Microsoft's Decisive Games Team Hiring for "Beloved Strategy Game"
What could it be?
What could it be?
Curt Schilling-led MMO outfit buys Big Huge Games from THQ, averting potential closure of Maryland-based developer.
THQ cuts staff at Rise of Nations publisher, still on the lookout for potential buyers.
Rise of Nations, Frontline studio reps tell developers how to make their games more Hollywood-like without using cutscenes.
THQ confirms plans to sell or close Rise of Nations dev, spins off Heavy Iron and Incinerator Studios into independent businesses.
Smackdown maker scoops up Rise of Nations developer for estimated $20-$40M, touts its forthcoming PS3/360/PC RPG--but no RTSes; future console projects hinted at.
Microsoft readies fall, winter tournament matches for the follow-up to 2003's Rise of Nations.
Oblivion retakes the sales throne, Heroes of Might & Magic V debuts in third, Rise of Nations slides to eighth.
World of Warcraft ends the Sims' monthlong lock on the top slot as RPGs and RTS games continue to represent on NPD's weekly best-seller chart.
Sims 2 add-on retakes top slot from Guild Wars Factions; Rise of Legends gives solid debut, Oblivion, GRAW, WOW all remain players.
Rise of Nations sequel heading to stores across North America now.
Latest real-time strategy game from Microsoft Game Studios and Big Huge Games ready for retail; Rise of Legends set for May 9 release.
We go head-to-head with Big Huge Games to test Rise of Legend's multiplayer. Needless to say, we got it handed to us, but we had fun in the process.
GameSpot is proud to announce the world premiere of the Rise of Nations: Rise of Legends single-player demo!
PC sampling of Big Huge games' RTS premieres on GameSpot; single-player demo features campaign, skirmish modes.
Company announces availability of first physics processor, lists upcoming games lined up to use it.
Big Huge Games' Paul Stephanouk tells us more about the mysterious Cuotl nation, and gives up more details regarding the game.
Multiplayer programmer Stuart Jeff discusses how Rise of Legends has the most unique multiplayer interface of any game to date, letting you find online matches easier.
We went to Big Huge Games' Maryland office to get the first information on the newly revealed third nation in Rise of Legends, as well as to take the game ...
Producer Tim Train discusses why you'll be enjoying Rise of Legends' multiplayer mode during your coffee break.
We get the latest look at Microsoft and Big Huge Games' highly promising real-time strategy game, and we've got all the newest details.
Big Huge Games explains the methods and challenges in trying to balance the three unique fantasy races in Rise of Legends.
First in a series of contests for the fantasy RTS asks gamers to write fan fiction based on specific screenshots.
Art director Dave Inscore explains how Leonardo da Vinci helped inspire a large section of Rise of Legends.
Big Huge Games' Ike Ellis and Paul Stephanouk lay down the background for what and whom you'll be fighting for in this fantasy game.
Brian Reynolds, president of Big Huge Games, kicks off our designer diary series for this upcoming RTS by explaining why the company shifted from history to fantasy.
We get to play Rise of Legends. It's very familiar and yet very different, but in a great way...at the same time.
Microsoft Game Studios is putting a new magical spin on its popular real-time strategy series.
Microsoft and Big Huge Games unveil the sequel to the smash Rise of Nations, but it's unlike anything you'd expect.
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