@DETfaninATL I agree. I've noticed the trend of MP being shoe-horned into traditionally SP games as well. Here's a possible reason for it:
MP is suppose to increase the longevity of the game. It gives publishers a reason to have devs create DLC whether it be map packs, weapons, game modes, etc. Adding MP to games that have only been SP focused (Max Payne, Mass Effect and God or War) gives them the means to generate profits long after their SP campaigns are done.
Idk for sure why Tomb Raider and other traditionally SP games are getting MP. However, attempting to generate profits through DLC seems like the major reasoning for it. Whether we like it or not, CoD and many other game series have created successful business models through this practice. The traditionally SP games get left in the dust. This is merely a consequence of the direction the gaming industry as a whole has taken.
@joe_lvc When I play stealth games or stealth levels, I try not to get caught. Simple as that. At the same time, I enjoy hack n' slashes and I run n' gun from time to time. I see no contradiction here. It all depends on the game.
Hey I got a few questions. How do the stores receive their games? I always thought the stores buy the games in bulk with each unit at a discounted price (i.e. say $45/unit). The stores would in turn sell them for $60 which means the store makes a profit. However, If the $60 we pay for goes straight to the publisher, as many in the comment section have said, then what do the stores get? Can anyone tell me how is it that both the stores and game publishers profit from NEW game sales?
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