@silv3rst0rm: Like you I love FFT and was super disappointed by Fire Emblem. The only strategy is to place your caracters in a way that will avoid death and so your healer can get close enough to make your caracter survive.
FFT you had to check out how long an attack will take, if it will fire-back, etc. There is nothing like that in Fire Emblem.
But there is permanant death in Fire Emblem which put some difficulty but if you move a huge bunch of people together with a healer, you won't every loose.
But this game has nothing to do with normal Fire Emblem.
I don't see a problem with game being hard with no difficulty option.
Most game with difficulty option just change how easy it is to be killed and how hard it is to kill the ennemy. If it made the ennemy AI more complex or let the ennemy have new move on harder difficulty. It could be interesting but it isn't the case.
So I never play on the hardest difficulty because of that. I play on Normal. I did go through Bloodborne and have the plat and while it was brutal at first it became more fun quite fast once I understood to not go gun blazin' like you can do in almost every game.
@yangwenli1: I had to use Google to know what you were talking about. I doubt an online only game will outshadow Zelda, Persona5, Horizon Zero Dawn and South Park
Sure it is a nice year for the Switch but they release all their heavy hitter this year then what will they have next year when we all know they produce one game per franchise ... it could be the end of the Switch by 2019 if they continue like that and if 3rd party don't go on this system ...
@Xristophoros: They gave shit to Nintendo since the Playstation came out. Square wanted disc format, Nintendo didn't. So they gave Sony consol exclusivity and gave Nintendo their crap game like FF Chrystal Chronicle.
At least on Gameboy, DS and 3DS they weren't as mean since they ported some of their best work on those and gave us Bravely Default ... Long are gone the days of main FF on Nintendo.
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