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newbie4lyfe

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#1 newbie4lyfe
Member since 2009 • 419 Posts

[QUOTE="newbie4lyfe"]

[QUOTE="SEANMCAD"]

I honestly have never done a a cutscene so I dont know. I do know that I started to learn programming using Neverwinter Nights 1. writting actual scripts which is C based. Later on I picked up a book and started learning C# which isnt used in game programming but it is for business programming. never the less, reading a book on object oriented programming is helpful.

Basically we are saying that knowing how is the most important, over any degree, having work to proove that you know is important and then finally the world should represent the general direction you want to take (example a lot of 3D work on models shows art skills not programming skills)

SEANMCAD


isee, so a minor in computer science is enough to read and master mods and creating your games?

I do not think so. CS gets into a lot of things you simply dont need unless you are getting into theoritical research (understand my knowedge of the actual degree is limited so I am speaking just on conversations I have had with a few CS folks).

HAVING SAID ALL THAT, if you need a minor, it seems like a good one to have given the direction you want assuming programming is the direction.

Usually the model makers and the programmers are different skill set background. One is usually in arts/arctiecture the other in math and programming.



wehat if your a changing to a math major and a cs minor?

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#2 newbie4lyfe
Member since 2009 • 419 Posts

aw man i cant seem to find the comments i posted

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#3 newbie4lyfe
Member since 2009 • 419 Posts
  • Bachelor?s degree in Software Engineering or Computer Science, or equivalent work experience. ?
    from a game company
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#4 newbie4lyfe
Member since 2009 • 419 Posts

[QUOTE="newbie4lyfe"]

[QUOTE="SEANMCAD"]

yeah it shows a lot of skills not just programming, even more so when you have more than one person on the design team. In addition to the project leaning some 'programming a game from scratch' is also helpful. C++ etc.

My first job as a programmer (I am a business programmer) was based on my certification and my school work. Job asked for examples of my school work and he said that was what sold me the job.

SEANMCAD

lol i didnt know any program before, but i didnt successfully create any cut scenes. i just created a cutsene but it stay on the cutscene interface thoughout... is that goood? my cousin did his well... we weren't a team...

I honestly have never done a a cutscene so I dont know. I do know that I started to learn programming using Neverwinter Nights 1. writting actual scripts which is C based. Later on I picked up a book and started learning C# which isnt used in game programming but it is for business programming. never the less, reading a book on object oriented programming is helpful.

Basically we are saying that knowing how is the most important, over any degree, having work to proove that you know is important and then finally the world should represent the general direction you want to take (example a lot of 3D work on models shows art skills not programming skills)


isee, so a minor in computer science is enough to read and master mods and creating your games?

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#5 newbie4lyfe
Member since 2009 • 419 Posts

[QUOTE="newbie4lyfe"]

[QUOTE="SEANMCAD"]

yeah it shows a lot of skills not just programming, even more so when you have more than one person on the design team. In addition to the project leaning some 'programming a game from scratch' is also helpful. C++ etc.

My first job as a programmer (I am a business programmer) was based on my certification and my school work. Job asked for examples of my school work and he said that was what sold me the job.

SEANMCAD

lol i didnt know any program before, but i didnt successfully create any cut scenes. i just created a cutsene but it stay on the cutscene interface thoughout... is that goood? my cousin did his well... we weren't a team...

I honestly have never done a a cutscene so I dont know. I do know that I started to learn programming using Neverwinter Nights 1. writting actual scripts which is C based. Later on I picked up a book and started learning C# which isnt used in game programming but it is for business programming. never the less, reading a book on object oriented programming is helpful.

Basically we are saying that knowing how is the most important, over any degree, having work to proove that you know is important and then finally the world should represent the general direction you want to take (example a lot of 3D work on models shows art skills not programming skills)



i see, so minor in comp sci is enough to know how to read and master mods and create your own game and stuff?

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#6 newbie4lyfe
Member since 2009 • 419 Posts

[QUOTE="jalexbrown"][QUOTE="newbie4lyfe"]
like war craf t3?

SEANMCAD

Any game that provides you with a handy set of tools to get your feet wet is an excellent place to start learning how to program, model, build worlds, and generally figure out the nuts and bolts of making a fun gaming experience. I don't know much about Warcraft 3, but it has a pretty big modding community so I'd imagine it's pretty mod-friendly.

yeah it shows a lot of skills not just programming, even more so when you have more than one person on the design team. In addition to the project leaning some 'programming a game from scratch' is also helpful. C++ etc.

My first job as a programmer (I am a business programmer) was based on my certification and my school work. Job asked for examples of my school work and he said that was what sold me the job.

lol i didnt know any program before, but i didnt successfully create any cut scenes. i just created a cutsene but it stay on the cutscene interface thoughout... is that goood? my cousin did his well... we weren't a team...

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#7 newbie4lyfe
Member since 2009 • 419 Posts

Know what? Don't worry about the damn degree and first of all learn to f***ing program. If you get hired because of your degree only (which is quite unlikely) you'll get fired in no time if you still suck ass at programming. Just study and dedicate yourself and think about the learning and not about the silly piece of paper that's worth like 50 cents.8-Bitterness
i see, its all in the experience...

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#8 newbie4lyfe
Member since 2009 • 419 Posts

[QUOTE="newbie4lyfe"]

[QUOTE="SEANMCAD"]

actual work is best. meaning demos, community work (such as mods). If you want to get into game development AND have fun learning I think start up a Mod project for some game.

jalexbrown


like war craf t3?

Any game that provides you with a handy set of tools to get your feet wet is an excellent place to start learning how to program, model, build worlds, and generally figure out the nuts and bolts of making a fun gaming experience. I don't know much about Warcraft 3, but it has a pretty big modding community so I'd imagine it's pretty mod-friendly.


lol i dont know about modeling but, me and my cousin made some games levels with cutscenes and stuff... my cousin's was the best... will that be enough?

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#9 newbie4lyfe
Member since 2009 • 419 Posts

[QUOTE="newbie4lyfe"]

[QUOTE="thegerg"] You would be hired if the employer decides you are the best candidate for the job. What you minored in is not the determiner. SEANMCAD


what determines if i get a job then? a major in compsci? or years of program ive done?

actual work is best. meaning demos, community work (such as mods). If you want to get into game development AND have fun learning I think start up a Mod project for some game.


like war craf t3?

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#10 newbie4lyfe
Member since 2009 • 419 Posts

[QUOTE="newbie4lyfe"]

[QUOTE="thegerg"] You would be hired if the employer decides you are the best candidate for the job. What you minored in is not the determiner. thegerg


what determines if i get a job then? a major in compsci? or years of program ive done?

It depends on what the employer is looking for and whether or not you fit his criteria. There's no universal check-list. Have you never applied for a job before?


not a game programming one