aaronfilmltd's forum posts
So true. Why do you think the sales were so amazing in 2007? Because it was blockbuster release after blockbuster release after yet another blockbuster release. 2007 was the year we saw Call of Duty 4, Assassin's Creed, Halo 3, Super Mario Galaxy, The Orange Box, Bioshock, Rock Band and GH3, Uncharted, and so much more. Now, how many games have we seen in the past year or two that have really moved the industry? The number is WAY lower. Quality games are more important now than ever before, especially with 50 and 60 dollar price tags on new releases. It's hard to sell a A or AA game when AAA and AAAA games are the only ones that have strong numbers. It's why people save their money for the blockbuster releases. Not many people will drop 50-60 bucks on a game that gets an adequate review when there's a game coming out a month or two later that's going to move huge numbers. That's not just a fact in a staggering economy, it's also a fact in a flourishing economy. If your game isn't great, it won't sell as well.
i honestly dont even concern myself with Apple. there are so many compatability issues, the OS is so over-simplified that it's dumb, and its prices are unnecessarily high. the ipad rode a hype train on its way to store shelves, when essentially all it is is a bigger ipod touch. I would get a laptop with Windows 7 for college and business over an iPad anyday. i remember when everything Microsoft came out with was a joke upon launch. From Windows Vista all the way to its Xbox 360, many of its products could have been classified as malfunctioning trash when they first hit shelves. But with Windows 7 being an instant success and the Zune HD/New Zune Marketplace actually making Zunes a viable option for media playback, Microsoft isn't quite the dictatorship it used to be. I think Apple is filling that role quite well.
This is disappointing, and it really doesn't make me regret selling my MW2. I mean, the combinations of perks allowed in the game make for some INCREDIBLY frustrating classes. I just got so sick of people running around at light speed knifing people, people who equip double shotguns with the range of a sniper rifle, and people who get some sick joy out of making a class with a P90, Rapid Fire, Sleight of Hand, and Stopping Power, that I decided to finally sell it. It's so much more unbalanced than the previous 2 games that it's hard to believe MW2 could even be classified as a sequel to them. Honestly, I play games to have fun, not to get angry. And the fact that they are charging 15 whole dollars for just 5 maps (2 of which ARENT EVEN NEW, and can be played on another game that's fifteen times better), is ridiculous. I can find it in my heart to shell out 10 dollars for a map pack (providing of course, that the game is any good, which it isn't), but 15 is just not an investment worth making, no matter how good or popular the game is. Hopefully Activision learns this the hard way.
If these allegations are true, I'm not tempted to ever buy a game from Activision again. I mean, chances are I wasn't going to buy any more CoD games anyway, but if what West and Zampella claim happened really is true, I hope Activision burns to the ground. They are literally the sickest company in the entire industry.
This is pretty stupid. I don't know how much they can squeeze out of this franchise. Even MW2 was pushing it a little bit. But now that they plan on leaving the CoD roots to do "third-person spinoffs" (terrible idea) and a freaking MMO (even worse idea) without the original developers, Call of Duty is going down. It won't be long before it's just like the rhythm/music genre.
Oh well. It's not like MW3 would have made more sales than MW2 anyway, considering MW2 was the "biggest entertainment launch in history". Honestly, this could turn out well for Zampella and West. They could form a new company and, rather than make the mistake of selling themselves out to Activision, they can join some other publisher. It's not like Activision is the only publisher out there.
I knew this would happen. After GH3, every single GH game has been complete trash (maybe with the exception of Metallica, but it was still just 40 songs for full price), and the rhythm game market has been oversaturated with dozens of GH games. Honestly, how is any newcomer to the genre supposed to choose between 10 Guitar Hero games? It's getting hard for your average consumer to tell the difference anymore. GHWT and GH5 tried so hard to use more obscure bands rather than sheer great rock music, but that's just not a risk worth taking. If I want to discover new music, I'll listen to it online, not buy a freaking GH game to listen to it. That's why GH games should've been about picking the more popular, fun-to-play songs (like the first 3 games), not about pulling complete crap out of their butts that no one likes or has ever heard of and tacking it on to the setlist of a GH game. Why would you take risks with songs that no one's heard before? Unless 95% of the next game's setlist is sheer greatness (which it won't be), I refuse to pick up another GH game. I can just go onto RB's store and pick and choose what I want instead.