PC_Otter's comments

  • 32 results
  • 1
  • 2
  • 3
  • 4
Avatar image for PC_Otter
PC_Otter

1623

Forum Posts

0

Wiki Points

5

Followers

Reviews: 0

User Lists: 0

@da_chub Can you expect Nintendo come up with all the good ideas for games even though it's their system? By releasing crappy hardware, they effectively cut out a very large base of developers that could do great things with the control available, but would still want very powerful processing hardware, just like with the original Wii.

I loved the Wii's controls for FPS but the games themselves were so underwhelming compared to PC, 360, and PS3 games. Half Life 2, BF2 or 3 on Wii would've been pretty fun.

Avatar image for PC_Otter
PC_Otter

1623

Forum Posts

0

Wiki Points

5

Followers

Reviews: 0

User Lists: 0

@mikepp83

The info is well known info about PowerPC 750 based processors of which the Wii and Wii U CPU cores are based on. It's listed here on Neogaf:

http://www.neogaf.com/forum/showthread.php?t=513471

GFLOPS are a measure of floating operations per second. It's only one way to measure the performance of a processor, but for media and gaming, it's very essential for good performance. They are used for calculating animation, physics, sound, and anything else that requires number crunching. The Xenon has what are called "VMX" units, one per core. These process up to 8 x 16 bit numbers or 4 x 32 bit numbers per clock cycle. You can say that the VMX unit is "128 bits wide". The floating point unit in the Gamecube, Wii and Wii U CPU cores is 64 bits wide.

Avatar image for PC_Otter
PC_Otter

1623

Forum Posts

0

Wiki Points

5

Followers

Reviews: 0

User Lists: 0

@Gamer_4_Fun

Sad isn't it?

With the original Wii I loved the controls for FPS, but the visuals and overall presentation were generally just very poor for shooters. My hopes had been shot up for the Wii U, only to be shot down by an overly conservative Nintendo when it came to processing hardware.

Avatar image for PC_Otter
PC_Otter

1623

Forum Posts

0

Wiki Points

5

Followers

Reviews: 0

User Lists: 0

Edited By PC_Otter

WHILE YOU'VE BEEN SITTING ON GAMESPOT FOR A LONG WHILE, I AND MANY OTHER HARDWARE ENTHUSIASTS HAVE BEEN KEEPING AN EYE ON WHAT HAD BEEN GOING DOWN.

Avatar image for PC_Otter
PC_Otter

1623

Forum Posts

0

Wiki Points

5

Followers

Reviews: 0

User Lists: 0

Edited By PC_Otter

@Elaisse @swamptick @dsvsdvsv http://www.extremetech.com/gaming/142002-wii-u-cpu-and-gpu-clock-speeds-revealed-not-the-end-of-the-world-but-not-great-either

THE DAMN THING GOT HACKED MONTHS AGO AND THE SPEEDS WERE DISCLOSED

POSTERS ON NEOGAF GOT CHIPWORKS TO RELEASE THE DIE SHOTS OF THE WII U's CPU AND GPU SO THEY COULD ACTUALLY LOOK AT THE ARCHITECTURE.

http://www.neogaf.com/forum/showthread.php?t=513471

Avatar image for PC_Otter
PC_Otter

1623

Forum Posts

0

Wiki Points

5

Followers

Reviews: 0

User Lists: 0

@mikepp83 @PC_Otter

http://www.extremetech.com/gaming/142002-wii-u-cpu-and-gpu-clock-speeds-revealed-not-the-end-of-the-world-but-not-great-either

Avatar image for PC_Otter
PC_Otter

1623

Forum Posts

0

Wiki Points

5

Followers

Reviews: 0

User Lists: 0

@Elaisse @dsvsdvsv

The problem is that you as stupid as you think he is.

Nintendo duped you, and the entire industry into thinking they had somewhat caught up with the times. Instead they made a system that was friendly to developers of an already outdated original Wii console. Nintendo type games will be fine on the system, as Nintendo doesn't make anything like BF3. They just needed HD visuals capability, enough CPU power to keep the GPU fed with data and run all the media crap.

Avatar image for PC_Otter
PC_Otter

1623

Forum Posts

0

Wiki Points

5

Followers

Reviews: 0

User Lists: 0

Edited By PC_Otter

@Martin_G_N @PC_Otter

It's probably not realistically capable of 3.2 GHz without a huge increase in TDW and a bigger heatsink. If BC was so important, then they could've integrated a Wii CPU core into the final CPU design. The Wii's GPU and 3 MB of eDRAM is supposedly integrated into the Wii U's GPU for BC preservation.

Avatar image for PC_Otter
PC_Otter

1623

Forum Posts

0

Wiki Points

5

Followers

Reviews: 0

User Lists: 0

Edited By PC_Otter

@mikepp83

IT"S THE CPU

THE CPU IS THE MAIN PROBLEM

IT IS ONLY CAPABLE OF 2 X 32 BIT OR 4 X 16 BIT SIMD PROCESSES PER CLOCK, PER EACH OF IT'S THREE CPU CORES, WHICH ARE ONLY CLOCKED AT 1.24 GHZ. THE XENON CPU IN THE 360 ON THE OTHER HAND IS CAPABLE OF 4 X 32 OR 8 X 16 AND ARE CLOCKED AT 3.2 GHZ!

THE CPU
THE CPU
THE CPU
THE CPU

THAT IS THE PROBLEM, THE CPU!!!!

Avatar image for PC_Otter
PC_Otter

1623

Forum Posts

0

Wiki Points

5

Followers

Reviews: 0

User Lists: 0

@Elaisse @The-Neon-Seal

The truth is that the Wii U lacks a modern CPU that would be entirely necessary for running the kind of games FB2 and 3 are really made for: highly physics based with player manipulated environments. The CPU is a tricore version of that which was in the Wii running at only 1.24 GHz.

  • 32 results
  • 1
  • 2
  • 3
  • 4