[QUOTE="crimson_axe"] I miss the feeling of newness - that's about it.
When I load in a new MMO, I sort of already know how it works. There's no discovery in it anymore. When I play a new FPS, it's sort of like "Been there, done that...". Probably the only genres I don't feel "old" in are the RPGs, but that's basically because the mechanics are more or less overshadowed by whether or not the storyline and content is actually enjoyable.
Nowadays, I've become a big fan of Level Design, and you mostly only get great level design out of Action/Adventures or Platformers.
zero9167
Yeah i've been going through the same thing lately. Have you got the new tomb raider yet? its a great platformer that i actually DONT feel the "been there done that". Its real fun to play when my other games get old. For MMOs, hopefully Age Of Conan will add the new feeling, which i honestly think it will. There's a lot more to it than just real time combat.
Actually, when I was talking about Level Design, I was thinking of that game specifically. A lot of people disregard how important a good level design is, and the original Tomb Raider (now glorified in Anniversery) is about as good as it gets no matter what year we're talking.
I remember "some" parts of the game, but most of it is extremely foriegn. I'm, stuck on it at the moment though. i just entered the Scion of Atlantis level or whatever, and the first puzzle has stumped me. Maybe I was just too tired to deal with it for the moment. No matter, there is always tomorrow.
But yeah, great level design can go a long way. The great thing about Tomb Raider is, that it's sort of a linear path system, but it doesn't feel like it. I don't know how to explain it, but it's like every room I go into and complete, I somehow feel like I did it the "unintended way".
Prince of Persia was like that for me as well, where I just got lost in the levels, forgetting about pretty much everything. It just sucked me in, and I was completely absorbed in the subject matter. Well worth the bargain bin price I payed of $7 for two copies. That's one of those games I sort of bought later on because I wasn't sure of it, but then once I started playing and realised I had beat it - I was asking myself why I waited so long to get it. I would have gladly paid $40-50 for a game like that. Here's hoping Assassin's Creed will be that good...
Age of Conan looked a whole heck of a lot better a year ago. The anticipation has sort of run its course now, and I feel sort of like "Meh.... you had me at hello, and lost me at delayed... for the second time." I think it all falls back onto Level Design for me, and that's something MMO's just don't have. Guildwars had it, but it wasn't exactly an MMO, and the rest of the game sucked - so it's a double edges sword. I'll still get Conan though. At least it looks refreshing. That and Tabula Rasa and MAYBE Chronicles of Spellborn.
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