Ironically, though, being short actually increases a game's chance of being replayed since it doesn't take so long.
I also think the best way to make your game replayable is to make it a pure adventure game. There is nothing like blitzing through an old Lucasarts adventure for the second time because you know all the answers already.
In my experience the best replay value comes from just being a good game.The games I have played repeatedly are always the ones that I enjoyed the most, not the ones with some stupid hidden tokens to collect or extra difficulty modes. So it seems to me that what people generally refer to as 'replay value' is a pretty pointless thing for a developer to spend his time on.
Obviously if the game didn't have replay value IGN wouldnt have rated it a 9 and told gamers to buy it would they have?
TheNextOrder
He didn't comment about the game's replay value, he commented about the game's length. A games replay value is what justifies its purchase, not its length.
Surely it should be the quality of the game that justifies purchasing it?
Log in to comment