@restatbonfire: The ones you can talk to in the games look like they've been barbequed - bone, muscles and veins are exposed, and in the classic games they put enough details in the clay models to where you have to see the peeling skin flapping over the rotting muscle tissue underneath. The developers go out of they way make them so visibly grotesque that you can kinda understand why some might find them so disgusting that they'd rather shoot them on sight than have to look them in the face. It takes effort to empathize with them, especially when some groups can prove to been equally as cruel as the humans. If The Ghoul is someone who was just recently ghoulified, his design would probably make a little more sense. However, if this is how they'll all look, it'll certainly make the show easier to watch, I just don't think we'll be as challenged as an audience compared to if they went with a design that was more faithful to the games.
@Scynt: I agree, the ghoul looks more like someone who survived a fire, but I can understand the direction they went with it. It'd be hard to sell audiences on a character that looks like a zombie from The Walking Dead, even though it would be more faithful to the series not just in design but narratively as well.
As for the world, the thing I love about the games is how the state of decay of everything bears a perfect reflection of the state of humanity in that setting. Personally, I think the original games take it a few steps too far in what they allow you to do, but those games also leave an impression that Fallout 3 or even New Vegas aren't able to match. I hated every moment I spent New Reno in Fallout 2, especially given how the game tries to keep you there to work with the crime families who keep the populace there addicted to drugs, sex and gambling. Its dingy homes and trash littered streets were filled with junkies and hookers, contrasting the flashing signs inviting you into their casinos - it was a setting so ugly and oppressive that I found myself seeking refuge in the much cleaner police states like Vault City, in spite of how bigoted the people inhabiting those cities could be. There's only so much we can judge from a handful of stills, but I think at best we'll get a nice fish-out-of-water story with a highly sanitized Fallout skin involving a detective mystery that leads our main characters into the middle of an all out war between factions. Or basically Fallout 4.
@lion2447: He didn't say anything about not being able to put it all on one disc. He said it's be a "massive undertaking." AAA games cost a lot of money. FF15 (I'd imagine) cost a lot of money. While we may not know exactly why it took 10 years to make FF15, we can speculate and say it may have in part been due to financial reasons. If you have a game that costs 900mil (just throwing out numbers here), would it be easier to save up that much and have to wait 3 years to finally make a profit, or split that game into 3 parts and generate continuous revenue each year?
And I'm not that big of a fan of episodes either, but it'd be cool to see how it plays out. If each entry providing its own unique experience means that it doesn't feel like they just chopped the game into three parts, I'm perfectly okay with that.
@betheltony I'm assuming it goes by number of individuals, not stores; so to answer your question, I believe both the general manager and your friend will each get both consoles.
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