@johnny0779: Didn't say it did, in fact I think it explains while the quality is where it is.
Release dates are set, so no one has time to do their jobs effectively (ESPECIALLY the VFX teams), writers are doing by the numbers work for hire instead of something they were inspired to make and directors are much the same.
@johnny0779: I think the fact they have a schedule of movies set BEFORE they have creative people lined up to make them is directly related to the quality of movies we're getting.
Rather than someone having a vision for a movie they want to make, people are hired to fill a spot in the release schedule with mandates on what needs to be included, how to follow from what came before, and lead into what comes next.
@lionheartssj1: That's what happens when you give people no time to do their jobs correctly and then on top of it keep making them change things.
This is what you get when you treat creative works like an assembly line and the people in charge* don't understand how what goes into the work their asking.
So, if you think the VFX in any of these movies looks bad, blame the people in charge and not the people doing the work.
@RSM-HQ: Even now the story is an afterthought in most games, and even when it isn't it still comes after the gameplay and has to adapt to it.
When you're at best playing second fiddle to something else, you can never be at your best. That's where story in video games sit and it's not going to change any time soon.
@ember_to_flame: It's a pay to play game, the expansions are bordering on a full size game, and the things only available for silver are cosmetics.
You come across like someone who thinks of it as a fully free to play game, and that's just not what it is. It's a pay to play game with a pseudo demo version.
"Being able to condense the God of War Norse saga story into two games is similar to how you could sit down and watch all the Lord of the Rings films and feel like you were told a complete story that had a strict beginning and end."
That's because the Lord of the Rings is one complete story. Despite common belief, it is not a trilogy. Tolkien wrote a single novel, it was broken into three parts for practical reasons by the publisher and has been that way ever since.
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