With the feel of Warcraft, the civilizations resembling Starcraft, and a very imaginative character look, ROL is great.

User Rating: 9 | Rise of Nations: Rise of Legends PC
Rise of Legends may present itself as a typical RTS at first, until you actually play it. You start as a young inventor set out to save his country from a vicious tyrant using all kinds of wacky machines (and the basic servant cannon-fodder of course). You navigate the region based map one square at a time (which makes it difficult to progress too far without one of your regions being taken control if you don't kill off the intimidating enemy leaders right away) and you kill off a bunch of mercenary groups and small enemy regiments.

The battles are all well presented and well animated. Once larger units are introduced, they stomp and flail and bodies go flying. The sound can sometimes fall behind or go missing as bullets ricochet a half of a second too late or a laser hits without the deafening roar you would expect. This doesn't really kill the moment though, especially if you CAN take down that Juggernaut or disintegrate half of an army.

Starcraft players (like me) will feel right at home. The Vinci resemble the human Terran forces, using technology and pure mechanical might to kill the enemies. The Alin resemble the Zerg forces in the way that they swarm and can hide in their environments. And of course, the mighty Cuotl show off the might of the Protoss in the way that they use energy shields and have the might of the Gods about them.

All in all, Rise of Legends presents a good game, with pretty nice graphics that run fairly smoothly. I haven't played online yet, but I'm sure it works well (if you can find a group of players).