Play the NES version of FFI. IT is much much harder than FFVII, which is a cakewalk. Even the supposed hard as hell final boss ISD A CAKEWALK! Sephiroth is easy. Just keep your shielding spells up and you will be fine. Fight Zeromus. There is a final boss FFVII is so overrated.
Please don't tell me what to do in FFs. I'm pretty sure I've done it all. And your last sentence makes no sense.
Furthermore, the second half of FFVI is almost certainly the most non linear thing that the FF series has ever done, save maybe the game no one likes to think abopu: FFX-2 (And even that managed to feel linear)
Yes, I know.
The materia system was, essentially, a rip off of the ESPer system, and not a good one, as it did not even alllow you to learn skills. How sad is that? The moment I switch out the materia, I loose that skill. IF I spend so damn long working on it, I want some lasting benefits, not that.
Materia and Espers aren't even remotely related. This is gibberish.
Want chioce? Play FFV. There's your choice. You can have a primary and secondary ****for every character from a range of something like 30 ****s. THAT'S choice. Want a dragoon that can heal? You can have it.
FF V is one of the worst FFs ever made; it featured an archaic version of the Job system that was essentially perfected in FF Tactics. It consisted of cla-sses, just like in many other FFs. The only "choice" you had was to choose a particular job, which came with it's own set of pre-existing skills and abilities. No such thing with Materia, as you could pick and choose any and all skills, abilities and magic to use. You couldn't very well take a random skill from the Red Mage and slap it on the Monk, now could you?
There is only one game in the whole of hte FF franchise that can honestly be called well scripted, and that is Final Fantasy XII. The rest of it is competent scripting that gets the job done, but isn't exactly Stanley Kubrick quality.
Kubrick is massively overrated in the first place. In the second place, FF XII does have the best scripting, but I don't know what that has to do with anything in this discussion.
And to prove your wrong about having lots of choices meaning the story isn't coherent, Knights of hte Old Republic has a fantastic, non linear story where you make loads of personal choices all throughout, and it all effects both immediate and long term outcomes, but it still manages to be very coherent.
Much of KotoR isn't based on "choice." Just because you can choose to be good or bad doesn't mean you have control. In order to keep a story, you have to follow a script, and to do that, there has to be existing plots to follow. Just because you follow the bad side doesn't mean anything can happen; you're simply following another storyline, that's all. Yes, there is more "choice" but one can hardly call it "freedom." It's more like those old Choose Your Own Adventure books; you can choose your path, but you can't alter that path very much at all. If you could, the storyline wouldn't make much sense, would it?
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