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onesiphorus

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#1 onesiphorus
Member since 2014 • 5294 Posts

@Jag85 said:

Not surprised, since live-action movie games have a history of being terrible. But there is at least one major exception to the general rule...

428: Shibuya Scramble - PS4 & PC (84 Metacritic, 8/10 GameSpot, 8/10 IGN)

If there's any game that proves live-action movie games can work, it's 428: Shibuya Scramble. A mixture of interactive-movie and visual-novel, 428 is quite possibly the most ambitious example of non-linear interactive storytelling ever made, with well-written parallel storytelling, multiple characters with interconnected stories, choices & consequences, over a hundred possible branching story paths, and 87 alternate endings.

It is interesting about 428 is that when it was released on the Wii a decade ago, Famitsu gave it a 40/40 score.

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#2 onesiphorus
Member since 2014 • 5294 Posts

@davillain- said:

Who the h*** buy these types on games on a console? Just buy'em on PC and you got nothing to worry about. Use your heads and get a PC you crybabies.

Are the PC games in Japanese-only? Most Western gamers are reluctant to own a game if it is in Japanese-only, and especially if it is text-heavy.

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#3 onesiphorus
Member since 2014 • 5294 Posts

@Jag85 said:

@sts106mat:

Annual reported child sexual abuse cases:

  • Japan - 97
  • United States - 63,000

In other words, there is no correlation between sexualized cartoons and child sexual abuse.

Comparing a country with about 128 million people versus a country with about 308 million people? Also, just because there are reported cases do not mean that all instances of sexual abuse are reported. Unfortunately, especially for sex-related offenses, the victims often do not report them so the number of unreported crimes are higher than reported crimes. Reasons for this includes social stigma, fear, shame, etc.

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#4 onesiphorus
Member since 2014 • 5294 Posts

@FireEmblem_Man said:

@drummerdave9099: I didn't even know who were Marth or Roy in my freshman year of High School. But that's how I got hooked in Fire Emblem.

What is interesting about Marth and Roy is that had the testers from Nintendo of America did not find them appealing, they would have not appeared in the Western releases of Melee. They would have remained only in the Japanese version.

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#5 onesiphorus
Member since 2014 • 5294 Posts

@KillzoneSnake said:

Everything will go extinct, even humans. I think PS5 era will probably the last time we ever see new consoles, so that means the last time we see physical games. Many people dont even want PS5 xboxnext, they are happy with current gen graphics. Im one of them. I prefer physical but people are going digital more and more so it doesn't have a future, just like humans. RIP.

What is with the cynical attitude? I rather like to hear the optimistic hope of man than the defeatist rhetoric of the doomsayers.

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#6 onesiphorus
Member since 2014 • 5294 Posts

@Bread_or_Decide said:
@stereointegrity said:

lack of games is hurting this d**n good machine

This has to be the fakest complaint about the switch.

I'm going broke keeping up with all the releases.

I had never seen so many indie games released on a Nintendo console in my life as I am seeing on the Switch. Games I never heard of before.

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#7 onesiphorus
Member since 2014 • 5294 Posts

Dragalia Lost has been around (at least in some countries) for roughly a month. How has it done since its release? Based on new data from Sensor Tower, the mobile game seems to be doing very well.

Thus far, Dragalia Lost has generated about $28 million. Roughly $23.5 million of that total stems from player spending in the United States and Japan. Dragalia Lost is Nintendo’s second largest mobile launch in those two countries behind Fire Emblem Heroes.

Fire Emblem Heroes is still Nintendo’s best performer having generated $48.2 million in its first month from Japan and the United States. However, Dragalia Lost did $3.2 million or 16% more than Super Mario Run on iOS in both countries. We can also see that there was significantly more revenue for Dragalia Lost compared to Animal Crossing: Pocket Camp.

Sensor Tower adds that Dragalia Lost Nintendo’s best mobile launch to date in terms of the ratio of player spending to downloads. It was installed roughly 1.3 million times in the U.S. and Japan, meaning the average revenue per download sits at nearly $18. That’s significantly better than Fire Emblem Heroes, which earned just over $6 per download during its first 30 days in the two countries.

Once again, most of Dragalia Lost’s revenue has come from Japan at 67%. Japanese players have spent an average of $25 per download in the first month. In contrast, that number for the the U.S. is $8.50. Fire Emblem Heroes grossed $5.80 per download in Japan during its first 30 days.

--Source

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#8 onesiphorus
Member since 2014 • 5294 Posts

GameSpot have reviewed another older-generation game for the Switch and gave it a 9/10. The game in question is Diablo 3: Eternal Collection.

Link

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#9 onesiphorus
Member since 2014 • 5294 Posts

@kenshiro3948 said:
@2Chalupas said:

The domination is real.

I agree. These Japanese companies have the console and handheld gaming industry in their pockets.

What will happen one day when the handheld industry becomes irrelevant due to smartphones leaving only smartphones and consoles in the gaming market. Will the Japanese dominate smartphones as they are now with consoles? With Apple and South Korean Samsung dominating the smartphone market, will the Japanese try to penetrate the market?

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#10 onesiphorus
Member since 2014 • 5294 Posts

@scatteh316: Avoid using terms like "retarded" on GameSpot as associating mental disability to stupidity is offensive. It will get moderated.