can i become a game programmer with a minor in computer science?
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I thought to become a programmer you needed to have some degree in computer science.dkdk999It's best if you did, like Computer Science, so you can get to high level languages like C++ that games are usualy programmed in. A minor probably wouldn't get that deep into programming
[QUOTE="dkdk999"]I thought to become a programmer you needed to have some degree in computer science.wis3boiIt's best if you did, like Computer Science, so you can get to high level languages like C++ that games are usualy programmed in. A minor probably wouldn't get that deep into programming
It's best if you did, like Computer Science, so you can get to high level languages like C++ that games are usualy programmed in. A minor probably wouldn't get that deep into programming[QUOTE="wis3boi"][QUOTE="dkdk999"]I thought to become a programmer you needed to have some degree in computer science.newbie4lyfe
[QUOTE="dkdk999"]I thought to become a programmer you needed to have some degree in computer science.thegergNo. You need to know how to program. That was badly worded I just thought computer science would be the degree rather than some other degree. You don't necessarily need a degree to become a programmer.
[QUOTE="thegerg"][QUOTE="dkdk999"]I thought to become a programmer you needed to have some degree in computer science.dkdk999No. You need to know how to program. That was badly worded I just thought computer science would be the degree rather than some other degree. You don't necessarily need a degree to become a programmer.
[QUOTE="newbie4lyfe"][QUOTE="dkdk999"] That was badly worded I just thought computer science would be the degree rather than some other degree. You don't necessarily need a degree to become a programmer. thegerg
[QUOTE="newbie4lyfe"]
[QUOTE="thegerg"] You would be hired if the employer decides you are the best candidate for the job. What you minored in is not the determiner. thegerg
not a game programming one
[QUOTE="newbie4lyfe"]
[QUOTE="thegerg"] You would be hired if the employer decides you are the best candidate for the job. What you minored in is not the determiner. SEANMCAD
actual work is best. meaning demos, community work (such as mods). If you want to get into game development AND have fun learning I think start up a Mod project for some game.
[QUOTE="SEANMCAD"]
[QUOTE="newbie4lyfe"]
what determines if i get a job then? a major in compsci? or years of program ive done?newbie4lyfe
actual work is best. meaning demos, community work (such as mods). If you want to get into game development AND have fun learning I think start up a Mod project for some game.
[QUOTE="newbie4lyfe"][QUOTE="SEANMCAD"]
actual work is best. meaning demos, community work (such as mods). If you want to get into game development AND have fun learning I think start up a Mod project for some game.
jalexbrown
Know what? Don't worry about the damn degree and first of all learn to f***ing program. If you get hired because of your degree only (which is quite unlikely) you'll get fired in no time if you still suck ass at programming. Just study and dedicate yourself and think about the learning and not about the silly piece of paper that's worth like 50 cents.8-Bitternessi see, its all in the experience...
Any game that provides you with a handy set of tools to get your feet wet is an excellent place to start learning how to program, model, build worlds, and generally figure out the nuts and bolts of making a fun gaming experience. I don't know much about Warcraft 3, but it has a pretty big modding community so I'd imagine it's pretty mod-friendly.[QUOTE="jalexbrown"][QUOTE="newbie4lyfe"]
like war craf t3?SEANMCAD
yeah it shows a lot of skills not just programming, even more so when you have more than one person on the design team. In addition to the project leaning some 'programming a game from scratch' is also helpful. C++ etc.
My first job as a programmer (I am a business programmer) was based on my certification and my school work. Job asked for examples of my school work and he said that was what sold me the job.
lol i didnt know any program before, but i didnt successfully create any cut scenes. i just created a cutsene but it stay on the cutscene interface thoughout... is that goood? my cousin did his well... we weren't a team...
[QUOTE="newbie4lyfe"]
[QUOTE="SEANMCAD"]
yeah it shows a lot of skills not just programming, even more so when you have more than one person on the design team. In addition to the project leaning some 'programming a game from scratch' is also helpful. C++ etc.
My first job as a programmer (I am a business programmer) was based on my certification and my school work. Job asked for examples of my school work and he said that was what sold me the job.
SEANMCAD
lol i didnt know any program before, but i didnt successfully create any cut scenes. i just created a cutsene but it stay on the cutscene interface thoughout... is that goood? my cousin did his well... we weren't a team...
I honestly have never done a a cutscene so I dont know. I do know that I started to learn programming using Neverwinter Nights 1. writting actual scripts which is C based. Later on I picked up a book and started learning C# which isnt used in game programming but it is for business programming. never the less, reading a book on object oriented programming is helpful.
Basically we are saying that knowing how is the most important, over any degree, having work to proove that you know is important and then finally the world should represent the general direction you want to take (example a lot of 3D work on models shows art skills not programming skills)
[QUOTE="newbie4lyfe"]
[QUOTE="SEANMCAD"]
yeah it shows a lot of skills not just programming, even more so when you have more than one person on the design team. In addition to the project leaning some 'programming a game from scratch' is also helpful. C++ etc.
My first job as a programmer (I am a business programmer) was based on my certification and my school work. Job asked for examples of my school work and he said that was what sold me the job.
SEANMCAD
lol i didnt know any program before, but i didnt successfully create any cut scenes. i just created a cutsene but it stay on the cutscene interface thoughout... is that goood? my cousin did his well... we weren't a team...
I honestly have never done a a cutscene so I dont know. I do know that I started to learn programming using Neverwinter Nights 1. writting actual scripts which is C based. Later on I picked up a book and started learning C# which isnt used in game programming but it is for business programming. never the less, reading a book on object oriented programming is helpful.
Basically we are saying that knowing how is the most important, over any degree, having work to proove that you know is important and then finally the world should represent the general direction you want to take (example a lot of 3D work on models shows art skills not programming skills)
[QUOTE="SEANMCAD"]
[QUOTE="newbie4lyfe"]
lol i didnt know any program before, but i didnt successfully create any cut scenes. i just created a cutsene but it stay on the cutscene interface thoughout... is that goood? my cousin did his well... we weren't a team...
newbie4lyfe
I honestly have never done a a cutscene so I dont know. I do know that I started to learn programming using Neverwinter Nights 1. writting actual scripts which is C based. Later on I picked up a book and started learning C# which isnt used in game programming but it is for business programming. never the less, reading a book on object oriented programming is helpful.
Basically we are saying that knowing how is the most important, over any degree, having work to proove that you know is important and then finally the world should represent the general direction you want to take (example a lot of 3D work on models shows art skills not programming skills)
[QUOTE="newbie4lyfe"]
[QUOTE="SEANMCAD"]
I honestly have never done a a cutscene so I dont know. I do know that I started to learn programming using Neverwinter Nights 1. writting actual scripts which is C based. Later on I picked up a book and started learning C# which isnt used in game programming but it is for business programming. never the less, reading a book on object oriented programming is helpful.
Basically we are saying that knowing how is the most important, over any degree, having work to proove that you know is important and then finally the world should represent the general direction you want to take (example a lot of 3D work on models shows art skills not programming skills)
SEANMCAD
I do not think so. CS gets into a lot of things you simply dont need unless you are getting into theoritical research (understand my knowedge of the actual degree is limited so I am speaking just on conversations I have had with a few CS folks).
HAVING SAID ALL THAT, if you need a minor, it seems like a good one to have given the direction you want assuming programming is the direction.
Usually the model makers and the programmers are different skill set background. One is usually in arts/arctiecture the other in math and programming.
[QUOTE="newbie4lyfe"]
[QUOTE="SEANMCAD"]
I do not think so. CS gets into a lot of things you simply dont need unless you are getting into theoritical research (understand my knowedge of the actual degree is limited so I am speaking just on conversations I have had with a few CS folks).
HAVING SAID ALL THAT, if you need a minor, it seems like a good one to have given the direction you want assuming programming is the direction.
Usually the model makers and the programmers are different skill set background. One is usually in arts/arctiecture the other in math and programming.
SEANMCAD
I would vet my answer with others in the gaming side of programming but I personally think that is a total friggin win.
Math with CS minor is king of programming and I know a lot of the classes interlap.
[QUOTE="newbie4lyfe"]
[QUOTE="SEANMCAD"]
I do not think so. CS gets into a lot of things you simply dont need unless you are getting into theoritical research (understand my knowedge of the actual degree is limited so I am speaking just on conversations I have had with a few CS folks).
HAVING SAID ALL THAT, if you need a minor, it seems like a good one to have given the direction you want assuming programming is the direction.
Usually the model makers and the programmers are different skill set background. One is usually in arts/arctiecture the other in math and programming.
SEANMCAD
I would vet my answer with others in the gaming side of programming but I personally think that is a total friggin win.
Math with CS minor is king of programming and I know a lot of the classes interlap.
[QUOTE="dkdk999"]I thought to become a programmer you needed to have some degree in computer science.thegergNo. You need to know how to program. For professional jobs I think you need a degree in a subject such as Physics or Computer Science and experience with C++/Java/Assembly, etc. For top-end jobs at game studios of Rockstar Games' calibre, you will require 3-4 years experience and at least 1 shipped title.
[QUOTE="thegerg"][QUOTE="dkdk999"]I thought to become a programmer you needed to have some degree in computer science.DeX2010No. You need to know how to program. For professional jobs I think you need a degree in a subject such as Physics or Computer Science and experience with C++/Java/Assembly, etc. For top-end jobs at game studios of Rockstar Games' calibre, you will require 3-4 years experience and at least 1 shipped title.
How about go scan some gaming company websites? look at what their hiring for, find what you want, then look at the education requirements? k2theswiss
[QUOTE="k2theswiss"]How about go scan some gaming company websites? look at what their hiring for, find what you want, then look at the education requirements? newbie4lyfe
[QUOTE="newbie4lyfe"][QUOTE="k2theswiss"]How about go scan some gaming company websites? look at what their hiring for, find what you want, then look at the education requirements? k2theswiss
[QUOTE="k2theswiss"]How about go scan some gaming company websites? look at what their hiring for, find what you want, then look at the education requirements? newbie4lyfe
[QUOTE="dkdk999"]I thought to become a programmer you needed to have some degree in computer science.wis3boiIt's best if you did, like Computer Science, so you can get to high level languages like C++ that games are usualy programmed in. A minor probably wouldn't get that deep into programming
Sptt... don't tell anyone, but C++ is actually a "low-level" programming language ;)
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