[QUOTE="Tropictrain"][QUOTE="Lulu_Lulu"] If you play the game for the story AND gameplay then what I said just sounds stupid.
I haven't played Spec Ops so I don't know exactly why the story is so special from an interactive perspective. But the way I hear it, the story (as good as it was) was still more observable than interactive. The story does provide context for the gameplay, but as I said before, assuming one plays games for the story and only the story (gameplay aside), why pick a game with a story that can only be experience passively, ofcourse excluding an obvious reason like "there isn't a movie/book equivalent of it" ?
Lulu_Lulu
The reason was given. No matter how many times we explain it you're not going to understand. Your problem is that you separate the gameplay from the story. You act as if when the gameplay starts, the story is put on hold. This is not true. We can't have a discussion about story in games without bringing up the gameplay. If you can't understand that then you don't understand games. And it's this kind of thinking that is holding back the industry.
Most of the time the story is actualy on hold until the next cutscene.Not from what I've experienced. And I'm not just talking about games where my actions affect the story. When I play the game, I'm living the story. Even if the gameplay isn't fun. Killer 7 is another game where the gameplay isn't fun and I have no control over the story. But it's one of my favourite games of all time. I play it for the story and it would not work nearly as well if it was in any other medium. It's an extremely surreal world which is truly enhanced by being able to explore it myself. The gameplay segments serves to enhance the story. If the story was removed I would not enjoy it at all.
Now if you still don't like my answer then I don't know what else I can say. That's the answer to why I play a game for the story and why I would prefer it over another medium. If you're still confused then I can't help you.
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