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#1 UpSwing
Member since 2004 • 3384 Posts

Well it seems the Technical Wizards over at Beyond 3D have been hard at work and have now reached their Final Conclusion in the Matter.

*** Now before I begin, I'm just going to point this out. I'm about to link you to *Gasp* another Forum as proof of these findings. I realize that unless I say this there will be more than a few posts along the lines of "Pshh, that's just a link to another forum. That's Not Proof/credible." However it IS proof. Remember when it was Discovered that Halo 3 was 640p and then later COD 4 was 600p ect. These finding eventually get posted on Gaming sites as News. But the Technical wizards over at the Beyond3D forums are where this kind of news COMES FROM. These ARE "the Pixel counting Geeks" ( I absolutely do NOT meanthat in any derogitory way) you've heard about. These are the guys who rip frames directly out of your consoles framebuffers. And while there are quite a few who do this, one name stand out as THE source for this area of expertise - Quaz51 ( remember it ) ***

Quaz51 wrote:

"Good news, dot50cal send me very good screenshot (thanks) and finally it's 1152x640p (and no AA) exactly like Halo3,
perfect Dark or Dark sector PS3 even though i has clearly identified 7/8 recurrence on many different edge and screenshot
but insufficient edge lenght and bad screenshot lead astray me, sorry, it's finally 8/9 and 9/10 recurrence, it's the
final result!
" - Post # 624

http://forum.beyond3d.com/showthread.php?t=46242&page=25

Quaz51 wrote:

"360 version is clearly 720p AAx2" - Post # 631

http://forum.beyond3d.com/showthread.php?t=46242&page=26

Quaz51 wrote:

"Here are screenshots. These are taken directly from the frame buffer before any scaling is applied.
This game is 100% 720p on the Xbox 360.
" - Post # 633

http://forum.beyond3d.com/showthread.php?t=46242&page=26

AND

Link to the Screenshots mentioned above


http://imk.cx/screenshots/xbox360/Grand%20Theft%20Auto%20IV/

The "softness" ( or more accurately "blurriness" ) of the PS3 version is apparantly due to a "blur buffer" ( Beyond3D
Terminology, I didn't make that up ) and the fact it's being upscalled from 640p to 720p blurs the image a bit aswell.

So in Conclusion

The PS3 version of GTA IV is....

640p ( 1152 x 640 ) with no AA

The 360 version ofGTA IV is....

720p ( 1280 x 720 ) with 2X AA

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#3 UpSwing
Member since 2004 • 3384 Posts

Can't help but Wonder how bad the PS3 versions Framerate would be if it was actually in 720p LOL

PS3 version - Not in HD, NO DLC, No Thanks :lol:

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#4 UpSwing
Member since 2004 • 3384 Posts

Ever since they Changed to this new RETARDED .5 System I've stopped taking GS's Reviews Seriously.

Then we learned that GS Fires it's emplyoes who don't give the Corporate Sponsors the Review scores the pay for. I know they don't actually say " I want a 9.5 and here's the money. " But they do pay for Positive reviews. And if they don't get them, people ACTUALLY get FIRED for telling the Truth about a game.

NONE of the Reviewers who made GS Great are still here.

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#5 UpSwing
Member since 2004 • 3384 Posts

630p:lol:

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#6 UpSwing
Member since 2004 • 3384 Posts
CorruptSpot
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#7 UpSwing
Member since 2004 • 3384 Posts

630p :lol:

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#8 UpSwing
Member since 2004 • 3384 Posts

Straight from IGNWhile GTA IV is pushing the PS3 and 360 to the limit, it also runs amazingly well. Sure, there are framerate hitches here and there and (particularly on 360) there is some texture pop-in, but it actually runs better than I expected. That a game with great AI, an awesome physics engine and a detailed open world runs so well and with such short load times is a technical marvel. For that, I can forgive framerate issues and some noticeable aliasing.



For those wanting to know which version looks better, the edge goes to the PS3. The textures and framerate are comparable, but the PS3 has far less pop-in. The 360 has richer colors, but the PS3 has better anti-aliasing making it look a little cleaner. Because GTA IV can preload onto the PS3 hard drive, the in-game loads are faster. Don't worry Xbox owners, the load times are rarely more than 30 seconds and don't occur very often. The slight visual edge goes to PS3, but the 360 is no slouch. Either version will do you proud.

IGN says the framerate issues are WORSE on the 360

Bren128

Nowhere in any of those Quotes does it say that the 360 versions Framerate isn't as good as the PS3 version.

Read it Again.

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#9 UpSwing
Member since 2004 • 3384 Posts
WHEN WILL THE GAMESPOT REVIEW BE UP???
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#10 UpSwing
Member since 2004 • 3384 Posts
[QUOTE="Always-Honest"][QUOTE="TREAL_Since"]

I agree. I was holding back to see which version I will get. Since the PS3 version is slightly technically superior I will get that version. I also want to see what Kotaku says about the two versions.

TREAL_Since

yep. and appearently there are also more framerate hick ups.. now none of these things will ruin the game, but the less of these problems, the more immersive the game will be.. simple. Mass Effect is a good example.. the game could have been a much more immersive experience.. though it was allready great as it is..

Yeah. If I had a decent rig I'd re-buy Mass Effect on the PC like I did with Kotor. The smoother framerate made the game even better.

The PS3 version of GTA IV doesn't have a better Framerate than the 360 version. The only reason anyone thinks that is because some people misread the IGN review.