Why am I supposed to hate DRM?

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deactivated-5ef52b89b6fd0

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#201 deactivated-5ef52b89b6fd0
Member since 2009 • 4928 Posts

[QUOTE="Advid-Gamer"] Dear god, oh I get it, I understand all the BS that goes on here. Miroku32
I just don't understand how people can defend DRM.

I am not defending it, I have to deal with it like the rest of you, it hasent affected my pc gaming for the last 4 years, but I would rather not Have any DRM. I dont steal games, but can see why companies try what they can to stop piracy. The fact that hackers can crack the drm is irrelevant, companies will keep trying and if it keeps not working expect the DRM to keep becoming more drastic. Thats how big corporations work, deal with it, I have to.

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wis3boi

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#202 wis3boi
Member since 2005 • 32507 Posts

[QUOTE="Advid-Gamer"] Dear god, oh I get it, I understand all the BS that goes on here. Miroku32
I just don't understand how people can defend DRM.

stockholm syndrome

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#203 Lost-to-Apathy
Member since 2012 • 459 Posts
[QUOTE="Miroku32"][QUOTE="Advid-Gamer"] Dear god, oh I get it, I understand all the BS that goes on here.

I just don't understand how people can defend DRM.

Many people are sheep like morons, so it's not really that hard to understand.
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Lach0121

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#204 Lach0121
Member since 2007 • 11783 Posts

The grand majority of the time DRM usually is invasive, burdenous, and requires the legit user to jump through hoops that the people who didn't pay for it often don't have to jump through.

Sometimes its less noticeable. 

Other times it almost breaks the game entirely, can keep you from actually installing it. 

Other times it actually costs more resources to run some other BS background service, or require that you are connected to some server to play a single player game. 

If it was truly all about securing profits for the devs then why would you make it difficult for the people who paid for your stuff, to use it. I mean people who buy, or rent, dvd's have to watch that BS piracy is not a victim-less crime nonsense at the beginning of most of them. Such a luxury paying to sit through yet another redundant screen before you can get to the movie.

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the_bi99man

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#205 the_bi99man
Member since 2004 • 11465 Posts

What's the alternative then? For the developers to do nothing, just don't even bother to try and stop piracy at all?Advid-Gamer

Exactly.

It IS a lost cause, and every penny and/or man-hour invested by publishers into DRM schemes is wasted money.

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FelipeInside

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#206 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="Advid-Gamer"]What's the alternative then? For the developers to do nothing, just don't even bother to try and stop piracy at all?the_bi99man

Exactly.

It IS a lost cause, and every penny and/or man-hour invested by publishers into DRM schemes is wasted money.

Stopping (or slowing down) Piracy isn't a Lost Cause by any means.
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#207 the_bi99man
Member since 2004 • 11465 Posts

[QUOTE="the_bi99man"]

[QUOTE="Advid-Gamer"]What's the alternative then? For the developers to do nothing, just don't even bother to try and stop piracy at all?FelipeInside

Exactly.

It IS a lost cause, and every penny and/or man-hour invested by publishers into DRM schemes is wasted money.

Stopping (or slowing down) Piracy isn't a Lost Cause by any means.

True. Let me know when any DRM other than Diablo 3 style always online manages to even begin to do either.

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#208 Lach0121
Member since 2007 • 11783 Posts

[QUOTE="Cyrez60659"]DRM isn't just designed to stop piracy. It's also designed to combat second hand game sales (sales which the developers & publishers never see a penny of).m25105
Nor should they, if I sell my Opel should I have to pay Opel a percentage, or should Opel make some kind weird contraption that imprints my thumbprint or whatever, so when I don't need the car I can't sell it to anyone?

While I agree, I must point out...

We already have an epidemic of wasted resources. Making each vehicle thumbprint authorized would worsen that considerably even being only a single factor.

As funny as that thought is, it honestly isn't far-fetched when you look at how so many over-value security as it is now. I mean some families all over the country have already volunteered for chips to be put into their children (so they can find them if they get lost or taken).

The basking in the illusion of security is getting ridiculous, and completely out of hand.

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#209 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="FelipeInside"][QUOTE="the_bi99man"]

Exactly.

It IS a lost cause, and every penny and/or man-hour invested by publishers into DRM schemes is wasted money.

the_bi99man

Stopping (or slowing down) Piracy isn't a Lost Cause by any means.

True. Let me know when any DRM other than Diablo 3 style always online manages to even begin to do either.

Maybe the D3 style is the only way to completely stop it.... who knows? but many DRMs in the past have slowed down piracy.

 

Let me try to use an analogy:

Just because we haven't found a cure for Cancer, does it mean we should stop trying? Even if it means a bit of discomfort for a minority?

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wis3boi

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#210 wis3boi
Member since 2005 • 32507 Posts

 

Maybe the D3 style is the only way to completely stop it.... who knows?

FelipeInside

Then that marks the end of my gaming career and the same for many others.

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#211 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="FelipeInside"]

 

Maybe the D3 style is the only way to completely stop it.... who knows?

wis3boi

Then that marks the end of my gaming career and the same for many others.

I'm not saying every game is going to do that (you need a lot of resources and money), just saying that it seems to be the best working one so far. I don't know what will happen in the future.
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#212 wis3boi
Member since 2005 • 32507 Posts

[QUOTE="wis3boi"]

[QUOTE="FelipeInside"]

 

Maybe the D3 style is the only way to completely stop it.... who knows?

FelipeInside

Then that marks the end of my gaming career and the same for many others.

I'm not saying every game is going to do that (you need a lot of resources and money), just saying that it seems to be the best working one so far. I don't know what will happen in the future.

it didnt work for simcity.  It killed the game

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#213 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="FelipeInside"][QUOTE="wis3boi"]

Then that marks the end of my gaming career and the same for many others.

wis3boi

I'm not saying every game is going to do that (you need a lot of resources and money), just saying that it seems to be the best working one so far. I don't know what will happen in the future.

it didnt work for simcity.  It killed the game

It worked for Sim City in the DRM aspect (I don't believe that game got pirated). What sort of ruined Sim City was the bad launch, which D3 had as well. Sim City now runs stable and they keep releasing patches for fixes. I can't comment on what's improved or not since I don't play the game.
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#214 Cwagmire21
Member since 2007 • 5896 Posts

While I don't condone piracy, it is ignorant to think that a pirated copy is a lost sale. Many people who pirate would never purchase the game anyway. Just like how Steam and other DD sales get more people buying copies at discounted rates than most retail stores can. People won't always buy a $60 game, but when it drops to $20 and even $5, you'll see more people purchasing. Pirating is the same. At the low, low cost of $0, of course more people are going to download/pirate. But even if pirating didn't exist - those freeloaders wouldn't necessarily go out and buy the game, at any price.

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#215 FelipeInside
Member since 2003 • 28548 Posts

While I don't condone piracy, it is ignorant to think that a pirated copy is a lost sale. Many people who pirate would never purchase the game anyway. Just like how Steam and other DD sales get more people buying copies at discounted rates than most retail stores can. People won't always buy a $60 game, but when it drops to $20 and even $5, you'll see more people purchasing. Pirating is the same. At the low, low cost of $0, of course more people are going to download/pirate. But even if pirating didn't exist - those freeloaders wouldn't necessarily go out and buy the game, at any price.

Cwagmire21

I see your point and agree, but it's not 100% accurate.

SOME (keyword: some) pirates actually WILL go out and buy a copy if the pirated version is buggy, or too hard to get working, or taking too long to be released.

Like you said, most of them won't.... but some will.  

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#216 wis3boi
Member since 2005 • 32507 Posts

[QUOTE="wis3boi"]

[QUOTE="FelipeInside"] I'm not saying every game is going to do that (you need a lot of resources and money), just saying that it seems to be the best working one so far. I don't know what will happen in the future.FelipeInside

it didnt work for simcity.  It killed the game

It worked for Sim City in the DRM aspect (I don't believe that game got pirated). What sort of ruined Sim City was the bad launch, which D3 had as well. Sim City now runs stable and they keep releasing patches for fixes. I can't comment on what's improved or not since I don't play the game.

most of the population has left the game, and barely anyone uses the multiplayer features, even EA admits this.  Vast wastelands of regions sit empty with abandoned cities thanks to continued bugs and a lack of effort from the developers.  The opening month of server issues thanks to the required internet connection (that maxis lied through their teeth about, saying the servers do simulation calculations, which it doesnt) drove people to stop trying to play long term.

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#217 Elann2008
Member since 2007 • 33028 Posts

[QUOTE="Cwagmire21"]

While I don't condone piracy, it is ignorant to think that a pirated copy is a lost sale. Many people who pirate would never purchase the game anyway. Just like how Steam and other DD sales get more people buying copies at discounted rates than most retail stores can. People won't always buy a $60 game, but when it drops to $20 and even $5, you'll see more people purchasing. Pirating is the same. At the low, low cost of $0, of course more people are going to download/pirate. But even if pirating didn't exist - those freeloaders wouldn't necessarily go out and buy the game, at any price.

FelipeInside

I see your point and agree, but it's not 100% accurate.

SOME (keyword: some) pirates actually WILL go out and buy a copy if the pirated version is buggy, or too hard to get working, or taking too long to be released.

Like you said, most of them won't.... but some will.  

And some people who might be broke at the time, might be tempted to pirate instead of buying it then or waiting for a sale. Who knows what the range of possibilities are. It's one of those debates that will never be settled.
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#218 the_bi99man
Member since 2004 • 11465 Posts

[QUOTE="the_bi99man"]

[QUOTE="FelipeInside"] Stopping (or slowing down) Piracy isn't a Lost Cause by any means.FelipeInside

True. Let me know when any DRM other than Diablo 3 style always online manages to even begin to do either.

Maybe the D3 style is the only way to completely stop it.... who knows? but many DRMs in the past have slowed down piracy.

Have they? As I mentioned earlier, I have a friend who exclusively pirates games (the guy who didn't even know what DRM is, since he never has to deal with it), and he's had every single big name game I've ever heard of, day one. And several of them sooner than day one. I played Far Cry 3 Blood Dragon at his house before Ubisoft even officially confirmed that the game existed.

Edit: Now that I'm thinking about it, I do remember him saying that the cracked copies of Black Ops 2 which were available day one were buggy as hell, crashed frequently, and didn't have a functioning Zombies.exe. But he also said that was all fixed with a new crack a couple weeks later.

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#219 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="FelipeInside"]

[QUOTE="the_bi99man"]

True. Let me know when any DRM other than Diablo 3 style always online manages to even begin to do either.

the_bi99man

Maybe the D3 style is the only way to completely stop it.... who knows? but many DRMs in the past have slowed down piracy.

Have they? As I mentioned earlier, I have a friend who exclusively pirates games (the guy who didn't even know what DRM is, since he never has to deal with it), and he's had every single big name game I've ever heard of, day one. And several of them sooner than day one. I played Far Cry 3 Blood Dragon at his house before Ubisoft even officially confirmed that the game existed.

And I have many friends who pirate games, yet most of them went out and bought GTA4 cause they were desperate to play it...and the pirated version took long to come out or something.  

You always say DRM isn't a lost sale... but in that example (which hasn't been the only one either btw), Rockstar got 3 more sales.

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#220 the_bi99man
Member since 2004 • 11465 Posts

[QUOTE="the_bi99man"]

[QUOTE="FelipeInside"]

Maybe the D3 style is the only way to completely stop it.... who knows? but many DRMs in the past have slowed down piracy.

FelipeInside

Have they? As I mentioned earlier, I have a friend who exclusively pirates games (the guy who didn't even know what DRM is, since he never has to deal with it), and he's had every single big name game I've ever heard of, day one. And several of them sooner than day one. I played Far Cry 3 Blood Dragon at his house before Ubisoft even officially confirmed that the game existed.

And I have many friends who pirate games, yet most of them went out and bought GTA4 cause they were desperate to play it...and the pirated version took long to come out or something.  

You always say DRM isn't a lost sale... but in that example (which hasn't been the only one either btw), Rockstar got 3 more sales.

I'm gonna assume you meant "you always say  piracy  isn't a lost sale", rather than "drm  isn't a lost sale". If that's the case, I've actually never said that. Not once. I'm not on that boat. I'm on the "DRM is an inconvenience to paying customers, and does nothing to hinder piracy" boat.

Edit: On the topic of GTA4, yeah, I guess there's one. Any others? GTA4 all by itself doesn't equate to "many DRMs in the past" that have been successful.

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#221 wis3boi
Member since 2005 • 32507 Posts

[QUOTE="the_bi99man"]

[QUOTE="FelipeInside"]

Maybe the D3 style is the only way to completely stop it.... who knows? but many DRMs in the past have slowed down piracy.

FelipeInside

Have they? As I mentioned earlier, I have a friend who exclusively pirates games (the guy who didn't even know what DRM is, since he never has to deal with it), and he's had every single big name game I've ever heard of, day one. And several of them sooner than day one. I played Far Cry 3 Blood Dragon at his house before Ubisoft even officially confirmed that the game existed.

And I have many friends who pirate games, yet most of them went out and bought GTA4 cause they were desperate to play it...and the pirated version took long to come out or something.  

You always say DRM isn't a lost sale... but in that example (which hasn't been the only one either btw), Rockstar got 3 more sales.

GTA4 can't really be cracked because it makes Niko drunk permanently

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deactivated-5ef52b89b6fd0

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#222 deactivated-5ef52b89b6fd0
Member since 2009 • 4928 Posts

[QUOTE="Cwagmire21"]

While I don't condone piracy, it is ignorant to think that a pirated copy is a lost sale. Many people who pirate would never purchase the game anyway. Just like how Steam and other DD sales get more people buying copies at discounted rates than most retail stores can. People won't always buy a $60 game, but when it drops to $20 and even $5, you'll see more people purchasing. Pirating is the same. At the low, low cost of $0, of course more people are going to download/pirate. But even if pirating didn't exist - those freeloaders wouldn't necessarily go out and buy the game, at any price.

FelipeInside

I see your point and agree, but it's not 100% accurate.

SOME (keyword: some) pirates actually WILL go out and buy a copy if the pirated version is buggy, or too hard to get working, or taking too long to be released.

Like you said, most of them won't.... but some will.  

I agree, if people really want to play the game, and the pirated game has issues, they will spend the money, if they can get the pirated game easily with no issues , why spend the money? Games with out any kind of DRM are way to easy to steal, and most people will steal them, why the hell not? WE dont live in a perfect world people. I am not defending DRM, but there is a need to do something. If you could just walk in to the grocery store and steal all your grocery's, with no consequences why would you pay for them?
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#223 FelipeInside
Member since 2003 • 28548 Posts

[QUOTE="FelipeInside"]

[QUOTE="the_bi99man"]

Have they? As I mentioned earlier, I have a friend who exclusively pirates games (the guy who didn't even know what DRM is, since he never has to deal with it), and he's had every single big name game I've ever heard of, day one. And several of them sooner than day one. I played Far Cry 3 Blood Dragon at his house before Ubisoft even officially confirmed that the game existed.

the_bi99man

And I have many friends who pirate games, yet most of them went out and bought GTA4 cause they were desperate to play it...and the pirated version took long to come out or something.  

You always say DRM isn't a lost sale... but in that example (which hasn't been the only one either btw), Rockstar got 3 more sales.

I'm gonna assume you meant "you always say  piracy  isn't a lost sale", rather than "drm  isn't a lost sale". If that's the case, I've actually never said that. Not once. I'm not on that boat. I'm on the "DRM is an inconvenience to paying customers, and does nothing to hinder piracy" boat.

Edit: On the topic of GTA4, yeah, I guess there's one. Any others? GTA4 all by itself doesn't equate to "many DRMs in the past" that have been successful.

Yeah, that's what I meant.
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#224 the_bi99man
Member since 2004 • 11465 Posts

[QUOTE="the_bi99man"]

[QUOTE="FelipeInside"]

And I have many friends who pirate games, yet most of them went out and bought GTA4 cause they were desperate to play it...and the pirated version took long to come out or something.  

You always say DRM isn't a lost sale... but in that example (which hasn't been the only one either btw), Rockstar got 3 more sales.

FelipeInside

I'm gonna assume you meant "you always say  piracy  isn't a lost sale", rather than "drm  isn't a lost sale". If that's the case, I've actually never said that. Not once. I'm not on that boat. I'm on the "DRM is an inconvenience to paying customers, and does nothing to hinder piracy" boat.

Edit: On the topic of GTA4, yeah, I guess there's one. Any others? GTA4 all by itself doesn't equate to "many DRMs in the past" that have been successful.

Yeah, that's what I meant.

Well then yeah. I've never said that. My stance is that DRM doesn't do anything to hinder piracy, and is a headache for real customers. If DRM actually  did  manage to hinder piracy, without going always online/not giving you the whole game, I might change my stance, because I do believe that in many cases, a pirated game  is  a lost sale, and the people who work hard to make these games deserve better than that.