[QUOTE="newbie4lyfe"]
[QUOTE="SEANMCAD"]
I honestly have never done a a cutscene so I dont know. I do know that I started to learn programming using Neverwinter Nights 1. writting actual scripts which is C based. Later on I picked up a book and started learning C# which isnt used in game programming but it is for business programming. never the less, reading a book on object oriented programming is helpful.
Basically we are saying that knowing how is the most important, over any degree, having work to proove that you know is important and then finally the world should represent the general direction you want to take (example a lot of 3D work on models shows art skills not programming skills)
SEANMCAD
isee, so a minor in computer science is enough to read and master mods and creating your games?
I do not think so. CS gets into a lot of things you simply dont need unless you are getting into theoritical research (understand my knowedge of the actual degree is limited so I am speaking just on conversations I have had with a few CS folks).
HAVING SAID ALL THAT, if you need a minor, it seems like a good one to have given the direction you want assuming programming is the direction.
Usually the model makers and the programmers are different skill set background. One is usually in arts/arctiecture the other in math and programming.
wehat if your a changing to a math major and a cs minor?
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