A lot of people are not impressed with the multiplayer at all.
Ah, see from what I've played of Reach's campaign I thought it was pretty underwhelming, still pretty good though. I have the most fun with the multiplayer.Also, I just noticed this now but I fought you about a month ago on SSF4 on PS3. I remember giving you tips on how to do cross ups with Ibuki. I hope you've been using them ;)
ZOMG!!!! I remember, lol. Sadly, my SSF4 days aren't as heavy as it used to when I got it (been trying to play catch-up on a lot of games). I still play the occasional map, though.
On topic: Yeah, the multiplayer is fun in Reach, but I don't see what's so unrivaled about it. Good is good, but I hate it when people take good, and try to turn it into "unmatched".
ZOMG!!!! I remember, lol. Sadly, my SSF4 days aren't as heavy as it used to when I got it (been trying to play catch-up on a lot of games). I still play the occasional map, though.
On topic: Yeah, the multiplayer is fun in Reach, but I don't see what's so unrivaled about it. Good is good, but I hate it when people take good, and try to turn it into "unmatched".
xYamatox
[QUOTE="xYamatox"]
ZOMG!!!! I remember, lol. Sadly, my SSF4 days aren't as heavy as it used to when I got it (been trying to play catch-up on a lot of games). I still play the occasional map, though.
On topic: Yeah, the multiplayer is fun in Reach, but I don't see what's so unrivaled about it. Good is good, but I hate it when people take good, and try to turn it into "unmatched".
YuriSH
More content =/= better game, though (although I do like the features in Halo Reach). Not to mention we don't know everything GG has up their sleeves yet. There's a possibility they might be holding back some really awesome information (wishful thinking on my part, though).
[QUOTE="YuriSH"]
[QUOTE="xYamatox"]
ZOMG!!!! I remember, lol. Sadly, my SSF4 days aren't as heavy as it used to when I got it (been trying to play catch-up on a lot of games). I still play the occasional map, though.
On topic: Yeah, the multiplayer is fun in Reach, but I don't see what's so unrivaled about it. Good is good, but I hate it when people take good, and try to turn it into "unmatched".
xYamatox
More content =/= better game, though (although I do like the features in Halo Reach). Not to mention we don't know everything GG has up their sleeves yet. There's a possibility they might be holding back some really awesome information (wishful thinking on my part, though).
I have a feeling they are waiting to announce some form of co-op (single player and/or separate mode) and splitscreen info.They should add shields in some form in the multiplayer that would be a start. I just hated in kz2 where you get shot twice and die. Its also the reason why i hate the swat game type in reachbigboss5ak*high fivez* Everyone loves SWAT for some reason... I hate it. Guess they don't like having to apply actual skill they'd rather just aim, shoot once, and win.
[QUOTE="YuriSH"]
[QUOTE="xYamatox"]
ZOMG!!!! I remember, lol. Sadly, my SSF4 days aren't as heavy as it used to when I got it (been trying to play catch-up on a lot of games). I still play the occasional map, though.
On topic: Yeah, the multiplayer is fun in Reach, but I don't see what's so unrivaled about it. Good is good, but I hate it when people take good, and try to turn it into "unmatched".
xYamatox
More content =/= better game, though (although I do like the features in Halo Reach). Not to mention we don't know everything GG has up their sleeves yet. There's a possibility they might be holding back some really awesome information (wishful thinking on my part, though).
[QUOTE="bigboss5ak"]They should add shields in some form in the multiplayer that would be a start. I just hated in kz2 where you get shot twice and die. Its also the reason why i hate the swat game type in reacholdkingallant*high fivez* Everyone loves SWAT for some reason... I hate it. Guess they don't like having to apply actual skill they'd rather just aim, shoot once, and win.
Killzone balances out the health by making the player actually need to manage their recoil. Shields are a lame way to try and level the playing ground so everyone can be decent. There's no tactical point to trying to flank opponents in Halo, because motion sensor and shields give players a free pass for leaving themselves open. Also, there are only a few weapons in Killzone 2 that will kill in 2 or less shots, and all of them (except maybe 1) have MASSIVE drawbacks to their power.
However, ALL weapons are a 1HK when you preform a headshot, so those MVP's in KZ2 are actually SKILLED players who know how to aim/manage recoil much better than you. If you hate getting killed in 1 or 2 hits, try not running in an open room with no cover, and expect to be able to put up a fight against someone who slowly walked in on your flank. If you make bad decisions, expect a bad outcome without the game holding your hand with something a lame a "shields".
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