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digi_matrix

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#1 digi_matrix
Member since 2004 • 6600 Posts

[QUOTE="digi_matrix"]First time back here on Gamespot since Giantbomb happened. I feel weird. AllanIceman

Yeah... Feels super weird. Like visiting your old high school or something. Everything/everyone has changed and you don't know where stuff is anymore. :$

Exactly, I don't know these new editors and personalities. I always liked Giancarlo, VanOrd, Tom McShea though. These forums, with the signatures, I moved on from all that.
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digi_matrix

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#2 digi_matrix
Member since 2004 • 6600 Posts
First time back here on Gamespot since Giantbomb happened. I feel weird.
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#3 digi_matrix
Member since 2004 • 6600 Posts
I'm surprised no one has mentioned it yet, but the ICE FOREST in "Too Human". That dungeon went on for 3 frickin' hours, with hardly ANY level variety and with frustration chokepoints of huge Trolls with snipers in the background. Overall, I liked the game because of the great plot, Baldur, and loot, but some of the level design is piss-poor.
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digi_matrix

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#4 digi_matrix
Member since 2004 • 6600 Posts
They're bringing financial security as aspro73 said, just like EA has done with Bioware and DICE. I'm happy because Kane and Lynch 2 can come out more polished than the first game (which I loved despite the lack of polish in gameplay). Don't want it too polished though, gotta still be dirty and murky as hell and looks like the new visuals will help maintain that.
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#5 digi_matrix
Member since 2004 • 6600 Posts

[QUOTE="digi_matrix"][QUOTE="DJ_Lae"]I think it's because game is much easier to divide into pieces than a movie - gameplay, graphics, sound, multiplayer, etc - so the reviewer will often blow through those sections, add a comparison to similar games or a prequel, and call it a day. I'd love to see more esoteric reviews, but at the same time I don't know if we really have the right kind of personalities to make those sort of reviews useful. I love Ebert's movie reviews, for example, but not because I agree with him - because I've read enough of his stuff that I know where he's coming from and I can get a sense of the movie, whether I would enjoy it, and a good read at the same time. I think we're a ways off that in game journalism, and people have gotten too used to the structured review and numerical score. Even if I'd rather have a much more personal review and a brief 'it sucks, it's okay, it's good, it's awesome' rating at the top. Oh well.Blissmemberment

That was a brilliant response. I think after reading this "100 lamest game-industry cliche phrases", it makes a lot more sense to me. Game writers don't have as sophisticated a vocabulary.

"Hopefully that'll be fixed before the game ships - It won't be, and whatever it is you're complaining about will be the crux of the game's critical and commercial failure." Every time I see that phrase on a preview/hands-on I cringe. They might as well say Im going to deduct some magor points for that when I review the game.

They always, always do that in every preview I've read. "I hope the game isn't mindblowing awesome, so I can complain a little here..." is like what they're trying to say.
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#6 digi_matrix
Member since 2004 • 6600 Posts
[QUOTE="DJ_Lae"]I think it's because game is much easier to divide into pieces than a movie - gameplay, graphics, sound, multiplayer, etc - so the reviewer will often blow through those sections, add a comparison to similar games or a prequel, and call it a day. I'd love to see more esoteric reviews, but at the same time I don't know if we really have the right kind of personalities to make those sort of reviews useful. I love Ebert's movie reviews, for example, but not because I agree with him - because I've read enough of his stuff that I know where he's coming from and I can get a sense of the movie, whether I would enjoy it, and a good read at the same time. I think we're a ways off that in game journalism, and people have gotten too used to the structured review and numerical score. Even if I'd rather have a much more personal review and a brief 'it sucks, it's okay, it's good, it's awesome' rating at the top. Oh well.

That was a brilliant response. I think after reading this "100 lamest game-industry cliche phrases", it makes a lot more sense to me. Game writers don't have as sophisticated a vocabulary.
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#7 digi_matrix
Member since 2004 • 6600 Posts

Whenever a triple A game's reviews come out, they all sound the same. Like Fox News. Everyone sounds like a parrot.

Is this because critics focus on the game as if it's a toy/product, vs its artistic merit? What's good about the game, what's bad about it, bullet points. Is this the fault of using review scales, like 1-10?

This doesn't make sense, compared to film reviews, because playing a game is surely a more subjective experience than viewing a movie.

Are they all paid for? Or are only the highest rated reviews let out first, like Game Informer?

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#8 digi_matrix
Member since 2004 • 6600 Posts

Extended trailer

Some more gameplay at the end.

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#9 digi_matrix
Member since 2004 • 6600 Posts

Far exceeded my expectations.

Login to their new website to see some additional gameplay of the "down-not-dead system", more weapons, and scenarios. Bikers!

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#10 digi_matrix
Member since 2004 • 6600 Posts

Mystery of the Druids greatest box art

What does this piece of art speak to you?