game programmer question

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newbie4lyfe

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#1 newbie4lyfe
Member since 2009 • 419 Posts

can i become a game programmer with a minor in computer science?

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newbie4lyfe

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#3 newbie4lyfe
Member since 2009 • 419 Posts

yes

you're welcome

/thread

thegerg


thanks man

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dkdk999

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#4 dkdk999
Member since 2007 • 6754 Posts
I thought to become a programmer you needed to have some degree in computer science.
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#6 wis3boi
Member since 2005 • 32507 Posts
I thought to become a programmer you needed to have some degree in computer science.dkdk999
It's best if you did, like Computer Science, so you can get to high level languages like C++ that games are usualy programmed in. A minor probably wouldn't get that deep into programming
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#7 newbie4lyfe
Member since 2009 • 419 Posts

[QUOTE="dkdk999"]I thought to become a programmer you needed to have some degree in computer science.wis3boi
It's best if you did, like Computer Science, so you can get to high level languages like C++ that games are usualy programmed in. A minor probably wouldn't get that deep into programming


so you saying its not enough to become a game programmer?

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wis3boi

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#8 wis3boi
Member since 2005 • 32507 Posts

[QUOTE="wis3boi"][QUOTE="dkdk999"]I thought to become a programmer you needed to have some degree in computer science.newbie4lyfe

It's best if you did, like Computer Science, so you can get to high level languages like C++ that games are usualy programmed in. A minor probably wouldn't get that deep into programming


so you saying its not enough to become a game programmer?

Most game programmers study CS in college for 4+ years.
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dkdk999

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#9 dkdk999
Member since 2007 • 6754 Posts
[QUOTE="dkdk999"]I thought to become a programmer you needed to have some degree in computer science.thegerg
No. You need to know how to program.

That was badly worded I just thought computer science would be the degree rather than some other degree. You don't necessarily need a degree to become a programmer.
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newbie4lyfe

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#10 newbie4lyfe
Member since 2009 • 419 Posts

[QUOTE="thegerg"][QUOTE="dkdk999"]I thought to become a programmer you needed to have some degree in computer science.dkdk999
No. You need to know how to program.

That was badly worded I just thought computer science would be the degree rather than some other degree. You don't necessarily need a degree to become a programmer.



so i'd be hired if i have a minor in computer science only?

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newbie4lyfe

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#12 newbie4lyfe
Member since 2009 • 419 Posts

[QUOTE="newbie4lyfe"]

[QUOTE="dkdk999"] That was badly worded I just thought computer science would be the degree rather than some other degree. You don't necessarily need a degree to become a programmer. thegerg



so i'd be hired if i have a minor in computer science only?

You would be hired if the employer decides you are the best candidate for the job. What you minored in is not the determiner.


what determines if i get a job then? a major in compsci? or years of program ive done?

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newbie4lyfe

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#14 newbie4lyfe
Member since 2009 • 419 Posts

[QUOTE="newbie4lyfe"]

[QUOTE="thegerg"] You would be hired if the employer decides you are the best candidate for the job. What you minored in is not the determiner. thegerg


what determines if i get a job then? a major in compsci? or years of program ive done?

It depends on what the employer is looking for and whether or not you fit his criteria. There's no universal check-list. Have you never applied for a job before?


not a game programming one

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newbie4lyfe

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#16 newbie4lyfe
Member since 2009 • 419 Posts

[QUOTE="newbie4lyfe"]

[QUOTE="thegerg"] You would be hired if the employer decides you are the best candidate for the job. What you minored in is not the determiner. SEANMCAD


what determines if i get a job then? a major in compsci? or years of program ive done?

actual work is best. meaning demos, community work (such as mods). If you want to get into game development AND have fun learning I think start up a Mod project for some game.


like war craf t3?

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8-Bitterness

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#17 8-Bitterness
Member since 2009 • 3707 Posts
Know what? Don't worry about the damn degree and first of all learn to f***ing program. If you get hired because of your degree only (which is quite unlikely) you'll get fired in no time if you still suck ass at programming. Just study and dedicate yourself and think about the learning and not about the silly piece of paper that's worth like 50 cents.
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#18 jalexbrown
Member since 2006 • 11432 Posts

[QUOTE="SEANMCAD"]

[QUOTE="newbie4lyfe"]
what determines if i get a job then? a major in compsci? or years of program ive done?

newbie4lyfe

actual work is best. meaning demos, community work (such as mods). If you want to get into game development AND have fun learning I think start up a Mod project for some game.


like war craf t3?

Any game that provides you with a handy set of tools to get your feet wet is an excellent place to start learning how to program, model, build worlds, and generally figure out the nuts and bolts of making a fun gaming experience. I don't know much about Warcraft 3, but it has a pretty big modding community so I'd imagine it's pretty mod-friendly.
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newbie4lyfe

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#19 newbie4lyfe
Member since 2009 • 419 Posts

[QUOTE="newbie4lyfe"]

[QUOTE="SEANMCAD"]

actual work is best. meaning demos, community work (such as mods). If you want to get into game development AND have fun learning I think start up a Mod project for some game.

jalexbrown


like war craf t3?

Any game that provides you with a handy set of tools to get your feet wet is an excellent place to start learning how to program, model, build worlds, and generally figure out the nuts and bolts of making a fun gaming experience. I don't know much about Warcraft 3, but it has a pretty big modding community so I'd imagine it's pretty mod-friendly.


lol i dont know about modeling but, me and my cousin made some games levels with cutscenes and stuff... my cousin's was the best... will that be enough?

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#20 newbie4lyfe
Member since 2009 • 419 Posts

Know what? Don't worry about the damn degree and first of all learn to f***ing program. If you get hired because of your degree only (which is quite unlikely) you'll get fired in no time if you still suck ass at programming. Just study and dedicate yourself and think about the learning and not about the silly piece of paper that's worth like 50 cents.8-Bitterness
i see, its all in the experience...

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newbie4lyfe

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#23 newbie4lyfe
Member since 2009 • 419 Posts

[QUOTE="jalexbrown"][QUOTE="newbie4lyfe"]
like war craf t3?

SEANMCAD

Any game that provides you with a handy set of tools to get your feet wet is an excellent place to start learning how to program, model, build worlds, and generally figure out the nuts and bolts of making a fun gaming experience. I don't know much about Warcraft 3, but it has a pretty big modding community so I'd imagine it's pretty mod-friendly.

yeah it shows a lot of skills not just programming, even more so when you have more than one person on the design team. In addition to the project leaning some 'programming a game from scratch' is also helpful. C++ etc.

My first job as a programmer (I am a business programmer) was based on my certification and my school work. Job asked for examples of my school work and he said that was what sold me the job.

lol i didnt know any program before, but i didnt successfully create any cut scenes. i just created a cutsene but it stay on the cutscene interface thoughout... is that goood? my cousin did his well... we weren't a team...

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newbie4lyfe

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#25 newbie4lyfe
Member since 2009 • 419 Posts

[QUOTE="newbie4lyfe"]

[QUOTE="SEANMCAD"]

yeah it shows a lot of skills not just programming, even more so when you have more than one person on the design team. In addition to the project leaning some 'programming a game from scratch' is also helpful. C++ etc.

My first job as a programmer (I am a business programmer) was based on my certification and my school work. Job asked for examples of my school work and he said that was what sold me the job.

SEANMCAD

lol i didnt know any program before, but i didnt successfully create any cut scenes. i just created a cutsene but it stay on the cutscene interface thoughout... is that goood? my cousin did his well... we weren't a team...

I honestly have never done a a cutscene so I dont know. I do know that I started to learn programming using Neverwinter Nights 1. writting actual scripts which is C based. Later on I picked up a book and started learning C# which isnt used in game programming but it is for business programming. never the less, reading a book on object oriented programming is helpful.

Basically we are saying that knowing how is the most important, over any degree, having work to proove that you know is important and then finally the world should represent the general direction you want to take (example a lot of 3D work on models shows art skills not programming skills)



i see, so minor in comp sci is enough to know how to read and master mods and create your own game and stuff?

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#26 newbie4lyfe
Member since 2009 • 419 Posts

[QUOTE="newbie4lyfe"]

[QUOTE="SEANMCAD"]

yeah it shows a lot of skills not just programming, even more so when you have more than one person on the design team. In addition to the project leaning some 'programming a game from scratch' is also helpful. C++ etc.

My first job as a programmer (I am a business programmer) was based on my certification and my school work. Job asked for examples of my school work and he said that was what sold me the job.

SEANMCAD

lol i didnt know any program before, but i didnt successfully create any cut scenes. i just created a cutsene but it stay on the cutscene interface thoughout... is that goood? my cousin did his well... we weren't a team...

I honestly have never done a a cutscene so I dont know. I do know that I started to learn programming using Neverwinter Nights 1. writting actual scripts which is C based. Later on I picked up a book and started learning C# which isnt used in game programming but it is for business programming. never the less, reading a book on object oriented programming is helpful.

Basically we are saying that knowing how is the most important, over any degree, having work to proove that you know is important and then finally the world should represent the general direction you want to take (example a lot of 3D work on models shows art skills not programming skills)


isee, so a minor in computer science is enough to read and master mods and creating your games?

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#27 newbie4lyfe
Member since 2009 • 419 Posts
  • Bachelor?s degree in Software Engineering or Computer Science, or equivalent work experience. ?
    from a game company
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newbie4lyfe

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#29 newbie4lyfe
Member since 2009 • 419 Posts

aw man i cant seem to find the comments i posted

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#31 dkdk999
Member since 2007 • 6754 Posts

[QUOTE="SEANMCAD"]

[QUOTE="newbie4lyfe"]

lol i didnt know any program before, but i didnt successfully create any cut scenes. i just created a cutsene but it stay on the cutscene interface thoughout... is that goood? my cousin did his well... we weren't a team...

newbie4lyfe

I honestly have never done a a cutscene so I dont know. I do know that I started to learn programming using Neverwinter Nights 1. writting actual scripts which is C based. Later on I picked up a book and started learning C# which isnt used in game programming but it is for business programming. never the less, reading a book on object oriented programming is helpful.

Basically we are saying that knowing how is the most important, over any degree, having work to proove that you know is important and then finally the world should represent the general direction you want to take (example a lot of 3D work on models shows art skills not programming skills)


isee, so a minor in computer science is enough to read and master mods and creating your games?

You can learn programming and so on I think without getting a degree.
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#32 newbie4lyfe
Member since 2009 • 419 Posts

[QUOTE="newbie4lyfe"]

[QUOTE="SEANMCAD"]

I honestly have never done a a cutscene so I dont know. I do know that I started to learn programming using Neverwinter Nights 1. writting actual scripts which is C based. Later on I picked up a book and started learning C# which isnt used in game programming but it is for business programming. never the less, reading a book on object oriented programming is helpful.

Basically we are saying that knowing how is the most important, over any degree, having work to proove that you know is important and then finally the world should represent the general direction you want to take (example a lot of 3D work on models shows art skills not programming skills)

SEANMCAD


isee, so a minor in computer science is enough to read and master mods and creating your games?

I do not think so. CS gets into a lot of things you simply dont need unless you are getting into theoritical research (understand my knowedge of the actual degree is limited so I am speaking just on conversations I have had with a few CS folks).

HAVING SAID ALL THAT, if you need a minor, it seems like a good one to have given the direction you want assuming programming is the direction.

Usually the model makers and the programmers are different skill set background. One is usually in arts/arctiecture the other in math and programming.



wehat if your a changing to a math major and a cs minor?

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#34 newbie4lyfe
Member since 2009 • 419 Posts

[QUOTE="newbie4lyfe"]

[QUOTE="SEANMCAD"]

I do not think so. CS gets into a lot of things you simply dont need unless you are getting into theoritical research (understand my knowedge of the actual degree is limited so I am speaking just on conversations I have had with a few CS folks).

HAVING SAID ALL THAT, if you need a minor, it seems like a good one to have given the direction you want assuming programming is the direction.

Usually the model makers and the programmers are different skill set background. One is usually in arts/arctiecture the other in math and programming.

SEANMCAD



wehat if your a changing to a math major and a cs minor?

I would vet my answer with others in the gaming side of programming but I personally think that is a total friggin win.

Math with CS minor is king of programming and I know a lot of the classes interlap.


so you're saying minor in CS cant get the ability to read and master all the skills to create a game? but a major in CS will?

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#35 newbie4lyfe
Member since 2009 • 419 Posts

[QUOTE="newbie4lyfe"]

[QUOTE="SEANMCAD"]

I do not think so. CS gets into a lot of things you simply dont need unless you are getting into theoritical research (understand my knowedge of the actual degree is limited so I am speaking just on conversations I have had with a few CS folks).

HAVING SAID ALL THAT, if you need a minor, it seems like a good one to have given the direction you want assuming programming is the direction.

Usually the model makers and the programmers are different skill set background. One is usually in arts/arctiecture the other in math and programming.

SEANMCAD



wehat if your a changing to a math major and a cs minor?

I would vet my answer with others in the gaming side of programming but I personally think that is a total friggin win.

Math with CS minor is king of programming and I know a lot of the classes interlap.


im asking the creator of Counter Strike. But it will take a long to get an answer 'cause i think hes working on his game "TACTICAL INTERVENTION". check it out

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newbie4lyfe

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#36 newbie4lyfe
Member since 2009 • 419 Posts

cant find my messages again

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#37 DeX2010
Member since 2010 • 3989 Posts
[QUOTE="dkdk999"]I thought to become a programmer you needed to have some degree in computer science.thegerg
No. You need to know how to program.

For professional jobs I think you need a degree in a subject such as Physics or Computer Science and experience with C++/Java/Assembly, etc. For top-end jobs at game studios of Rockstar Games' calibre, you will require 3-4 years experience and at least 1 shipped title.
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#38 newbie4lyfe
Member since 2009 • 419 Posts

test

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Chris_Williams

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#39 Chris_Williams
Member since 2009 • 14882 Posts

you can become a programmer without a college degree, I KNOW CRAZY RIGHT.

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newbie4lyfe

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#40 newbie4lyfe
Member since 2009 • 419 Posts

[QUOTE="thegerg"][QUOTE="dkdk999"]I thought to become a programmer you needed to have some degree in computer science.DeX2010
No. You need to know how to program.

For professional jobs I think you need a degree in a subject such as Physics or Computer Science and experience with C++/Java/Assembly, etc. For top-end jobs at game studios of Rockstar Games' calibre, you will require 3-4 years experience and at least 1 shipped title.



so with a minor in CS, can i get that experience ?

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#41 k2theswiss
Member since 2007 • 16599 Posts
How about go scan some gaming company websites? look at what their hiring for, find what you want, then look at the education requirements?
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newbie4lyfe

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#42 newbie4lyfe
Member since 2009 • 419 Posts

How about go scan some gaming company websites? look at what their hiring for, find what you want, then look at the education requirements? k2theswiss

  • Bachelor?s degree in Software Engineering or Computer Science, or equivalent work experience.

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#43 k2theswiss
Member since 2007 • 16599 Posts

[QUOTE="k2theswiss"]How about go scan some gaming company websites? look at what their hiring for, find what you want, then look at the education requirements? newbie4lyfe

  • Bachelor?s degree in Software Engineering or Computer Science, or equivalent work experience.

I really didn't need a reply like that to my post. I don't need info, you do because, if you follow that path you are the one who is going end up going back to that website and hoping for a job.
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#44 newbie4lyfe
Member since 2009 • 419 Posts

[QUOTE="newbie4lyfe"]

[QUOTE="k2theswiss"]How about go scan some gaming company websites? look at what their hiring for, find what you want, then look at the education requirements? k2theswiss

  • Bachelor?s degree in Software Engineering or Computer Science, or equivalent work experience.

I really didn't need a reply like that to my post. I don't need info, you do because, if you follow that path you are the one who is going end up going back to that website and hoping for a job.



yea but is it possible to become a game programmer with just a minor in CS?

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#46 wis3boi
Member since 2005 • 32507 Posts

[QUOTE="k2theswiss"]How about go scan some gaming company websites? look at what their hiring for, find what you want, then look at the education requirements? newbie4lyfe

  • Bachelor?s degree in Software Engineering or Computer Science, or equivalent work experience.

Just like we told you. 4 years of CS or software engineering and some work experience is best. Honestly, finding a job programming for gaming is one of the hardest and most niche things you can do. The chances of getting a successful job there is very small. CS and SE can allow you to have the experience in broader terms to have places to fall back on if gaming doesn't work out.
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#47 newbie4lyfe
Member since 2009 • 419 Posts

thanks guys

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dkdk999

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#48 dkdk999
Member since 2007 • 6754 Posts

you can become a programmer without a college degree, I KNOW CRAZY RIGHT.

Chris_Williams
blasphemy. Everyone knows in order to program computers you have spend years of your life and get tens of thousands of dollars into debt.
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#49 Ernesto_basic
Member since 2002 • 2123 Posts

[QUOTE="dkdk999"]I thought to become a programmer you needed to have some degree in computer science.wis3boi
It's best if you did, like Computer Science, so you can get to high level languages like C++ that games are usualy programmed in. A minor probably wouldn't get that deep into programming

Sptt... don't tell anyone, but C++ is actually a "low-level" programming language ;)

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#50 Ernesto_basic
Member since 2002 • 2123 Posts

If you really want to be a game programmer, I suggest that you not only learn how to code, but also a math... trigonometry, physics and calculus to be specific. It's one thing to program simple object-oriented events, but another thing all together to code engines that simulate physics.