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LiveDreamPlay

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@merwanor: I think it was fun, I played it continuously that weekend and loved it. Can't wait to see the other modes/maps. The price is high for the season pass, but 60$ i think is decent, even if it doesn't have a single player campaign.

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LiveDreamPlay

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@cboye18: People are being mean to EA again just because they are EA. The Beta was fun, really fun. The only negative thing about it was the lack of balance between the teams that were attacking/defending, an issue they said they are aware about and that they will fix.

Also, the figures just underlines how much the beta was played. Whether it's relevant or not, nobody knows, however it was extremely played.

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LiveDreamPlay

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@pspearman: So far Mojang was just to take part in Minecraft profits, not something that will push the Xbox franchise forward in any way. We'll see for Havok since they just purchased it ... As of yet, not much has moved in favor of the gamers...

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LiveDreamPlay

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@Adam802: It would be nice if he would also prove it, rather than just say it ...

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LiveDreamPlay

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@Defender1978: Quantum Break seems overrated. That ReCore looks marvelous though.

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LiveDreamPlay

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@rlakhani: I really hope not. A lot of resources wasted in order to play old games, rather than focusing on new ones.

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LiveDreamPlay

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@mjc0961: Exchange it then, cause it might be broken. Mine lasts about 6 hours. If you're complaining that it lasts only 6 hours, don't, it's not even good to play for that long at once. Take a break now and again.

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LiveDreamPlay

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@skyhighgam3r: I'll take your word for it....

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LiveDreamPlay

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@Moun7ainMan: Not if it's short term, no. But popularity for a long period of time means that the people are happy with the product. And if people are happy with the product it means that their perception of quality is being met....

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LiveDreamPlay

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Edited By LiveDreamPlay

@TexasStuBaby: So many people going with PS4 even though last generation Xbox 360 had the lead, shows you a change in quality ... or at least in the population's perception of quality ...

The launch flop was indeed a reason, but it's two years later and the sales remain the same. That's not marketing anymore.