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Tekcor

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@reapercrow You own the disc and packaging it came in. They own the game. BioWare could replace Shepard with a flatulating clown, and it is their right to do so. You may not buy it, heck nobody could buy it and BioWare could go out of business, but it is still their right to do so. BioWare owes you nothing. If you made a living playing their games, then maybe that's a different story. They listen to their community because they choose to.

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Tekcor

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@DennisWZH Ok, per your words the "vita is an amazing piece of hardware" but "needs all the help it can get". Which is it? Most UI guidelines suggest an action must have a response within 2 seconds. 3-4 seconds for something as basic as waking it up is a big deal. I think that's not bothering you because you want to like the device and are willing to look past those imperfections. The author's point about USB charging is pretty simple: WHY!? Why does it have to be enabled, why is it not enabled by default. If you want to turn it off, fine, but I think the vast majority would rather have it turned on.

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Tekcor

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@DennisWZH You're thinking about it purely from a technophile standpoint. Sure, it's a nice capable piece of hardware, but these nitpicks add up to a poor experience. Sony has control over both hardware and software which should allow them to produce a winning combination. But they blew the software. So what we get is a piece of hardware that only technophiles will enjoy using, and as a result, won't sell as well as hoped. The article's point is that in this smartphone era, there is no room for these kinds of "rough edges" anymore. We've come to expect better, because the competition has delivered better already.

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Tekcor

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@holtrocks I'm not saying anything negative about you. The next generation consoles will almost certainly have less power than today's gaming PCs. Thus, your PC probably has more power today than the next generation of consoles.

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Tekcor

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@holtrocks Your PC probably has MORE power than the next gen.

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Tekcor

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Wow. This was a complete waste of time.

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Tekcor

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@jekyll Being a software engineer myself, I can tell you one golden rule of development: ship. Any good developer knows that without a deadline, the product will never be released. Look at Duke Nukem Forever. So generally with software, we developers release something that is only about 80%-90% complete for the first release, then polish it up with updates later. The game industry is identical in every way, except the ability to rapidly patch. This is because we ship all games on disks which can't be updated. Consoles can download patches, but doing it weekly or bi-weekly would be more hassle than it is worth, so updates are few and far between. The result is developers need to get the game perfect on the first release, because that is how it will remain on store shelves. And such a goal is impossible. On the PC, Left 4 Dead was updating weekly (they slowed down to bi-weekly with Portal 2 development) and the result was fantastic and all free. Portal 2 has already been updated 3 or 4 times since release. Any developer will tell you the only real beta testing is the testing done after release. After release there are ALWAYS bugs that were not caught during beta, even some obvious ones. My point? Games need to go download-only. Away with these disks, let the developers update games as rapidly as they choose. Everything will improve as a result.