After some thinking it seems Sony's and Microsoft's offerings in the next generation of console systems aren't all that impressive.
What with the increasing trend of basic laptop and tablet computers becoming ever cheaper whilst maintaining the necessary specs for great operating system and Office Application performance, one doesn't need much convincing to buy a powerful, customizable and upgradeable, gaming-dedicated 'living room' computer.
With the Xbone seemingly relegated to the gaming stocks, it would appear that Sony may have an interesting battle with Valve in the coming few years. I wonder who will come out on top this time around.
I would like to say something like, "I couldn't care less about either System", but that just wouldn't be true.
When the next "Last of Us" (figuratively or otherwise) is released... I want to have the System that it'll be published for. Or perhaps I'm missing the point.
@oneligas And yet, Valve's 'old dinosaur of a game' still manages to somehow stand shoulder-to-shoulder with many modern titles. The facial animation and expressions still look fantastic. The game is still a riot to play. It still manages to retain its completely engrossing atmosphere.
Yes, perhaps the boffins at Valve realise they have to put in a hell of a lot of work to top Half Life 2.
This is a good thing, and however long 3 takes to get made, it will probably be worth the weight. Wait.
@Michael83917 Knowing a bit about Unity has nothing to do with the propriety software and bleeding edge engines and techniques the engineers and animators will be using at Valve.
Games like The Last of Us and Hideo Kojima's MGS5 (especially this game - there are videos online that go into the mathematics and engineering aspects of the new FOX Engine and the insane motion capture and 3d scanning tech Kojima Productions used) pushed the mocap envelope in a big way recently.
Engineers constantly engineer new tech for devs to use - but there are definitely a lot of industry advancements and techniques being discovered all the time by dev teams as new projects advance.
It's fair enough to acknowledge, however, that this news does actually come from a V.A. and not a Valve Techy, so I wouldn't lose too much hope.
Besides, Voice Actor = 10 charatcers, 11 including the space.
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