[QUOTE="m25105"][QUOTE="Advid-Gamer"]What's the alternative then? For the developers to do nothing, just don't even bother to try and stop piracy at all? Drm has not been a issue for me, but I can see how it can be annoying, but I bet having your game pirated a million times is even worse. They keep trying new things, till they find one that works or people stop stealing games, we just have to deal with it, stop crying like whiny brats.Brean24
Dear God, you just don't get it, do you?
Company spends millions on DRM to combat piracy, pirates crack it usually before the game is even out, money down the drain, legit consumers have to deal with the at times very intrusive DRM, pirates laugh their asses off and continues to play.
If you make a good game people will buy it, that's been proven over and over again. Quality is the best way to prevent lost sales to piracy.
That's not true though. World of Goo which had no DRM was pirated to death. About 90 percent of players had pirated the game. Witcher 2 was pirated over 4 million times and this includes the DRM-Free version, not to mention that fact that Witcher 2 never had much DRM to begin with. So your argument is invalid. Quality is not the best way to prevent lost sales. The only method that has actually worked is online-only DRM which while not perfect, is hell of a lot more effective than doing nothing at all. Look at Diablo 3. Look at SimCity. Look at every single MMO ever made ever in the history of gaming. And your assuming that everyone has a problem with DRM. I promise you that I am not the only one that has not had major issues with DRM. You also have to realize that games like Darkspore truly are online single player games. Darkspore was online only because that's how it was designed. Sure like SimCity hackers found a way to play offline, but that was never fully explored and like SimCity a offline mode was never successfully developed on anything more than a alpha level.Â
1st. Just to make it clear (even though you didn't wrote it) I don't condone piracy, I think it's pretty low to pirate a game. Especially indie games like the ones you just wrote about. 2nd, I have pirated and probably will pirate old games that I once had the cd for. However because of gog.com most of those games have since been bought. The only two games I have now that I pirated are Warhammer: Shadow of the Horned Rat (a game from 1995), The Curse of Monkey Island (a game from 1998) and Discworld: Noir (a game from 1999) note that back then I bought the games legally, but have since lost the CD.
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Now back to the issue of DRM, Spore is probably one of the best examples of why DRM doesn't work. It was one of the most intrusive DRM in gaming for thost that bought the game legally, but it was also one of the most pirated games, showing why DRM doesn't work.
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Now about the Witcher 2, there's an article from the developers of the Witcher 2 that explains why they still don't believe DRM is the way to go, despite the piracy rate. Source.
Had the Witcher 2 been a bad game, it wouldn't have made the numbers it did, in terms of copies sold. But it did, so that means while it was pirated, it could've been much much worse. You can't stop people from pirating if they choose to do so, but by making quality games, you can at least get more people to buy it legally. And World of Goo also made a decent profit, despite the high piracy rate (seriously Pirates... why? It's not like it was a super expensive game in the first place. Take advantage of steam deals for crying out loud). Still, the developers of World of Goo had this to say
by the way, just in case its not 100% clear, were not angry about piracy, we still think that DRM is a waste of time and money, we dont think that were losing sales due to piracy, and we have no intention of trying to fight it.
the number was 82%Â
About the always online, I didn't buy SimCity and I stopped playing Diablo 3 cause it was a dissapointment, but I doubt it was cause of Piracy that Diablo 3 had an always online feature, it seems more like they added it cause of their real money AH. Assassin's Creed 2 had an always online feature, but that got cracked real fast.
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