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minerl99

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@Total_mischief @Vylsith @AndrewV29 I already have an Occulus Rift developers kit. Other than the fact it makes both my son and me nauseous in less than 5 minutes playing Half Life 2 it's pretty cool.


However, it only tracks my head. It has no idea what my hands or arms are doing. If I get wrapped up in my 3D Occulus game like Half Life 2 and reach out to touch the guy next to me or pick something up.... nothing happens, because I need to press a button on the controller or mouse to pick something up or open a door.

The Kinect could look back at me and match my hand and arm movements, so when I do reach for a door handle or to move some papers on a desk etc, then my in game arm and hands would move....

People aren't getting the power of Kinect. We might need Kinect 3 or 4 or 5 until it's perfect, but it's not going away, because it has tremendous potential.

As for Occulus Rift. Very cool, but it doesn't cover your FOV 100% by any stretch. The dev kit has a screen door effect. It has latency/lag and a few other nits. The commercial version will be better, but it won't be perfect by any stretch, but some will love it. Just like Kinect 2. It's better than Kinect 1.

Some things will work fantastic with Kinect 2 and others not so much, but don't be so quick to dismiss everything or you'll end up sounding like a villager in a Monty Python movie.

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minerl99

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@Vylsith You do know there are multiple voice recognition software companies right?

Do you know why? It's not because not all voice recognition software is of equal quality. To say all you need is a mic shows a complete lack of understanding of voice recognition.

Microsoft is delaying the Xbox One in certain markets just trying to get the accents correct. Do you think all they need is a mic? Good grief.

Sony's voice recognition could be better, could be worse, but it's all about the software and the processing power of the hardware and the microphone to some extent. Obviously, a better mic helps, but that's no where near as important as the software.

Voice recognition is core to Microsoft's Xbox One, so I imagine they've invested a lot. Has Sony? We'll see.

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minerl99

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Edited By minerl99

@b74kd3th The Xbox One knows who is holding which controller. Who is talking and who's head is attached to the guy holding the controller.

Yeah if someone comes into the room and tackles you it's likely a problem, but if you're looking for the extreme cases, someone could grab your PS4 controller from you too, so extreme cases aren't the norm.

It's awesome, that the Xbox One knows if you hand a controller to a friend. These types of features just keep on coming and won't be appreciated until people start getting their hands on actual Xbox Ones.

Until then the SDF will just continue to say it won't work or no one wants it ect. After launch we'll see what works, what doesn't and who wants it.

Right now the SDF says not a single person would ever want a single feature of the Xbox One. Sounds ridiculous to believe that, but if your hate is strong enough then you can believe anything.

Both consoles will soon launch and although the hate won't, reality will tone down some of the fanboys.

Reality is that some of the Xbox One's unique features will appeal to some users. That's reality.

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minerl99

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Edited By minerl99

@Vylsith @minerl99 Man, the hate is strong with this one. No one needs to "buy it" with the Xbox One, because it is bundled with the system and uses Kinect, so you don't have to buy it.

TrackIR 5 is 149 dollars. Kinect comes with the Xbox One. If TrackIR were free then a ton more people would use it.

Your hate for the Xbox One or Head Tracking is off the charts. It's something that some people will use.

That's a fact. If Kinect 2 can handle it accurately and without lag head tracking is proven to sell for 149 bucks. Free is cheaper.

Give it a rest.

It's like Universal Remotes. Amazon has over 100 Universal remotes that cost more than 100 bucks with the most expensive being 400 dollars. Does that mean EVERYONE wants a Universal Remote? NO. It means that for SOME people it has value.

And just like head tracking it's another bonus for the Kinect and Xbox One without having to pay extra.

The reason wrist watches, separate GPS's, Golf Range finders etc are getting killed by Smart Phones is that that functionality comes with a Smart Phone and the the same functionality in a stand alone device cost real money.

It's a bonus and a good use of a smart phone. Kinect is like that. Deal with it.


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minerl99

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@Vylsith @minerl99

You're wrong. People use and buy head tracking and not having to pay extra for head tracking means it's easier to install, setup and use.

Again, it will come down to how responsive and accurate Kinect is, but if can handle head tracking there will be plenty of people, who will use it in flight sims, driving sims and 1st person shooters.

No amount of you saying you hate it and "EVERYONE HATES IT" as if you speak for everyone...... will keep that from happening. If Kinect can handle it then a percentage of gamers will use it. That's a fact.

If it were as bad as you say, then the head tracking companies wouldn't exist.

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Edited By minerl99

@Vylsith @minerl99 @Chai_Tea

No, most people don't understand it. I'm reading the comments. Are you?

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@jsmoke03 Try this. Look at your TV right now. Imagine that above the TV's field of view is a someone in Splinter Cell hiding on a ledge above your TV near the ceiling.

Now angle your head up towards your ceiling above your TV looking at your real world ceiling. Now, without moving your head, look back at your TV.

See how easy that is? You glance or tilt your head, but keep your eyes on your TV. That's how it works. You are basically moving your field of view around with your head (ie that's head tracking), but your eyes never leave the screen.

That's how it works. Your eyes never leave the screen. It's just your view that changes. Smoothly. It's a scrolling view change, not an instant "look left" or "look right" or "look up" button push.

That's why people spend money on heading tracking software. Kinect can do it without spending money on a head tracking device.

Not everyone wants it, but again it's like Kinect being a Universal remote. Not everyone wants it, but people do spend money to solve that problem and it's another use case for Kinect for people, who want that feature.

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minerl99

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@Chai_Tea Everyone who uses TrackIR does keep their eyes on the screen.

It seems that people don't realize you can turn your head 30 degrees or more left, right, up or down and "still" be looking at the screen. That's how it works.

You don't use duct tape and strap your monitor to your head to use TrackIR. You glance in direction and your view on the screen adjusts. The TV/Monitor stays where it is, but your view changes.

I can't believe I have to explain this....

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minerl99

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@Chai_Tea TrackIR is used by PC gamers and the screen is stationary. That's how it works. You glance, left, right, up, down etc and you FOV is moved with your head.

That's how it works. Kinect in theory would work the same way. The key will be the accuracy of Kinect and lag. Track IR has some lag too, but even with a slight bit of lag it can be very useful to look to the apex in a PC racing sim or look left or right quickly and smoothly without the typical "hit a button" method.

Here's the Wikipedia page.

http://en.wikipedia.org/wiki/TrackIR

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minerl99

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Edited By minerl99

@Vylsith Track IR is a product. It's sold. To people. With real money. To use in PC games. You apparently have never heard of it. That's great. Now, you're educated or maybe not. It can be useful. Look it up.

Here is the TrackIR Wikipedia page. Educate yourself.

http://en.wikipedia.org/wiki/TrackIR