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LiveDreamPlay

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@just1mohr:I don't know anybody who's turned it off, only praises. Either way, it's just the beginning, they will surely have settings in the future for people with sensitive hands, it's all up to the devs.

PS: They should be fighting the game as a result, it's supposed to be yet another challenge, for example at NBA it gets harder to press the trigger as your player gets tired.

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LiveDreamPlay

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@johnny0779: You do know Playstation makes roughly double the revenue that Xbox makes, right? One's around 20 billion yearly, while the other's around 10 billion yearly.

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@Jinzo_111887: Wouldn't trade Phasmophobia or any other game this generation for that matter with the likes of God of War or Bloodborne, but I guess that's down to my taste. Thing is, it's not about PC vs console here, it's whether one could give up console and go full PC yet, and for me, someone that both likes certain console games and that doesn't enjoy waiting 3 years to play one, it's a big no. Maybe you're ok with it, I'm not...

That's why I was saying that maybe in the future if Sony start releasing all their games day one on PC, like Xbox does, then I could think of going 3 in 1 and using only my PC.

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@Jinzo_111887: That would be great. But even if they release ALL their games on PC, and it's a big if, still no sign of them releasing them on PC at launch, and waiting 3 years is a big no-no for me. The idea that console gamers are playing the sequel while I'm just getting the first would be very disappointing to me. Time will tell.

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@Jinzo_111887: You're giving me examples of how PC clients are working on updating controller functionality and saying that there's not much difference between that and maintaining an entire gaming system. It's fine, not everyone has to always agree. Hope you'll get your wish eventually. I doubt it, but I hope you will...

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@Jinzo_111887: I'm sure everyone has various things going, but none have their own operating system to worry about and don't have the "plastic boxes" to make.

If Valve managed to get a sustainable thing going with steam OS and steam machines, all the while keeping everything free, then I would've also been an advocate for this idea. But they haven't.

It's still wishful thinking...

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@Jinzo_111887: Good that you know all the costs of the PC clients. Now imagine how expensive it must be to have even more costs on top of those...

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@dragoonmike: This translates to "I'm never getting a console. PERIOD." As opposed to PC clients like Steam, which are basically stores installed on somebody else' system, the console providers have extra costs. Manufacturing costs, R&D, administrative costs, development of the platform software, etc. If you expect them to have the same profit margin on game sales(30%) yet somehow also handle all those other costs for free. Then you have a long wait ahead...

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LiveDreamPlay

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@Jinzo_111887: I'm not calling Tim Sweeney a liar, I am however doubting anyone that can't see the difference between a service like PSN or Xbox Live and PC clients like Steam or Epic Games Store. Only the former has to handle manufacturing costs, administrative costs, R&D, continued development of the platform software, etc. The latter is basically a store on somebody else's system.

Whenever one of the main consoles manage to create a sustainable strategy for free multiplayer, I will be by your side demanding the same from the others, but so far it's just wishful thinking...

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@Jinzo_111887: So you're saying the PlayStation Network should be paid from the profits they make from hosting their games on said network.

'3% of a game's sale to cover it' I'm curious how this number was achieved. Like if I buy FIFA it takes 3% of the $60 I paid, $1.8, for them to maintain PSN? For how long? 1 month? 2 months? Lifetime? How is this calculated?