@4le_breVVer Who said anything about realism? I'm talking from a game design point of view. Notice I didn't have a problem with the ships turning ridiculously fast. I just thought that lightning fast cannonballs lose a bit of the suspense that enhanced the gameplay of, for instance, Sid Meier's Pirates!
I saw Logans Run for the first time in a massive theatre about 2 years ago- aged 26. The film blew my mind from the start, and just got more and more amazing as it went. Highly recommend it to anyone.
@Dredcrumb9 Considering Assassin's Creed gameplay always thrived in environments with dizzying architectural heights to climb, locations steeped in rich political pre-history, and environments where blades and swords ruled the day, Colonial America makes about as much sense as setting AC on the Moon.
@Cloud_imperium -implying "proper respect" can only be conveyed in a video. Honestly even a transcript of the video would convey all the information you'd need in two seconds flat. Those with piqued curiosity can easily delve deeper from there. Videos force everyone to wade through the same content at the same pace, even if they're after different content.
Looks like it's aware of and striving to fix the problems of IV. If the driving is even halfway towards being as good as every GTA other than IV, then we can just move along and treat GTA IV as the embarrassing joke it always was. Looking good, V, looking good.
brok's comments