@BuiltForSin Oh wait, so we're switching topics now?
I thought we were talking about "players rights," not "DRM equivalencies."
I could go into why your perspective on "direct online control" is my "pervasive online multiplayer experience," why it has many benefits, and why I've been partaking in this since 1999 when D2 dropped and it's literally nothing new, if you'd like.
Then again, it's just the same tired song you've probably heard many others like me say. Which is true of your argument, right?
@williebazerka @Mega_Loser Why do people say things like this in a forum with a video game that has 6.2 million copies sold in 7 days?
Are you trolling? Do you think "rights" mean something is dying off?
If the amount of rights the player has equates to whether the platform is alive and well, then consoles should have exploded into oblivion 20 years ago, as they're basically DRM boxes.
@BuiltForSin @grarven @Nilbogssa Which totally explains the growing indie renaissance that Steam and other DD methods have been experiencing, right?
There are plenty of "alternatives," if you insist on calling them that. Torchlight, even Terreria to a degree, are all strong IP's that have cropped up recently under indie labels.
Saying Blizzard is some giant that's squashing opposition is ridiculous. People buy multiple games and play multiple games. If anything, the success of D3 should inspire more developers to enter the genre.
You're already horribly wrong about pretty much everything; using blatant generalizations like "sheep" to describe "people who bought Diablo 3" isn't really going to change much at this point.
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