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amdreallyfast

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@obsequies The "childish screams" were intentional, I believe. I would disagree that they were a game wreaker and should have been left out. I found them to be quite silly and memorable in a good way :). Amongst my friends, there is still the occasional squeeky-voiced call of "down in front!"

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@Gonefishing95 @daBrokenFace Let me guess. George Lucas stuck his head in door and yelled out, "CG EYES!!!"

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@NInjagamer117 I do enjoy Halo quite a bit (the reason I purchased a 360 several years back was in order to play Halo 3), but the lore has drifted into heavy sci-fi/fantasy fan fiction, which isn't much to my liking. Having Haloxperienced developers stay on contributed to making a very good game, but the lore and storytelling for 4 were created primarily by people who were such fans of the game that they formed a studio devoted to it, so the feel of the storytelling has been more and more fan fictiony feeling. It isn't as grand as it once felt, in my opinion. I actually really liked Reach because it was more like the super soldier, epic missions story of the first game. Or maybe I'm just peeved that I don't own a 360 anymore and can't play 4.

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Actually, I feel a little offed by the way that Cortana, and Halo in general, has been altered over the years. The first game was called Combat Evolved, and true to its name, it was pretty spiffy combat for the time with the whole space super soldier vibe. Halo 2 took the series into more of a sci-fi fantasy fan fiction feel with all the political drama amongst the Covenant. Halo 2 introduced some interesting things to the story and lore, but it wasn't the space super soldier shooter that its predecessor was. Halo 3 went back more to its roots, in my opinion, but the sci-fi fantasy element was still present, and it is back with a vengeance in Halo 4. All this time, Cortana has changed from a cool AI character into a CG blue lady with huge...plots of land (like if you get the reference). I personally loved Reach because the story and feel were much more along the lines of Halo 1, what with the super soldier thing and volunteering to stay behind and fight to the death as the planet was getting glassed. I feel like 343 Idustries, while they have made an excellent game, have continued to bring Halo in to the sci-fi fantasy realm, which isn't much to my liking.

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Edited By amdreallyfast

Ezio's skills seem to grow in proportion to his beard. This is worth more investigation.

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Thanks a ton for these uploads. I got lost in all the Italian names when I last played through.

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Edited By amdreallyfast

@Citizen_King It was very good and one of my favorites, but I don't think that I can call it my absolute favorite. For story conclusions, I also have to weigh this against Zelda 64, FF8, Gold Sun 2, MGS3, Halo Reach, and Xenogears. As the industry grows older, so does the list of games with spectacular endings, so it becomes difficult for me to assign an all-time favorite.

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Wait wait wait. After Zelda 64, the Child timeline is the one that spawned the more mature Twighlight Princess, and the Adult timeline is the one that spawned the cell-shaded kid? Great Scott!

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Mr. Miyamoto still has that same smile after 25 years. My mom was right, keep making and it will stick. His stuck in a contagious smile.

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Edited By amdreallyfast

Darn you Danny! I am a senior in computer science and there are so many classics to reliv!That being said, I don't know how I feel about solving puzzle games with convoluted puzzles. I loved the few Monkey Island games that I played, but I always got confused and impatient at some point and looked up a guide to solve a puzzle or two. I think that the adventure genre is vital to the health of the game industry, even if guides are readily available. I don't mind a 15-20hr single player adventure game costing $50-60 IF it is so good that I would like to go play it again on a weekend (Zelda 64, for example), especially if co-op can be worked into it. Player-altered stories are all well and good, but I prefer a more solid and guided narrative that can take me on an adventure in another world. The game industry is relatively young and will see genre shifts over the years. We saw point-and-click adventures, then side-scrollers, then flight sims (X-Wing Alliance FTW), more recently we have seen a barrage (non pun intended) of first person shooters, and now the mobile app and xbox arcade market have opened up a new playing field for small developers, and we are starting to see great adventure and puzzle games again. I look forward to new adventure games!