floydshayvious' comments

Avatar image for floydshayvious
floydshayvious

65

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

Edited By floydshayvious

Played from 2004 to 2008. It was a huge step forward in gaming - so huge it became popular to hate it after its long reign. That's how most people behave when something becomes popular - I think it's kind of funny.

It's time is really stretching though - something else needs to take another big step as far as MMORPGs. If CCP can do a great job with World of Darkness (I love the complexity of EVE Online) I'm hoping THAT will be it.

Avatar image for floydshayvious
floydshayvious

65

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

@Stonecutters908 RABBLE RABBLE RABBLE!!!

Avatar image for floydshayvious
floydshayvious

65

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

Edited By floydshayvious

@Printul_Noptii Censorship is a good tactic to increase the general tension and repression of an entire culture. It leads to violent outbursts and all kinds of criminal acts via pent up unbridled emotion that politicians love to create laws for that provide them with more money, power and influence to further oppress said people(s). It's one weapon (among many) of choice for thousands of years used by those who would keep you in chains you can't even see.

Avatar image for floydshayvious
floydshayvious

65

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

Edited By floydshayvious

@jsmoke03 @floydshayvious I'd beg to differ - you don't have to be concious of your desire to create stress for yourself. (I'm not saying ALL depression is an illusion).

Avatar image for floydshayvious
floydshayvious

65

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

Edited By floydshayvious

Can games battle despression? Sure they can and do!

Until you start treating the game like it's real life.

Maybe a better question for us would be:

Are we addicted to seeking out and/or creating drama (in whatever form - like depression) even if it is not present?

Avatar image for floydshayvious
floydshayvious

65

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

Edited By floydshayvious

Wow - this looks astoundingly creepy!

Avatar image for floydshayvious
floydshayvious

65

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

-spasm-

Ffffffuuuurrgg....gurgggglglglgllll...!*#%???!!

-spasm-

-flip-

-flop-

-flip-

<3 <3 <3

Avatar image for floydshayvious
floydshayvious

65

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

Edited By floydshayvious

60+ dollars for shiny graphics and 10 hours.

But it has shiny graphics.

Next generation coming at you!

Avatar image for floydshayvious
floydshayvious

65

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

Wow an update lol - been following for a long time now.

If they can do this right.... if they can just DO THIS RIGHT!!

All the lore.

All the clans.

All the tribes.

All the races. (Including humans).

A decent modern setting with a world of workable size with reasonable character generation/customization options with a graphic style that fits (I'm not saying some insane number of polygons just a graphic style that FITS), and a good score/soundtrack.

The game systems wouldn't even have to be innovative that much if at all.

IMAGINE.

This could really be a great, great, great MMORPG!

Or they could turn it to complete shit - lol.

Avatar image for floydshayvious
floydshayvious

65

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

Edited By floydshayvious

@Poinciana @floydshayvious I think an aversion to complexity breeds hate, fear and ignorance for any form of novelty or human difference - and ofcourse dumber games to make $$$. But I do think this problem applies to the entire globe - not just US or the game industry.