Does look great. Another very action based trailer but stealth isn't an attention grabber so I'm not judging yet. Can't wait to see what GS makes of it (bet it's Kevin).
I could be wrong but I don't think circus was a play on circuit. They call the traveling set up and surrounding activities the grand prix (or f1) circus. Otherwise great show keep em coming and try not to get shot please.
This show must take lots of research to put together. Big kudos for doing it so well! Game music is under-appreciated as it; more than other types is designed to provoke an emotional responce. Loving this show keep it up Jonathan.
Did you say Myst counts or not (confused)? I loved playing the myst series. It was the only style of game I could play with my dad. I hope P&C games don't need nostalgia to be popular as I think the ability to enjoy them shows a level of maturity as a gamer. I mean that a great story, simple interface and often challenging puzzles can hold the players attention without the bells, whistles and flashing lights (though I like those too).
This is a tricky one. If you can "gung ho" your way through a game why would you take the stealth path at all? That said if you are rigidly forced into stealth the game becomes linear and possibly frustrating, All in all there needs to be a balance. You can give the player powerful weapons, allowing them to fight their way out if things go wrong but incentivise them to want to take the stealth opition. Systems like limited ammo or stealth kill bonuses can guide a player in how they play. I guess the devs have to decide if they make an action game with a stealth option or a stealth game with an action option. I have played good and bad examples of both. Like I said tricky one.
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