[QUOTE="Reaper6666"]
Didn't play the demo though, so I don't know the differences. Tell me about the limitations and I'll tell you about the differences.
quijeros
The demo included the tutorial and two single player missions. There was no random map generator. Also, many of the buildings were locked, namely those for tourism and those that supplied and required electricity. Otherwise, everything else was available. There was no playtime restriction except for the scenario time limit or completing the scenario early, but there was a workaround for that.
I'll probably start downloading it from Steam either this afternoon or tomorrow.
There is no random map generator. You can only play on existing maps. But there are plenty, so that's not really an issue. Maybe there is a way to design your own maps, but that I don't know.
Tourismbuildings include several accomodations, based on the classes that you want to attract. High status tourists require nice hotels, runned on electricity. So you'll have to have that first. You've got beachvilla's, a skyscrapehotel, a motel for the poorer class, a normal hotel and a luxuryhotel.
Then you have the attractions for the tourists. These include a zoo, a botanic garden, a sightseeingstand, a lookoutpoint, a beachresort, a spa, swimmingpool, casino, and probably some more that I forgot.
For electricity you have only one building. That's the powerplant. And a substation, just as in the first Tropico. Other buildings that require electricity are special housing facilities, the hospital, tv station, cinema, and more.
There normally is no playtime restriction. You play from 1950 to 2000, but when that time is over, you can continue playing if you want. Ofcourse in the missions you do sometimes have a timelimit like you said.
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