I expected the outrage following anything less than 9.5 (as I indicated in the first post), and the outrage still baffles me. Kevin explained himself fairly well, I thought. Here's my brief interpretation.
The short version: The pacing is too fast; the slower pacing of the first two is what defined the games, and changing that detracts a little from the experience. This, coupled with the easier difficulty, detracts 1.5 from the otherwise 10.0 experience. :P
The long version:
Kevin's main problem with the game is the pacing. He directly compares it to the first two Prime games. If you've played them, you know exactly what he means by the "pacing" of those games. They are saturated with exploring and scanning. The vast majority of your time is spent exploring, not just going from one place to another, but actually studying your environment and taking mental notes about it. For example, if you see a spiderball track but don't have the spiderball yet, you have to remember which room that was in so that you can go back to it once you are able. Some people call it in-depth exploration, some call it annoying backtracking. Either you love it or you hate it. Regardless, it's what set the pacing for the first two games.
According to Kevin's review, the pacing is faster and feels more like a traditional FPS. That's a huge negative to anyone who enjoys what I just described as "in-depth exploration." And since that's the main appeal or repulsion of the series, the reviewer has to assume that the pacing was a good thing in the first two games. So if it's off, if it's not as good, then the readers need to know about it, and the score needs to reflect it. I think maybe a 9.0 would've been acceptable in this case since there are very few other problems with the game, but for Gamespot's rating system, an 8.5 works just as well, especially considering the comments about the easier difficulty (there's probably an unlockable "hard mode" again, so that may be a non-issue in the end).
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